+# Several bugs in WARP's 64-bit wave ops. Fixes incoming
+dEQP-VK.subgroups.*int64_t.*
+dEQP-VK.subgroups.*double.*
+dEQP-VK.subgroups.*i64vec.*
+dEQP-VK.subgroups.*u64vec.*
+dEQP-VK.subgroups.*dvec.*
.shaderStorageImageArrayDynamicIndexing = true,
.shaderClipDistance = true,
.shaderCullDistance = true,
- .shaderFloat64 = false,
- .shaderInt64 = false,
+ .shaderFloat64 = pdev->options.DoublePrecisionFloatShaderOps,
+ .shaderInt64 = pdev->options1.Int64ShaderOps,
.shaderInt16 = pdev->options4.Native16BitShaderOpsSupported,
.shaderResourceResidency = false,
.shaderResourceMinLod = false,