KHR-GL33.clip_distance.functional,Fail
KHR-GL33.cull_distance.functional,Fail
KHR-GL33.nearest_edge.offset_right,Fail
-KHR-GL33.shaders.indexing.tmp_array.vertexid,Fail
-
-KHR-GL33.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read,Fail
-KHR-GL33.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_read,Fail
-KHR-GL33.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_loop_read,Fail
-KHR-GL33.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_read,Fail
-KHR-GL33.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_loop_read,Fail
-KHR-GL33.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_read,Fail
-KHR-GL33.shaders.indexing.varying_array.vec3_static_write_dynamic_loop_read,Fail
-KHR-GL33.shaders.indexing.varying_array.vec3_static_write_dynamic_read,Fail
KHR-GL33.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge,Fail
KHR-GL33.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat,Fail
KHR-GLES3.core.nearest_edge.offset_right,Fail
-KHR-GLES3.shaders.indexing.tmp_array.vertexid,Fail
-
-KHR-GLES3.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read,Fail
-KHR-GLES3.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_read,Fail
-KHR-GLES3.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_loop_read,Fail
-KHR-GLES3.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_read,Fail
-KHR-GLES3.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_loop_read,Fail
-KHR-GLES3.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_read,Fail
-KHR-GLES3.shaders.indexing.varying_array.vec3_static_write_dynamic_loop_read,Fail
-KHR-GLES3.shaders.indexing.varying_array.vec3_static_write_dynamic_read,Fail
-
KHR-GLES3.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge,Fail
KHR-GLES3.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat,Fail
KHR-GLES3.texture_repeat_mode.rgba32ui_11x131_0_repeat,Fail
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center,Fail
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner,Fail
-dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read,Fail
-dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_read,Fail
-dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_loop_read,Fail
-dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_read,Fail
-dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_loop_read,Fail
-dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_read,Fail
-dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_static_write_dynamic_loop_read,Fail
-dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_static_write_dynamic_read,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_component_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_dynamic_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read,Fail
-dEQP-GLES3.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_read,Fail
-dEQP-GLES3.functional.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_loop_read,Fail
-dEQP-GLES3.functional.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_read,Fail
-dEQP-GLES3.functional.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_loop_read,Fail
-dEQP-GLES3.functional.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_read,Fail
-dEQP-GLES3.functional.shaders.indexing.varying_array.vec3_static_write_dynamic_loop_read,Fail
-dEQP-GLES3.functional.shaders.indexing.varying_array.vec3_static_write_dynamic_read,Fail
dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_component_read_fragment,Fail
dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_dynamic_subscript_read_fragment,Fail
dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_static_loop_subscript_read_fragment,Fail
dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_static_subscript_read_fragment,Fail
-dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1,Crash
-dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2,Crash
-
dEQP-GLES3.functional.shaders.texture_functions.texture.samplercubeshadow_bias_fragment,Fail
dEQP-GLES3.functional.shaders.texture_functions.texture.samplercubeshadow_fragment,Fail
dEQP-GLES3.functional.shaders.texture_functions.texture.samplercubeshadow_vertex,Fail
spec@ext_transform_feedback@immediate-reuse-index-buffer,Fail
-spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-vec4-indexing-temp-src,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat2-col-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat2-col-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-mat2-col-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-mat2-col-wr,Fail
+spec@glsl-1.10@execution@function-calls@glsl-function-chain16-in-array-indirect,Fail
+spec@glsl-1.10@execution@function-calls@glsl-function-chain16-in-array-indirect2,Fail
+
spec@glsl-1.10@execution@varying-packing@simple float arrays_of_arrays,Fail
spec@glsl-1.10@execution@varying-packing@simple int arrays_of_arrays,Fail
spec@glsl-1.10@execution@varying-packing@simple uint arrays_of_arrays,Fail
spec@glsl-1.20@execution@matrix-out-of-bounds-access@fs-mat4-out-of-bounds-6,Crash
-spec@glsl-1.20@execution@variable-indexing@vs-varying-mat2-col-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@vs-varying-mat2-col-wr,Fail
-
spec@glsl-1.20@execution@vs-nan-builtin-max,Fail
spec@glsl-1.20@execution@vs-nan-builtin-min,Fail
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler2darray,Fail
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler3d,Fail
spec@glsl-1.50@execution@texelfetchoffset@gs-usampler2drect,Fail
-spec@glsl-1.50@execution@variable-indexing@gs-input-array-vec2-index-rd,Fail
+
spec@glsl-1.50@execution@variable-indexing@gs-input-array-vec3-index-rd,Fail
spec@glsl-1.50@execution@variable-indexing@gs-input-array-vec4-index-rd,Crash
# "Attribute 0: position Storage in user_ptr stride 0 input datatype int2_10_10_10 input component count 4 normalized used as vec4 instance divisor 0 drawArraysInstanced() first 7 instance count 1 5 triangles "
dEQP-GLES3.functional.draw.random.124,Fail
-dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1,Crash
-dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2,Crash
-
dEQP-GLES3.functional.shaders.texture_functions.texture.samplercubeshadow_bias_fragment,Fail
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isamplercube_vertex,Fail
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_fixed_fragment,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@glsl-1.10@execution@function-calls@glsl-function-chain16-in-array-indirect,Fail
+spec@glsl-1.10@execution@function-calls@glsl-function-chain16-in-array-indirect2,Fail
+
spec@glsl-1.10@execution@varying-packing@simple float arrays_of_arrays,Fail
spec@glsl-1.10@execution@varying-packing@simple float separate,Fail
spec@glsl-1.10@execution@varying-packing@simple int arrays_of_arrays,Fail
spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail
spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail
-spec@glsl-1.50@execution@variable-indexing@gs-input-array-vec2-index-rd,Fail
spec@glsl-1.50@execution@variable-indexing@gs-input-array-vec3-index-rd,Fail
# "void glsl_to_tgsi_visitor::visit_expression(ir_expression*, st_src_reg*): Assertion `ir->operands[2]->type->vector_elements == 1' failed."