bool (*supports_baco)(struct amdgpu_device *adev);
/* pre asic_init quirks */
void (*pre_asic_init)(struct amdgpu_device *adev);
+ /* enter/exit umd stable pstate */
+ int (*update_umd_stable_pstate)(struct amdgpu_device *adev, bool enter);
};
/*
#define amdgpu_asic_get_pcie_replay_count(adev) ((adev)->asic_funcs->get_pcie_replay_count((adev)))
#define amdgpu_asic_supports_baco(adev) (adev)->asic_funcs->supports_baco((adev))
#define amdgpu_asic_pre_asic_init(adev) (adev)->asic_funcs->pre_asic_init((adev))
+#define amdgpu_asic_update_umd_stable_pstate(adev, enter) \
+ ((adev)->asic_funcs->update_umd_stable_pstate ? (adev)->asic_funcs->update_umd_stable_pstate((adev), (enter)) : 0)
#define amdgpu_inc_vram_lost(adev) atomic_inc(&((adev)->vram_lost_counter));
AMD_CG_STATE_UNGATE);
smu_gfx_ulv_control(smu, false);
smu_deep_sleep_control(smu, false);
+ amdgpu_asic_update_umd_stable_pstate(smu->adev, true);
}
} else {
/* exit umd pstate, restore level, enable gfx cg*/
if (*level == AMD_DPM_FORCED_LEVEL_PROFILE_EXIT)
*level = smu_dpm_ctx->saved_dpm_level;
smu_dpm_ctx->enable_umd_pstate = false;
+ amdgpu_asic_update_umd_stable_pstate(smu->adev, false);
smu_deep_sleep_control(smu, true);
smu_gfx_ulv_control(smu, true);
amdgpu_device_ip_set_clockgating_state(smu->adev,