<field name="Width" size="14" start="28" type="uint" modifier="minus(1)"/>
<field name="Height" size="14" start="42" type="uint" modifier="minus(1)"/>
<field name="Levels" size="6" start="60" type="uint" modifier="minus(1)"/>
- <field name="Unk 1" size="36" start="66" type="hex" modifier="shr(4)"/>
+ <field name="Address" size="36" start="66" type="hex" modifier="shr(4)"/>
<!-- Unknown bit set by Metal when mipmapping. Might relate to a mechanism
to switch tile size (or disable tiling altogether?) at small mip levels to
reduce wasted memory due to padding. Causing test flakiness when set. -->
cfg.height = u_minify(texture->height0, level);
cfg.levels = state->u.tex.last_level - level + 1;
cfg.srgb = (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB);
- cfg.unk_1 = rsrc->bo->ptr.gpu + rsrc->slices[level].offset;
+ cfg.address = rsrc->bo->ptr.gpu + rsrc->slices[level].offset;
cfg.unk_2 = false;
cfg.stride = (rsrc->modifier == DRM_FORMAT_MOD_LINEAR) ?
cfg.height = surf->height;
cfg.levels = 1;
cfg.srgb = (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB);
- cfg.unk_1 = rsrc->bo->ptr.gpu;
+ cfg.address = rsrc->bo->ptr.gpu;
cfg.unk_2 = false;
cfg.stride = (rsrc->modifier == DRM_FORMAT_MOD_LINEAR) ?