SCSI_TIMEOUT, 3, NULL);
}
+static int scsi_realloc_sdev_budget_map(struct scsi_device *sdev,
+ unsigned int depth)
+{
+ int new_shift = sbitmap_calculate_shift(depth);
+ bool need_alloc = !sdev->budget_map.map;
+ bool need_free = false;
+ int ret;
+ struct sbitmap sb_backup;
+
+ /*
+ * realloc if new shift is calculated, which is caused by setting
+ * up one new default queue depth after calling ->slave_configure
+ */
+ if (!need_alloc && new_shift != sdev->budget_map.shift)
+ need_alloc = need_free = true;
+
+ if (!need_alloc)
+ return 0;
+
+ /*
+ * Request queue has to be frozen for reallocating budget map,
+ * and here disk isn't added yet, so freezing is pretty fast
+ */
+ if (need_free) {
+ blk_mq_freeze_queue(sdev->request_queue);
+ sb_backup = sdev->budget_map;
+ }
+ ret = sbitmap_init_node(&sdev->budget_map,
+ scsi_device_max_queue_depth(sdev),
+ new_shift, GFP_KERNEL,
+ sdev->request_queue->node, false, true);
+ if (need_free) {
+ if (ret)
+ sdev->budget_map = sb_backup;
+ else
+ sbitmap_free(&sb_backup);
+ ret = 0;
+ blk_mq_unfreeze_queue(sdev->request_queue);
+ }
+ return ret;
+}
+
/**
* scsi_alloc_sdev - allocate and setup a scsi_Device
* @starget: which target to allocate a &scsi_device for
* default device queue depth to figure out sbitmap shift
* since we use this queue depth most of times.
*/
- if (sbitmap_init_node(&sdev->budget_map,
- scsi_device_max_queue_depth(sdev),
- sbitmap_calculate_shift(depth),
- GFP_KERNEL, sdev->request_queue->node,
- false, true)) {
+ if (scsi_realloc_sdev_budget_map(sdev, depth)) {
put_device(&starget->dev);
kfree(sdev);
goto out;
}
return SCSI_SCAN_NO_RESPONSE;
}
+
+ /*
+ * The queue_depth is often changed in ->slave_configure.
+ * Set up budget map again since memory consumption of
+ * the map depends on actual queue depth.
+ */
+ scsi_realloc_sdev_budget_map(sdev, sdev->queue_depth);
}
if (sdev->scsi_level >= SCSI_3)