#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
- aiProcess_JoinIdenticalVertices | aiProcess_Triangulate /*| aiProcess_SortByPType*/),
+ aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
- aiProcess_JoinIdenticalVertices | aiProcess_Triangulate /*| aiProcess_SortByPType*/),
+ aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER