svga: add texture size/levels sanity check code in svga_texture_create()
authorBrian Paul <brianp@vmware.com>
Tue, 27 Jun 2017 15:51:25 +0000 (09:51 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 30 Jun 2017 19:37:10 +0000 (13:37 -0600)
The state tracker should never ask us to create a texture with invalid
dimensions / mipmap levels.  Do some assertions to check that.

No Piglit regressions.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
src/gallium/drivers/svga/svga_resource_texture.c

index 670100c..84441d1 100644 (file)
@@ -916,6 +916,39 @@ svga_texture_create(struct pipe_screen *screen,
       goto fail_notex;
    }
 
+   /* Verify the number of mipmap levels isn't impossibly large.  For example,
+    * if the base 2D image is 16x16, we can't have 8 mipmap levels.
+    * The state tracker should never ask us to create a resource with invalid
+    * parameters.
+    */
+   {
+      unsigned max_dim = template->width0;
+
+      switch (template->target) {
+      case PIPE_TEXTURE_1D:
+      case PIPE_TEXTURE_1D_ARRAY:
+         // nothing
+         break;
+      case PIPE_TEXTURE_2D:
+      case PIPE_TEXTURE_CUBE:
+      case PIPE_TEXTURE_CUBE_ARRAY:
+      case PIPE_TEXTURE_2D_ARRAY:
+         max_dim = MAX2(max_dim, template->height0);
+         break;
+      case PIPE_TEXTURE_3D:
+         max_dim = MAX3(max_dim, template->height0, template->depth0);
+         break;
+      case PIPE_TEXTURE_RECT:
+      case PIPE_BUFFER:
+         assert(template->last_level == 0);
+         /* the assertion below should always pass */
+         break;
+      default:
+         debug_printf("Unexpected texture target type\n");
+      }
+      assert(1 << template->last_level <= max_dim);
+   }
+
    tex = CALLOC_STRUCT(svga_texture);
    if (!tex) {
       goto fail_notex;