color_calc_state_populate_key(brw, &key);
- drm_intel_bo_unreference(brw->cc.state_bo);
- brw->cc.state_bo = brw_search_cache(&brw->cache, BRW_COLOR_CALC_STATE,
+ drm_intel_bo_unreference(brw->cc.color_calc_state_bo);
+ brw->cc.color_calc_state_bo = brw_search_cache(&brw->cache, BRW_COLOR_CALC_STATE,
&key, sizeof(key),
NULL, 0,
NULL);
- if (brw->cc.state_bo == NULL)
- brw->cc.state_bo = color_calc_state_create_from_key(brw, &key);
+ if (brw->cc.color_calc_state_bo == NULL)
+ brw->cc.color_calc_state_bo = color_calc_state_create_from_key(brw, &key);
}
const struct brw_tracked_state gen6_color_calc_state = {
OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
OUT_RELOC(brw->cc.blend_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
OUT_RELOC(brw->cc.depth_stencil_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
- OUT_RELOC(brw->cc.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
+ OUT_RELOC(brw->cc.color_calc_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
ADVANCE_BATCH();
}
static void prepare_cc_state_pointers(struct brw_context *brw)
{
- brw_add_validated_bo(brw, brw->cc.state_bo);
+ brw_add_validated_bo(brw, brw->cc.color_calc_state_bo);
brw_add_validated_bo(brw, brw->cc.blend_state_bo);
brw_add_validated_bo(brw, brw->cc.depth_stencil_state_bo);
}