intel/fs: use ffsll so we don't explode on 32 bits
authorIván Briano <ivan.briano@intel.com>
Tue, 12 Sep 2023 21:40:36 +0000 (14:40 -0700)
committerMarge Bot <emma+marge@anholt.net>
Tue, 12 Sep 2023 22:42:38 +0000 (22:42 +0000)
Fixes: b200e5765cb ("anv: use a simpler MUE layout for fast linked libraries")

Tested-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25192>

src/intel/compiler/brw_mesh.cpp

index 0c7eacd..b952784 100644 (file)
@@ -918,7 +918,7 @@ brw_compute_mue_map(const struct brw_compiler *compiler,
 
       uint64_t per_prim_outputs = outputs_written & nir->info.per_primitive_outputs;
       while (per_prim_outputs) {
-         uint64_t location = ffsl(per_prim_outputs) - 1;
+         uint64_t location = ffsll(per_prim_outputs) - 1;
 
          assert(map->start_dw[location] == -1);
          assert(location == VARYING_SLOT_PRIMITIVE_ID ||
@@ -1040,7 +1040,7 @@ brw_compute_mue_map(const struct brw_compiler *compiler,
 
       uint64_t per_vertex_outputs = outputs_written & ~nir->info.per_primitive_outputs;
       while (per_vertex_outputs) {
-         uint64_t location = ffsl(per_vertex_outputs) - 1;
+         uint64_t location = ffsll(per_vertex_outputs) - 1;
 
          assert(map->start_dw[location] == -1);
          assert(location >= VARYING_SLOT_VAR0);