*/
class GrBitmapTextContext : public GrTextContext {
public:
+ GrBitmapTextContext(GrContext*, const GrPaint&, SkColor);
+ virtual ~GrBitmapTextContext();
+
virtual void drawPackedGlyph(GrGlyph::PackedID, GrFixed left, GrFixed top,
GrFontScaler*) SK_OVERRIDE;
private:
- GrBitmapTextContext(GrContext*, const GrPaint&, const SkPaint&);
- virtual ~GrBitmapTextContext();
- friend class GrTTextContextManager<GrBitmapTextContext>;
-
GrContext::AutoMatrix fAutoMatrix;
GrTextStrike* fStrike;
kDefaultRequestedVerts = kDefaultRequestedGlyphs * 4,
};
+ SkColor fSkPaintColor;
SkPoint* fVertices;
int32_t fMaxVertices;
GrTexture* fCurrTexture;
*/
class GrDistanceFieldTextContext : public GrTextContext {
public:
+ GrDistanceFieldTextContext(GrContext*, const GrPaint&, const SkPaint&);
+ virtual ~GrDistanceFieldTextContext();
+
virtual void drawPackedGlyph(GrGlyph::PackedID, GrFixed left, GrFixed top,
GrFontScaler*) SK_OVERRIDE;
const SkPaint& getSkPaint() { return fSkPaint; }
private:
- GrDistanceFieldTextContext(GrContext*, const GrPaint&, const SkPaint&);
- virtual ~GrDistanceFieldTextContext();
- friend class GrTTextContextManager<GrDistanceFieldTextContext>;
-
GrTextStrike* fStrike;
SkScalar fTextRatio;
kDefaultRequestedVerts = kDefaultRequestedGlyphs * 4,
};
+ SkPaint fSkPaint;
SkPoint* fVertices;
int32_t fMaxVertices;
GrTexture* fCurrTexture;
#include "GrGlyph.h"
#include "GrPaint.h"
-#include "SkPostConfig.h"
-
class GrContext;
class GrDrawTarget;
class GrFontScaler;
*/
class GrTextContext {
public:
- virtual ~GrTextContext() {}
virtual void drawPackedGlyph(GrGlyph::PackedID, GrFixed left, GrFixed top,
GrFontScaler*) = 0;
protected:
- GrTextContext(GrContext*, const GrPaint&, const SkPaint&);
+ GrTextContext(GrContext*, const GrPaint&);
+ virtual ~GrTextContext() {}
GrPaint fPaint;
- SkPaint fSkPaint;
GrContext* fContext;
GrDrawTarget* fDrawTarget;
SkIRect fClipRect;
-};
-
-/*
- * These classes wrap the creation of a single text context for a given GPU device. The
- * assumption is that we'll only be using one text context at a time for that device.
- */
-class GrTextContextManager {
-public:
- virtual ~GrTextContextManager() {}
- virtual GrTextContext* create(GrContext* context, const GrPaint& grPaint,
- const SkPaint& skPaint) = 0;
-};
-template <class TextContextClass>
-class GrTTextContextManager : public GrTextContextManager {
private:
- class ManagedTextContext : public TextContextClass {
- public:
- ~ManagedTextContext() {}
-
- ManagedTextContext(GrContext* context,
- const GrPaint& grPaint,
- const SkPaint& skPaint,
- GrTTextContextManager<TextContextClass>* manager) :
- TextContextClass(context, grPaint, skPaint) {
- fManager = manager;
- }
-
- static void operator delete(void* ptr) {
- if (ptr == NULL) {
- return;
- }
- ManagedTextContext* context = reinterpret_cast<ManagedTextContext*>(ptr);
- context->fManager->recycle(context);
- }
-
- GrTTextContextManager<TextContextClass>* fManager;
- };
-
-public:
- GrTTextContextManager() {
- fAllocation = sk_malloc_throw(sizeof(ManagedTextContext));
- fUsed = false;
- }
-
- ~GrTTextContextManager() {
- SkASSERT(!fUsed);
- sk_free(fAllocation);
- }
-
- GrTextContext* create(GrContext* context, const GrPaint& grPaint,
- const SkPaint& skPaint) {
- // add check for usePath here?
- SkASSERT(!fUsed);
- ManagedTextContext* obj = SkNEW_PLACEMENT_ARGS(fAllocation, ManagedTextContext,
- (context, grPaint, skPaint, this));
- fUsed = true;
- return obj;
- }
-
-private:
- void recycle(GrTextContext* textContext) {
- SkASSERT((void*)textContext == fAllocation);
- SkASSERT(fUsed);
- fUsed = false;
- }
-
- void* fAllocation;
- bool fUsed;
};
#endif
#include "SkBitmapDevice.h"
#include "SkRegion.h"
#include "GrContext.h"
-#include "GrTextContext.h"
struct SkDrawProcs;
struct GrSkDrawProcs;
+class GrTextContext;
/**
* Subclass of SkBitmapDevice, which directs all drawing to the GrGpu owned by the
GrClipData fClipData;
- GrTextContextManager* fTextContextManager;
-
// state for our render-target
GrRenderTarget* fRenderTarget;
bool fNeedClear;
"Dump the contents of the font cache before every purge.");
GrBitmapTextContext::GrBitmapTextContext(GrContext* context, const GrPaint& paint,
- const SkPaint& skPaint) :
- GrTextContext(context, paint, skPaint) {
+ SkColor color) :
+ GrTextContext(context, paint) {
fAutoMatrix.setIdentity(fContext, &fPaint);
+ fSkPaintColor = color;
+
fStrike = NULL;
fCurrTexture = NULL;
// alpha. Instead we feed in a non-premultiplied color, and multiply its alpha by
// the mask texture color. The end result is that we get
// mask*paintAlpha*paintColor + (1-mask*paintAlpha)*dstColor
- int a = SkColorGetA(fSkPaint.getColor());
+ int a = SkColorGetA(fSkPaintColor);
// paintAlpha
drawState->setColor(SkColorSetARGB(a, a, a, a));
// paintColor
- drawState->setBlendConstant(skcolor_to_grcolor_nopremultiply(fSkPaint.getColor()));
+ drawState->setBlendConstant(skcolor_to_grcolor_nopremultiply(fSkPaintColor));
drawState->setBlendFunc(kConstC_GrBlendCoeff, kISC_GrBlendCoeff);
} else {
// set back to normal in case we took LCD path previously.
GrDistanceFieldTextContext::GrDistanceFieldTextContext(GrContext* context,
const GrPaint& grPaint,
const SkPaint& skPaint)
- : GrTextContext(context, grPaint, skPaint) {
+ : GrTextContext(context, grPaint),
+ fSkPaint(skPaint) {
fStrike = NULL;
fCurrTexture = NULL;
#include "GrTextContext.h"
-GrTextContext::GrTextContext(GrContext* context, const GrPaint& paint,
- const SkPaint& skPaint) : fPaint(paint), fSkPaint(skPaint) {
+GrTextContext::GrTextContext(GrContext* context, const GrPaint& paint) : fPaint(paint) {
fContext = context;
const GrClipData* clipData = context->getClip();
fContext = context;
fContext->ref();
-#if SK_DISTANCEFIELD_FONTS
- fTextContextManager = SkNEW(GrTTextContextManager<GrDistanceFieldTextContext>);
-#else
- fTextContextManager = SkNEW(GrTTextContextManager<GrBitmapTextContext>);
-#endif
-
fRenderTarget = NULL;
fNeedClear = false;
fContext = context;
fContext->ref();
-#if SK_DISTANCEFIELD_FONTS
- fTextContextManager = SkNEW(GrTTextContextManager<GrDistanceFieldTextContext>);
-#else
- fTextContextManager = SkNEW(GrTTextContextManager<GrBitmapTextContext>);
-#endif
-
fRenderTarget = NULL;
fNeedClear = false;
if (fDrawProcs) {
delete fDrawProcs;
}
-
- delete fTextContextManager;
// The GrContext takes a ref on the target. We don't want to cause the render
// target to be unnecessarily kept alive.
SkDEBUGCODE(this->validate();)
- SkAutoTDelete<GrTextContext> context(fTextContextManager->create(fContext, grPaint, paint));
- GrDistanceFieldTextContext* dfContext =
- static_cast<GrDistanceFieldTextContext*>(context.get());
+ GrDistanceFieldTextContext context(fContext, grPaint, paint);
- SkAutoGlyphCache autoCache(dfContext->getSkPaint(), &this->fLeakyProperties, NULL);
+ SkAutoGlyphCache autoCache(context.getSkPaint(), &this->fLeakyProperties, NULL);
SkGlyphCache* cache = autoCache.getCache();
GrFontScaler* fontScaler = get_gr_font_scaler(cache);
- dfContext->drawText((const char *)text, byteLength, x, y, cache, fontScaler);
+ context.drawText((const char *)text, byteLength, x, y, cache, fontScaler);
#endif
} else {
SkDraw myDraw(draw);
return;
}
- SkAutoTDelete<GrTextContext> context(fTextContextManager->create(fContext, grPaint, paint));
- myDraw.fProcs = this->initDrawForText(context.get());
+ GrBitmapTextContext context(fContext, grPaint, paint.getColor());
+ myDraw.fProcs = this->initDrawForText(&context);
this->INHERITED::drawText(myDraw, text, byteLength, x, y, paint);
}
}
SkDEBUGCODE(this->validate();)
- SkAutoTDelete<GrTextContext> context(fTextContextManager->create(fContext, grPaint, paint));
- GrDistanceFieldTextContext* dfContext =
- static_cast<GrDistanceFieldTextContext*>(context.get());
-
- SkAutoGlyphCache autoCache(dfContext->getSkPaint(), &this->fLeakyProperties, NULL);
+ GrDistanceFieldTextContext context(fContext, grPaint, paint);
+
+ SkAutoGlyphCache autoCache(context.getSkPaint(), &this->fLeakyProperties, NULL);
SkGlyphCache* cache = autoCache.getCache();
GrFontScaler* fontScaler = get_gr_font_scaler(cache);
-
- dfContext->drawPosText((const char *)text, byteLength, pos, constY, scalarsPerPos,
+
+ context.drawPosText((const char *)text, byteLength, pos, constY, scalarsPerPos,
cache, fontScaler);
#endif
} else {
if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
return;
}
-
- SkAutoTDelete<GrTextContext> context(fTextContextManager->create(fContext, grPaint, paint));
- myDraw.fProcs = this->initDrawForText(context.get());
+ GrBitmapTextContext context(fContext, grPaint, paint.getColor());
+ myDraw.fProcs = this->initDrawForText(&context);
this->INHERITED::drawPosText(myDraw, text, byteLength, pos, constY,
scalarsPerPos, paint);
}