Fix the GetActiveaudioStreamType bug
authorEonseokLee <eonseok.lee@samsung.com>
Sun, 17 Mar 2013 14:00:17 +0000 (23:00 +0900)
committerEonseokLee <eonseok.lee@samsung.com>
Sun, 17 Mar 2013 14:03:53 +0000 (23:03 +0900)
Change-Id: I290a8efacd27fc48b30b6715985a39ca77d5ebd0
Signed-off-by: EonseokLee <eonseok.lee@samsung.com>
src/FMedia_AudioRouteManagerImpl.cpp

index 03c6bb6..1cda761 100644 (file)
@@ -242,7 +242,7 @@ _AudioRouteManagerImpl::GetActiveAudioStreamType(void)
        sound_type_e soundType = SOUND_TYPE_SYSTEM;
        AudioStreamType audioStreamType = AUDIO_STREAM_TYPE_NO_SOUND;
        ret = sound_manager_get_current_sound_type(&soundType);
-       SysTryCatch(NID_MEDIA, ret != SOUND_MANAGER_ERROR_NO_PLAYING_SOUND, , E_SYSTEM,
+       SysTryCatch(NID_MEDIA, ret == SOUND_MANAGER_ERROR_NONE, , E_SYSTEM,
                        "[E_SYSTEM] A system error has been occurred. Failed to perform sound_manager_get_current_sound_type operation with error code : 0x%x", ret);
        r = _AudioManagerConvert::CovertSoundManagerError2Result(ret);
        SysTryCatch(NID_MEDIA, r == E_SUCCESS, , r,