r600g: Move r600_pipe_shader_ps() to r600_state.c.
authorHenri Verbeet <hverbeet@gmail.com>
Mon, 14 Mar 2011 21:07:44 +0000 (22:07 +0100)
committerHenri Verbeet <hverbeet@gmail.com>
Mon, 14 Mar 2011 21:15:56 +0000 (22:15 +0100)
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
src/gallium/drivers/r600/r600_pipe.h
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_state.c

index edbadc9..87eae0a 100644 (file)
@@ -215,6 +215,7 @@ int r600_find_vs_semantic_index(struct r600_shader *vs,
 void r600_init_state_functions(struct r600_pipe_context *rctx);
 void r600_spi_update(struct r600_pipe_context *rctx);
 void r600_init_config(struct r600_pipe_context *rctx);
+void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
 void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
 void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
 void r600_polygon_offset_update(struct r600_pipe_context *rctx);
index 3e87e24..e7285d6 100644 (file)
@@ -48,101 +48,6 @@ int r600_find_vs_semantic_index(struct r600_shader *vs,
        return 0;
 }
 
-static void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader)
-{
-       struct r600_pipe_state *rstate = &shader->rstate;
-       struct r600_shader *rshader = &shader->shader;
-       unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1, db_shader_control;
-       int pos_index = -1, face_index = -1;
-
-       rstate->nregs = 0;
-
-       for (i = 0; i < rshader->ninput; i++) {
-               if (rshader->input[i].name == TGSI_SEMANTIC_POSITION)
-                       pos_index = i;
-               if (rshader->input[i].name == TGSI_SEMANTIC_FACE)
-                       face_index = i;
-       }
-
-       db_shader_control = 0;
-       for (i = 0; i < rshader->noutput; i++) {
-               if (rshader->output[i].name == TGSI_SEMANTIC_POSITION)
-                       db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
-               if (rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
-                       db_shader_control |= S_02880C_STENCIL_REF_EXPORT_ENABLE(1);
-       }
-       if (rshader->uses_kill)
-               db_shader_control |= S_02880C_KILL_ENABLE(1);
-
-       exports_ps = 0;
-       num_cout = 0;
-       for (i = 0; i < rshader->noutput; i++) {
-               if (rshader->output[i].name == TGSI_SEMANTIC_POSITION || rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
-                       exports_ps |= 1;
-               else if (rshader->output[i].name == TGSI_SEMANTIC_COLOR) {
-                       num_cout++;
-               }
-       }
-       exports_ps |= S_028854_EXPORT_COLORS(num_cout);
-       if (!exports_ps) {
-               /* always at least export 1 component per pixel */
-               exports_ps = 2;
-       }
-
-       spi_ps_in_control_0 = S_0286CC_NUM_INTERP(rshader->ninput) |
-                               S_0286CC_PERSP_GRADIENT_ENA(1);
-       spi_input_z = 0;
-       if (pos_index != -1) {
-               spi_ps_in_control_0 |= (S_0286CC_POSITION_ENA(1) |
-                                       S_0286CC_POSITION_CENTROID(rshader->input[pos_index].centroid) |
-                                       S_0286CC_POSITION_ADDR(rshader->input[pos_index].gpr) |
-                                       S_0286CC_BARYC_SAMPLE_CNTL(1));
-               spi_input_z |= 1;
-       }
-
-       spi_ps_in_control_1 = 0;
-       if (face_index != -1) {
-               spi_ps_in_control_1 |= S_0286D0_FRONT_FACE_ENA(1) |
-                       S_0286D0_FRONT_FACE_ADDR(rshader->input[face_index].gpr);
-       }
-
-       r600_pipe_state_add_reg(rstate, R_0286CC_SPI_PS_IN_CONTROL_0, spi_ps_in_control_0, 0xFFFFFFFF, NULL);
-       r600_pipe_state_add_reg(rstate, R_0286D0_SPI_PS_IN_CONTROL_1, spi_ps_in_control_1, 0xFFFFFFFF, NULL);
-       r600_pipe_state_add_reg(rstate, R_0286D8_SPI_INPUT_Z, spi_input_z, 0xFFFFFFFF, NULL);
-       r600_pipe_state_add_reg(rstate,
-                               R_028840_SQ_PGM_START_PS,
-                               r600_bo_offset(shader->bo) >> 8, 0xFFFFFFFF, shader->bo);
-       r600_pipe_state_add_reg(rstate,
-                               R_028850_SQ_PGM_RESOURCES_PS,
-                               S_028868_NUM_GPRS(rshader->bc.ngpr) |
-                               S_028868_STACK_SIZE(rshader->bc.nstack),
-                               0xFFFFFFFF, NULL);
-       r600_pipe_state_add_reg(rstate,
-                               R_028854_SQ_PGM_EXPORTS_PS,
-                               exports_ps, 0xFFFFFFFF, NULL);
-       r600_pipe_state_add_reg(rstate,
-                               R_0288CC_SQ_PGM_CF_OFFSET_PS,
-                               0x00000000, 0xFFFFFFFF, NULL);
-
-       if (rshader->fs_write_all) {
-               r600_pipe_state_add_reg(rstate, R_028808_CB_COLOR_CONTROL,
-                                       S_028808_MULTIWRITE_ENABLE(1),
-                                       S_028808_MULTIWRITE_ENABLE(1),
-                                       NULL);
-       }
-       /* only set some bits here, the other bits are set in the dsa state */
-       r600_pipe_state_add_reg(rstate, R_02880C_DB_SHADER_CONTROL,
-                               db_shader_control,
-                               S_02880C_Z_EXPORT_ENABLE(1) |
-                               S_02880C_STENCIL_REF_EXPORT_ENABLE(1) |
-                               S_02880C_KILL_ENABLE(1),
-                               NULL);
-
-       r600_pipe_state_add_reg(rstate,
-                               R_03E200_SQ_LOOP_CONST_0, 0x01000FFF,
-                               0xFFFFFFFF, NULL);
-}
-
 static int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *shader)
 {
        struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
index 9948870..170f96b 100644 (file)
@@ -1222,6 +1222,102 @@ void r600_init_config(struct r600_pipe_context *rctx)
        r600_context_pipe_state_set(&rctx->ctx, rstate);
 }
 
+void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader)
+{
+       struct r600_pipe_state *rstate = &shader->rstate;
+       struct r600_shader *rshader = &shader->shader;
+       unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1, db_shader_control;
+       int pos_index = -1, face_index = -1;
+
+       rstate->nregs = 0;
+
+       for (i = 0; i < rshader->ninput; i++) {
+               if (rshader->input[i].name == TGSI_SEMANTIC_POSITION)
+                       pos_index = i;
+               if (rshader->input[i].name == TGSI_SEMANTIC_FACE)
+                       face_index = i;
+       }
+
+       db_shader_control = 0;
+       for (i = 0; i < rshader->noutput; i++) {
+               if (rshader->output[i].name == TGSI_SEMANTIC_POSITION)
+                       db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
+               if (rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
+                       db_shader_control |= S_02880C_STENCIL_REF_EXPORT_ENABLE(1);
+       }
+       if (rshader->uses_kill)
+               db_shader_control |= S_02880C_KILL_ENABLE(1);
+
+       exports_ps = 0;
+       num_cout = 0;
+       for (i = 0; i < rshader->noutput; i++) {
+               if (rshader->output[i].name == TGSI_SEMANTIC_POSITION ||
+                   rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
+                       exports_ps |= 1;
+               else if (rshader->output[i].name == TGSI_SEMANTIC_COLOR) {
+                       num_cout++;
+               }
+       }
+       exports_ps |= S_028854_EXPORT_COLORS(num_cout);
+       if (!exports_ps) {
+               /* always at least export 1 component per pixel */
+               exports_ps = 2;
+       }
+
+       spi_ps_in_control_0 = S_0286CC_NUM_INTERP(rshader->ninput) |
+                               S_0286CC_PERSP_GRADIENT_ENA(1);
+       spi_input_z = 0;
+       if (pos_index != -1) {
+               spi_ps_in_control_0 |= (S_0286CC_POSITION_ENA(1) |
+                                       S_0286CC_POSITION_CENTROID(rshader->input[pos_index].centroid) |
+                                       S_0286CC_POSITION_ADDR(rshader->input[pos_index].gpr) |
+                                       S_0286CC_BARYC_SAMPLE_CNTL(1));
+               spi_input_z |= 1;
+       }
+
+       spi_ps_in_control_1 = 0;
+       if (face_index != -1) {
+               spi_ps_in_control_1 |= S_0286D0_FRONT_FACE_ENA(1) |
+                       S_0286D0_FRONT_FACE_ADDR(rshader->input[face_index].gpr);
+       }
+
+       r600_pipe_state_add_reg(rstate, R_0286CC_SPI_PS_IN_CONTROL_0, spi_ps_in_control_0, 0xFFFFFFFF, NULL);
+       r600_pipe_state_add_reg(rstate, R_0286D0_SPI_PS_IN_CONTROL_1, spi_ps_in_control_1, 0xFFFFFFFF, NULL);
+       r600_pipe_state_add_reg(rstate, R_0286D8_SPI_INPUT_Z, spi_input_z, 0xFFFFFFFF, NULL);
+       r600_pipe_state_add_reg(rstate,
+                               R_028840_SQ_PGM_START_PS,
+                               r600_bo_offset(shader->bo) >> 8, 0xFFFFFFFF, shader->bo);
+       r600_pipe_state_add_reg(rstate,
+                               R_028850_SQ_PGM_RESOURCES_PS,
+                               S_028868_NUM_GPRS(rshader->bc.ngpr) |
+                               S_028868_STACK_SIZE(rshader->bc.nstack),
+                               0xFFFFFFFF, NULL);
+       r600_pipe_state_add_reg(rstate,
+                               R_028854_SQ_PGM_EXPORTS_PS,
+                               exports_ps, 0xFFFFFFFF, NULL);
+       r600_pipe_state_add_reg(rstate,
+                               R_0288CC_SQ_PGM_CF_OFFSET_PS,
+                               0x00000000, 0xFFFFFFFF, NULL);
+
+       if (rshader->fs_write_all) {
+               r600_pipe_state_add_reg(rstate, R_028808_CB_COLOR_CONTROL,
+                                       S_028808_MULTIWRITE_ENABLE(1),
+                                       S_028808_MULTIWRITE_ENABLE(1),
+                                       NULL);
+       }
+       /* only set some bits here, the other bits are set in the dsa state */
+       r600_pipe_state_add_reg(rstate, R_02880C_DB_SHADER_CONTROL,
+                               db_shader_control,
+                               S_02880C_Z_EXPORT_ENABLE(1) |
+                               S_02880C_STENCIL_REF_EXPORT_ENABLE(1) |
+                               S_02880C_KILL_ENABLE(1),
+                               NULL);
+
+       r600_pipe_state_add_reg(rstate,
+                               R_03E200_SQ_LOOP_CONST_0, 0x01000FFF,
+                               0xFFFFFFFF, NULL);
+}
+
 void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader)
 {
        struct r600_pipe_state *rstate = &shader->rstate;