Eina_Binbuf *sbuf;
Eina_List *sl, *icons = NULL;
size_t sel_length = 0, p_offset, p_length;
+ int wx = 0, wy = 0;
ic->sd->drag = EINA_TRUE;
ic->drag.start = EINA_FALSE;
d = e_drag_new(0, 0, drag_types, 1,
sel, sel_length, NULL, _e_fm2_cb_drag_finished);
d->button_mask = evas_pointer_button_down_mask_get(e);
+ if (ic->sd->win)
+ evas_object_geometry_get(ic->sd->win, &wx, &wy, NULL, NULL);
if (layout)
d->x = ic->sd->x, d->y = ic->sd->y;
else
d->x = ic->x + ic->sd->x - ic->sd->pos.x, d->y = ic->y + ic->sd->y - ic->sd->pos.y;
+ d->x += wx, d->y += wy;
#ifndef HAVE_WAYLAND_ONLY
e_drop_handler_action_set(ECORE_X_ATOM_XDND_ACTION_MOVE);
#endif
e_drag_key_up_cb_set(d, _e_fm_drag_key_up_cb);
e_drag_xdnd_start(d,
- ic->drag.x + ic->x + ic->sd->x - ic->sd->pos.x,
- ic->drag.y + ic->y + ic->sd->y - ic->sd->pos.y);
+ ic->drag.x + wx + ic->x + ic->sd->x - ic->sd->pos.x,
+ ic->drag.y + wy + ic->y + ic->sd->y - ic->sd->pos.y);
}
}
}