//for color cvScalar(blue_component, green_component, red\_component[, alpha_component])
//and alpha= 0 <-> 0xFF (not transparent <-> transparent)
-CVAPI(CvFont) cvFont_Qt(const char* nameFont, int pointSize CV_DEFAULT(-1), CvScalar color = cvScalarAll(0), int weight CV_DEFAULT(CV_FONT_NORMAL), int style CV_DEFAULT(CV_STYLE_NORMAL), int spacing CV_DEFAULT(0));
+CVAPI(CvFont) cvFont_Qt(const char* nameFont, int pointSize CV_DEFAULT(-1), CvScalar color CV_DEFAULT(cvScalarAll(0)), int weight CV_DEFAULT(CV_FONT_NORMAL), int style CV_DEFAULT(CV_STYLE_NORMAL), int spacing CV_DEFAULT(0));
CVAPI(void) cvAddText( CvArr* img, const char* text, CvPoint org, CvFont *arg2);
#if defined(OPENCV_GL)
if ( mode_display == CV_MODE_OPENGL && on_openGL_draw3D)
{
- myPainter.beginNativePainting();
+ //myPainter.beginNativePainting();
setGL(width(),height());
on_openGL_draw3D(on_openGL_param);
//draw3D();
unsetGL();
- myPainter.endNativePainting();
+ //myPainter.endNativePainting();
}
#endif