}
+// Debugger message handler which counts the number of breaks.
+static void SendContinueCommand();
+static void MessageHandlerBreakPointHitCount(
+ const v8::Debug::Message& message) {
+ if (message.IsEvent() && message.GetEvent() == v8::Break) {
+ // Count the number of breaks.
+ break_point_hit_count++;
+
+ SendContinueCommand();
+ }
+}
+
+
// Test that clearing the debug event listener actually clears all break points
// and related information.
TEST(DebuggerUnload) {
- v8::HandleScope scope;
DebugLocalContext env;
// Check debugger is unloaded before it is used.
CheckDebuggerUnloaded();
- // Add debug event listener.
+ // Set a debug event listener.
+ break_point_hit_count = 0;
v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
v8::Undefined());
- // Create a couple of functions for the test.
- v8::Local<v8::Function> foo =
- CompileFunction(&env, "function foo(){x=1}", "foo");
- v8::Local<v8::Function> bar =
- CompileFunction(&env, "function bar(){y=2}", "bar");
-
- // Set some break points.
- SetBreakPoint(foo, 0);
- SetBreakPoint(foo, 4);
- SetBreakPoint(bar, 0);
- SetBreakPoint(bar, 4);
-
- // Make sure that the break points are there.
- break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
- bar->Call(env->Global(), 0, NULL);
- CHECK_EQ(4, break_point_hit_count);
-
- // Remove the debug event listener without clearing breakpoints.
+ {
+ v8::HandleScope scope;
+ // Create a couple of functions for the test.
+ v8::Local<v8::Function> foo =
+ CompileFunction(&env, "function foo(){x=1}", "foo");
+ v8::Local<v8::Function> bar =
+ CompileFunction(&env, "function bar(){y=2}", "bar");
+
+ // Set some break points.
+ SetBreakPoint(foo, 0);
+ SetBreakPoint(foo, 4);
+ SetBreakPoint(bar, 0);
+ SetBreakPoint(bar, 4);
+
+ // Make sure that the break points are there.
+ break_point_hit_count = 0;
+ foo->Call(env->Global(), 0, NULL);
+ CHECK_EQ(2, break_point_hit_count);
+ bar->Call(env->Global(), 0, NULL);
+ CHECK_EQ(4, break_point_hit_count);
+ }
+
+ // Remove the debug event listener without clearing breakpoints. Do this
+ // outside a handle scope.
v8::Debug::SetDebugEventListener(NULL);
CheckDebuggerUnloaded(true);
- // Set a new debug event listener.
- v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
- v8::Undefined());
- // Check that the break points was actually cleared.
+ // Now set a debug message handler.
break_point_hit_count = 0;
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(0, break_point_hit_count);
+ v8::Debug::SetMessageHandler2(MessageHandlerBreakPointHitCount);
+ {
+ v8::HandleScope scope;
- // Set break points and run again.
- SetBreakPoint(foo, 0);
- SetBreakPoint(foo, 4);
- foo->Call(env->Global(), 0, NULL);
- CHECK_EQ(2, break_point_hit_count);
+ // Get the test functions again.
+ v8::Local<v8::Function> foo =
+ v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
+ v8::Local<v8::Function> bar =
+ v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
- // Remove the debug event listener without clearing breakpoints again.
- v8::Debug::SetDebugEventListener(NULL);
+ foo->Call(env->Global(), 0, NULL);
+ CHECK_EQ(0, break_point_hit_count);
+
+ // Set break points and run again.
+ SetBreakPoint(foo, 0);
+ SetBreakPoint(foo, 4);
+ foo->Call(env->Global(), 0, NULL);
+ CHECK_EQ(2, break_point_hit_count);
+ }
+
+ // Remove the debug message handler without clearing breakpoints. Do this
+ // outside a handle scope.
+ v8::Debug::SetMessageHandler2(NULL);
CheckDebuggerUnloaded(true);
}