</SECTION>
<SECTION>
+<FILE>element-decodebin3</FILE>
+<TITLE>decodebin3</TITLE>
+GstDecodebin3
+<SUBSECTION Standard>
+GstDecodebin3Class
+GST_DECODEBIN3
+GST_DECODEBIN3_CAST
+GST_IS_DECODEBIN3
+GST_DECODEBIN3_CLASS
+GST_IS_DECODEBIN3_CLASS
+GST_TYPE_DECODEBIN3
+<SUBSECTION Private>
+gst_decodebin3_get_type
+</SECTION>
+
+<SECTION>
<FILE>element-encodebin</FILE>
<TITLE>encodebin</TITLE>
GstEncodeBin
</SECTION>
<SECTION>
+<FILE>element-parsebin</FILE>
+<TITLE>parsebin</TITLE>
+GstParseBin
+<SUBSECTION Standard>
+GstParseBinClass
+GST_PARSE_BIN
+GST_PARSE_BIN_CAST
+GST_IS_PARSE_BIN
+GST_PARSE_BIN_CLASS
+GST_IS_PARSE_BIN_CLASS
+GST_TYPE_PARSE_BIN
+<SUBSECTION Private>
+gst_parse_bin_get_type
+</SECTION>
+
+<SECTION>
<FILE>element-playbin</FILE>
<TITLE>playbin</TITLE>
GstPlayBin
</SECTION>
<SECTION>
+<FILE>element-playbin3</FILE>
+<TITLE>playbin3</TITLE>
+GstPlayBin3
+<SUBSECTION Standard>
+GstPlayBin3Class
+GST_PLAY_BIN3
+GST_PLAY_BIN3_CAST
+GST_IS_PLAY_BIN3
+GST_PLAY_BIN3_CLASS
+GST_IS_PLAY_BIN3_CLASS
+GST_TYPE_PLAY_BIN3
+<SUBSECTION Private>
+gst_play_bin3_get_type
+</SECTION>
+
+<SECTION>
<FILE>element-playsink</FILE>
<TITLE>playsink</TITLE>
GstPlaySink
</SECTION>
<SECTION>
+<FILE>element-urisourcebin</FILE>
+<TITLE>urisourcebin</TITLE>
+GstURISourceBin
+<SUBSECTION Standard>
+GstURISourceBinClass
+GST_URI_SOURCE_BIN
+GST_URI_SOURCE_BIN_CAST
+GST_IS_URI_SOURCE_BIN
+GST_URI_SOURCE_BIN_CLASS
+GST_IS_URI_SOURCE_BIN_CLASS
+GST_TYPE_URI_SOURCE_BIN
+<SUBSECTION Private>
+gst_uri_source_bin_get_type
+</SECTION>
+
+<SECTION>
<FILE>element-videoconvert</FILE>
<TITLE>videoconvert</TITLE>
GstVideoConvert
</SECTION>
<SECTION>
+<FILE>element-libvisual_bumpscope</FILE>
+<TITLE>libvisual_bumpscope</TITLE>
+GstVisualbumpscope
+<SUBSECTION Standard>
+GstVisualbumpscopeClass
+GST_VISUALBUMPSCOPE
+GST_VISUALBUMPSCOPE_CAST
+GST_IS_VISUALBUMPSCOPE
+GST_VISUALBUMPSCOPE_CLASS
+GST_IS_VISUALBUMPSCOPE_CLASS
+GST_TYPE_VISUALBUMPSCOPE
+<SUBSECTION Private>
+gst_visualbumpscope_get_type
+</SECTION>
+
+<SECTION>
+<FILE>element-libvisual_corona</FILE>
+<TITLE>libvisual_corona</TITLE>
+GstVisualcorona
+<SUBSECTION Standard>
+GstVisualcoronaClass
+GST_VISUALCORONA
+GST_VISUALCORONA_CAST
+GST_IS_VISUALCORONA
+GST_VISUALCORONA_CLASS
+GST_IS_VISUALCORONA_CLASS
+GST_TYPE_VISUALCORONA
+<SUBSECTION Private>
+gst_visualcorona_get_type
+</SECTION>
+
+<SECTION>
+<FILE>element-libvisual_infinite</FILE>
+<TITLE>libvisual_infinite</TITLE>
+GstVisualinfinite
+<SUBSECTION Standard>
+GstVisualinfiniteClass
+GST_VISUALINFINITE
+GST_VISUALINFINITE_CAST
+GST_IS_VISUALINFINITE
+GST_VISUALINFINITE_CLASS
+GST_IS_VISUALINFINITE_CLASS
+GST_TYPE_VISUALINFINITE
+<SUBSECTION Private>
+gst_visualinfinite_get_type
+</SECTION>
+
+<SECTION>
+<FILE>element-libvisual_jakdaw</FILE>
+<TITLE>libvisual_jakdaw</TITLE>
+GstVisualjakdaw
+<SUBSECTION Standard>
+GstVisualjakdawClass
+GST_VISUALJAKDAW
+GST_VISUALJAKDAW_CAST
+GST_IS_VISUALJAKDAW
+GST_VISUALJAKDAW_CLASS
+GST_IS_VISUALJAKDAW_CLASS
+GST_TYPE_VISUALJAKDAW
+<SUBSECTION Private>
+gst_visualjakdaw_get_type
+</SECTION>
+
+<SECTION>
+<FILE>element-libvisual_jess</FILE>
+<TITLE>libvisual_jess</TITLE>
+GstVisualjess
+<SUBSECTION Standard>
+GstVisualjessClass
+GST_VISUALJESS
+GST_VISUALJESS_CAST
+GST_IS_VISUALJESS
+GST_VISUALJESS_CLASS
+GST_IS_VISUALJESS_CLASS
+GST_TYPE_VISUALJESS
+<SUBSECTION Private>
+gst_visualjess_get_type
+</SECTION>
+
+<SECTION>
+<FILE>element-libvisual_lv_analyzer</FILE>
+<TITLE>libvisual_lv_analyzer</TITLE>
+GstVisuallv_analyzer
+<SUBSECTION Standard>
+GstVisuallv_analyzerClass
+GST_VISUALLV_ANALYZER
+GST_VISUALLV_ANALYZER_CAST
+GST_IS_VISUALLV_ANALYZER
+GST_VISUALLV_ANALYZER_CLASS
+GST_IS_VISUALLV_ANALYZER_CLASS
+GST_TYPE_VISUALLV_ANALYZER
+<SUBSECTION Private>
+gst_visuallv_analyzer_get_type
+</SECTION>
+
+<SECTION>
+<FILE>element-libvisual_lv_scope</FILE>
+<TITLE>libvisual_lv_scope</TITLE>
+GstVisuallv_scope
+<SUBSECTION Standard>
+GstVisuallv_scopeClass
+GST_VISUALLV_SCOPE
+GST_VISUALLV_SCOPE_CAST
+GST_IS_VISUALLV_SCOPE
+GST_VISUALLV_SCOPE_CLASS
+GST_IS_VISUALLV_SCOPE_CLASS
+GST_TYPE_VISUALLV_SCOPE
+<SUBSECTION Private>
+gst_visuallv_scope_get_type
+</SECTION>
+
+<SECTION>
+<FILE>element-libvisual_oinksie</FILE>
+<TITLE>libvisual_oinksie</TITLE>
+GstVisualoinksie
+<SUBSECTION Standard>
+GstVisualoinksieClass
+GST_VISUALOINKSIE
+GST_VISUALOINKSIE_CAST
+GST_IS_VISUALOINKSIE
+GST_VISUALOINKSIE_CLASS
+GST_IS_VISUALOINKSIE_CLASS
+GST_TYPE_VISUALOINKSIE
+<SUBSECTION Private>
+gst_visualoinksie_get_type
+</SECTION>
+
+<SECTION>
<FILE>element-volume</FILE>
<TITLE>volume</TITLE>
GstVolume
/**
* SECTION:element-playbin3
*
- * Playbin provides a stand-alone everything-in-one abstraction for an
+ * Playbin3 provides a stand-alone everything-in-one abstraction for an
* audio and/or video player.
*
- * Playbin can handle both audio and video files and features
+ * Playbin3 can handle both audio and video files and features
* <itemizedlist>
* <listitem>
* automatic file type recognition and based on that automatic
* <refsect2>
* <title>Usage</title>
* <para>
- * A playbin element can be created just like any other element using
+ * A playbi3n element can be created just like any other element using
* gst_element_factory_make(). The file/URI to play should be set via the #GstPlayBin3:uri
* property. This must be an absolute URI, relative file paths are not allowed.
* Example URIs are file:///home/joe/movie.avi or http://www.joedoe.com/foo.ogg
*
- * Playbin is a #GstPipeline. It will notify the application of everything
+ * Playbin3 is a #GstPipeline. It will notify the application of everything
* that's happening (errors, end of stream, tags found, state changes, etc.)
* by posting messages on its #GstBus. The application needs to watch the
* bus.
* gst_element_set_state(). Note that the state change will take place in
* the background in a separate thread, when the function returns playback
* is probably not happening yet and any errors might not have occured yet.
- * Applications using playbin should ideally be written to deal with things
+ * Applications using playbin3 should ideally be written to deal with things
* completely asynchroneous.
*
* When playback has finished (an EOS message has been received on the bus)
* or an error has occured (an ERROR message has been received on the bus) or
- * the user wants to play a different track, playbin should be set back to
+ * the user wants to play a different track, playbin3 should be set back to
* READY or NULL state, then the #GstPlayBin3:uri property should be set to the
- * new location and then playbin be set to PLAYING state again.
+ * new location and then playbin3 be set to PLAYING state again.
*
* Seeking can be done using gst_element_seek_simple() or gst_element_seek()
- * on the playbin element. Again, the seek will not be executed
+ * on the playbin3 element. Again, the seek will not be executed
* instantaneously, but will be done in a background thread. When the seek
* call returns the seek will most likely still be in process. An application
* may wait for the seek to finish (or fail) using gst_element_get_state() with
* <title>Advanced Usage: specifying the audio and video sink</title>
* <para>
* By default, if no audio sink or video sink has been specified via the
- * #GstPlayBin3:audio-sink or #GstPlayBin3:video-sink property, playbin will use the autoaudiosink
+ * #GstPlayBin3:audio-sink or #GstPlayBin3:video-sink property, playbin3 will use the autoaudiosink
* and autovideosink elements to find the first-best available output method.
* This should work in most cases, but is not always desirable. Often either
* the user or application might want to specify more explicitly what to use
*
* If the application wants more control over how audio or video should be
* output, it may create the audio/video sink elements itself (for example
- * using gst_element_factory_make()) and provide them to playbin using the
+ * using gst_element_factory_make()) and provide them to playbin3 using the
* #GstPlayBin3:audio-sink or #GstPlayBin3:video-sink property.
*
* GNOME-based applications, for example, will usually want to create
- * gconfaudiosink and gconfvideosink elements and make playbin use those,
+ * gconfaudiosink and gconfvideosink elements and make playbin3 use those,
* so that output happens to whatever the user has configured in the GNOME
* Multimedia System Selector configuration dialog.
*
* The sink elements do not necessarily need to be ready-made sinks. It is
- * possible to create container elements that look like a sink to playbin,
+ * possible to create container elements that look like a sink to playbin3,
* but in reality contain a number of custom elements linked together. This
* can be achieved by creating a #GstBin and putting elements in there and
* linking them, and then creating a sink #GstGhostPad for the bin and pointing
* </refsect2>
* <refsect2>
* <title>Buffering</title>
- * Playbin handles buffering automatically for the most part, but applications
- * need to handle parts of the buffering process as well. Whenever playbin is
+ * Playbin3 handles buffering automatically for the most part, but applications
+ * need to handle parts of the buffering process as well. Whenever playbin3 is
* buffering, it will post BUFFERING messages on the bus with a percentage
* value that shows the progress of the buffering process. Applications need
- * to set playbin to PLAYING or PAUSED state in response to these messages.
+ * to set playbin3 to PLAYING or PAUSED state in response to these messages.
* They may also want to convey the buffering progress to the user in some
* way. Here is how to extract the percentage information from the message:
* |[
* </refsect2>
* <refsect2>
* <title>Embedding the video window in your application</title>
- * By default, playbin (or rather the video sinks used) will create their own
+ * By default, playbin3 (or rather the video sinks used) will create their own
* window. Applications will usually want to force output to a window of their
* own, however. This can be done using the #GstVideoOverlay interface, which most
* video sinks implement. See the documentation there for more details.
* <refsect2>
* <title>Specifying which CD/DVD device to use</title>
* The device to use for CDs/DVDs needs to be set on the source element
- * playbin creates before it is opened. The most generic way of doing this
- * is to connect to playbin's "source-setup" (or "notify::source") signal,
- * which will be emitted by playbin when it has created the source element
+ * playbin3 creates before it is opened. The most generic way of doing this
+ * is to connect to playbin3's "source-setup" (or "notify::source") signal,
+ * which will be emitted by playbin3 when it has created the source element
* for a particular URI. In the signal callback you can check if the source
* element has a "device" property and set it appropriately. In some cases
* the device can also be set as part of the URI, but it depends on the
* <refsect2>
* <title>Examples</title>
* |[
- * gst-launch-1.0 -v playbin uri=file:///path/to/somefile.mp4
+ * gst-launch-1.0 -v playbin3 uri=file:///path/to/somefile.mp4
* ]| This will play back the given AVI video file, given that the video and
* audio decoders required to decode the content are installed. Since no
- * special audio sink or video sink is supplied (via playbin's audio-sink or
- * video-sink properties) playbin will try to find a suitable audio and
+ * special audio sink or video sink is supplied (via playbin3's audio-sink or
+ * video-sink properties) playbin3 will try to find a suitable audio and
* video sink automatically using the autoaudiosink and autovideosink elements.
* |[
- * gst-launch-1.0 -v playbin uri=cdda://4
+ * gst-launch-1.0 -v playbin3 uri=cdda://4
* ]| This will play back track 4 on an audio CD in your disc drive (assuming
* the drive is detected automatically by the plugin).
* |[
- * gst-launch-1.0 -v playbin uri=dvd://
+ * gst-launch-1.0 -v playbin3 uri=dvd://
* ]| This will play back the DVD in your disc drive (assuming
* the drive is detected automatically by the plugin).
* </refsect2>