DRI_CONF_SECTION_QUALITY
/* DRI_CONF_FORCE_S3TC_ENABLE("false") */
- DRI_CONF_ALLOW_LARGE_TEXTURES(1)
DRI_CONF_PP_CELSHADE(0)
DRI_CONF_PP_NORED(0)
DRI_CONF_PP_NOGREEN(0)
#define false 0
-static const uint __driNConfigOptions = 13;
+static const uint __driNConfigOptions = 12;
static const __DRIconfig **
dri_fill_in_modes(struct dri_screen *screen)
DRI_CONF_DESC(en,gettext("Number of texture units used")) \
DRI_CONF_OPT_END
-#define DRI_CONF_ALLOW_LARGE_TEXTURES(def) \
-DRI_CONF_OPT_BEGIN_V(allow_large_textures,enum,def,"0:2") \
- DRI_CONF_DESC_BEGIN(en,gettext("Support larger textures not guaranteed to fit into graphics memory")) \
- DRI_CONF_ENUM(0,gettext("No")) \
- DRI_CONF_ENUM(1,gettext("At least 1 texture must fit under worst-case assumptions")) \
- DRI_CONF_ENUM(2,gettext("Announce hardware limits")) \
- DRI_CONF_DESC_END \
-DRI_CONF_OPT_END
-
#define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \
DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \
DRI_CONF_DESC(en,gettext("Texture filtering quality vs. speed, AKA “brilinear” texture filtering")) \