Reshuffle the code inside the first loop of tree_search_offset so that
one if() is eliminated and the becomes more linear.
Reviewed-by: Josef Bacik <josef@toxicpanda.com>
Signed-off-by: Nikolay Borisov <nborisov@suse.com>
Signed-off-by: David Sterba <dsterba@suse.com>
u64 offset, int bitmap_only, int fuzzy)
{
struct rb_node *n = ctl->free_space_offset.rb_node;
- struct btrfs_free_space *entry, *prev = NULL;
+ struct btrfs_free_space *entry = NULL, *prev = NULL;
/* find entry that is closest to the 'offset' */
- while (1) {
- if (!n) {
- entry = NULL;
- break;
- }
-
+ while (n) {
entry = rb_entry(n, struct btrfs_free_space, offset_index);
prev = entry;
n = n->rb_right;
else
break;
+
+ entry = NULL;
}
if (bitmap_only) {