--- /dev/null
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "ephysics_test.h"
+
+static void
+_stop(void *data, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
+{
+ Test_Data *test_data = data;
+ EPhysics_Body *body = test_data->data;
+
+ ephysics_body_stop(body);
+ INF("Stop purple cube");
+}
+
+static void
+_world_populate(Test_Data *test_data)
+{
+ EPhysics_Body *box_body1, *box_body2;
+ Evas_Object *box1, *box2, *sh1, *sh2;
+
+ sh1 = elm_layout_add(test_data->win);
+ elm_layout_file_set(
+ sh1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
+ evas_object_move(sh1, WIDTH / 2 - 80, FLOOR_Y);
+ evas_object_resize(sh1, 70, 3);
+ evas_object_show(sh1);
+ test_data->evas_objs = eina_list_append(test_data->evas_objs, sh1);
+
+ box1 = elm_image_add(test_data->win);
+ elm_image_file_set(
+ box1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "blue-cube");
+ evas_object_move(box1, WIDTH / 2 - 80, FLOOR_Y - 200);
+ evas_object_resize(box1, 70, 70);
+ evas_object_show(box1);
+ test_data->evas_objs = eina_list_append(test_data->evas_objs, box1);
+
+ box_body1 = ephysics_body_box_add(test_data->world);
+ ephysics_body_evas_object_set(box_body1, box1, EINA_TRUE);
+ ephysics_body_event_callback_add(box_body1, EPHYSICS_CALLBACK_BODY_UPDATE,
+ update_object_cb, sh1);
+ ephysics_body_restitution_set(box_body1, 1);
+ ephysics_body_friction_set(box_body1, 0);
+ ephysics_body_linear_velocity_set(box_body1, -30, -40);
+ ephysics_body_damping_set(box_body1, 0.1, 0.1);
+ test_data->bodies = eina_list_append(test_data->bodies, box_body1);
+
+ sh2 = elm_layout_add(test_data->win);
+ elm_layout_file_set(
+ sh2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
+ evas_object_move(sh2, WIDTH / 2 - 80, FLOOR_Y);
+ evas_object_resize(sh2, 70, 3);
+ evas_object_show(sh2);
+ test_data->evas_objs = eina_list_append(test_data->evas_objs, sh2);
+
+ box2 = elm_image_add(test_data->win);
+ elm_image_file_set(
+ box2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube");
+ evas_object_move(box2, WIDTH / 2 + 10, FLOOR_Y - 200);
+ evas_object_resize(box2, 70, 70);
+ evas_object_show(box2);
+ test_data->evas_objs = eina_list_append(test_data->evas_objs, box2);
+
+ box_body2 = ephysics_body_box_add(test_data->world);
+ ephysics_body_evas_object_set(box_body2, box2, EINA_TRUE);
+ ephysics_body_event_callback_add(box_body2, EPHYSICS_CALLBACK_BODY_UPDATE,
+ update_object_cb, sh2);
+ ephysics_body_restitution_set(box_body2, 1);
+ ephysics_body_friction_set(box_body2, 0);
+ ephysics_body_linear_velocity_set(box_body2, 40, 30);
+ ephysics_body_angular_velocity_set(box_body2, 36);
+ ephysics_body_damping_set(box_body2, 0.05, 0.1);
+ test_data->bodies = eina_list_append(test_data->bodies, box_body2);
+ test_data->data = box_body2;
+}
+
+static void
+_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
+{
+ Test_Data *test_data = data;
+
+ DBG("Restart pressed");
+ test_clean(test_data);
+ _world_populate(test_data);
+}
+
+void
+test_no_gravity(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
+{
+ EPhysics_Body *boundary;
+ EPhysics_World *world;
+ Test_Data *test_data;
+ Evas_Object *bt;
+
+ if (!ephysics_init())
+ return;
+
+ test_data = test_data_new();
+ test_win_add(test_data, "No Gravity", EINA_TRUE);
+ elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
+ _restart, test_data);
+
+ bt = elm_button_add(test_data->win);
+ elm_object_style_set(bt, "ephysics-test-stop");
+ elm_layout_content_set(test_data->layout, "extra_button", bt);
+ evas_object_smart_callback_add(bt, "clicked", _stop, test_data);
+
+ world = ephysics_world_new();
+ ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
+ test_data->world = world;
+
+ boundary = ephysics_body_bottom_boundary_add(test_data->world);
+ ephysics_body_restitution_set(boundary, 1);
+ ephysics_body_friction_set(boundary, 0);
+
+ boundary = ephysics_body_top_boundary_add(test_data->world);
+ ephysics_body_restitution_set(boundary, 1);
+ ephysics_body_friction_set(boundary, 0);
+
+ boundary = ephysics_body_left_boundary_add(test_data->world);
+ ephysics_body_restitution_set(boundary, 1);
+ ephysics_body_friction_set(boundary, 0);
+
+ boundary = ephysics_body_right_boundary_add(test_data->world);
+ ephysics_body_restitution_set(boundary, 1);
+ ephysics_body_friction_set(boundary, 0);
+
+ _world_populate(test_data);
+ ephysics_world_gravity_set(world, 0, 0);
+}