// Start the read thread after we send the handshake ack since if we fail to
// send the handshake ack, there is no reason to continue...
+ std::chrono::steady_clock::time_point start_of_handshake =
+ std::chrono::steady_clock::now();
if (SendAck()) {
// Wait for any responses that might have been queued up in the remote
// GDB server and flush them all
if (QueryNoAckModeSupported()) {
return true;
} else {
- if (error_ptr)
- error_ptr->SetErrorString("failed to get reply to handshake packet");
+ std::chrono::steady_clock::time_point end_of_handshake =
+ std::chrono::steady_clock::now();
+ auto handshake_timeout =
+ std::chrono::duration<double>(end_of_handshake - start_of_handshake)
+ .count();
+ if (error_ptr) {
+ if (packet_result == PacketResult::ErrorDisconnected)
+ error_ptr->SetErrorString("Connection shut down by remote side "
+ "while waiting for reply to initial "
+ "handshake packet");
+ else if (packet_result == PacketResult::ErrorReplyTimeout)
+ error_ptr->SetErrorStringWithFormat(
+ "failed to get reply to handshake packet within timeout of "
+ "%.1f seconds",
+ handshake_timeout);
+ else
+ error_ptr->SetErrorString("failed to get reply to handshake packet");
+ }
}
} else {
if (error_ptr)