# add_custom_command (
# OUTPUT d3d8.cpp
# COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
- # DEPENDS d3d8.py d3d8types.py d3d8caps.py windows.py base.py
+ # DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py base.py
# )
# add_library (d3d8 SHARED d3d8.def d3d8.cpp log.cpp os_win32.cpp)
# set_target_properties (d3d8 PROPERTIES PREFIX "")
# add_custom_command (
# OUTPUT d3d9.cpp
# COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
- # DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py windows.py base.py
+ # DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py winapi.py base.py
# )
# add_library (d3d9 SHARED d3d9.def d3d9.cpp log.cpp os_win32.cpp)
# set_target_properties (d3d9 PROPERTIES PREFIX "")
# add_custom_command (
# OUTPUT d3d10.cpp
# COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
- # DEPENDS d3d10misc.py windows.py base.py
+ # DEPENDS d3d10misc.py winapi.py base.py
# )
# add_library (d3d10 SHARED d3d10.def d3d10.cpp log.cpp os_win32.cpp)
# set_target_properties (d3d10 PROPERTIES PREFIX "")
add_custom_command (
OUTPUT opengl32.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
- DEPENDS opengl32.py trace.py wglapi.py glapi.py windows.py base.py
+ DEPENDS opengl32.py trace.py wglapi.py glapi.py winapi.py base.py
)
add_library (opengl SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
set_target_properties (opengl PROPERTIES