draw/tess: write correct primitive id into vertices
authorDave Airlie <airlied@redhat.com>
Wed, 26 May 2021 05:53:46 +0000 (15:53 +1000)
committerDave Airlie <airlied@redhat.com>
Mon, 5 Jul 2021 04:07:39 +0000 (14:07 +1000)
The code was using a prim assembler after the tess stage, however
tess prims aren't necessarily the output prim types, so just put
the prim ids into the vertices at tess stage, and skip prim assembly.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11000>

src/gallium/auxiliary/draw/draw_llvm.c
src/gallium/auxiliary/draw/draw_llvm.h
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
src/gallium/drivers/llvmpipe/ci/llvmpipe-quick_shader.txt

index 3573142..05d2390 100644 (file)
@@ -3992,6 +3992,14 @@ draw_tes_llvm_generate(struct draw_llvm *llvm,
    system_values.view_index = view_index;
 
    system_values.vertices_in = lp_build_broadcast_scalar(&bldvec, patch_vertices_in);
+
+   if (variant->key.primid_needed) {
+      int slot = variant->key.primid_output;
+      for (unsigned i = 0; i < 4; i++) {
+         outputs[slot][i] = lp_build_alloca(gallivm, lp_build_int_vec_type(gallivm, tes_type), "primid");
+         LLVMBuildStore(builder, system_values.prim_id, outputs[slot][i]);
+      }
+   }
    struct lp_build_loop_state lp_loop;
    lp_build_loop_begin(&lp_loop, gallivm, bld.zero);
    {
@@ -4048,7 +4056,7 @@ draw_tes_llvm_generate(struct draw_llvm *llvm,
                                                      lp_int_type(tes_type), 0);
 
       convert_to_aos(gallivm, io, NULL, outputs, clipmask,
-                     params.info->num_outputs, tes_type, FALSE);
+                     draw_total_tes_outputs(llvm->draw), tes_type, FALSE);
    }
    lp_build_loop_end_cond(&lp_loop, num_tess_coord, step, LLVMIntUGE);
    sampler->destroy(sampler);
@@ -4161,6 +4169,12 @@ draw_tes_llvm_make_variant_key(struct draw_llvm *llvm, char *store)
 
    memset(key, 0, offsetof(struct draw_tes_llvm_variant_key, samplers[0]));
 
+   int primid_output = draw_find_shader_output(llvm->draw, TGSI_SEMANTIC_PRIMID, 0);
+   if (primid_output >= 0) {
+      key->primid_output = primid_output;
+      key->primid_needed = true;
+   }
+
    /* All variants of this shader will have the same value for
     * nr_samplers.  Not yet trying to compact away holes in the
     * sampler array.
@@ -4205,6 +4219,9 @@ draw_tes_llvm_dump_variant_key(struct draw_tes_llvm_variant_key *key)
    unsigned i;
    struct draw_sampler_static_state *sampler = key->samplers;
    struct draw_image_static_state *image = draw_tes_llvm_variant_key_images(key);
+
+   if (key->primid_needed)
+      debug_printf("prim id output %d\n", key->primid_output);
    for (i = 0 ; i < key->nr_sampler_views; i++) {
       debug_printf("sampler[%i].src_format = %s\n", i,
                    util_format_name(sampler[i].texture_state.format));
index 9fbcbc2..bafb71e 100644 (file)
@@ -522,6 +522,8 @@ struct draw_tes_llvm_variant_key
    unsigned nr_samplers:8;
    unsigned nr_sampler_views:8;
    unsigned nr_images:8;
+   unsigned primid_output:7;
+   unsigned primid_needed:1;
    struct draw_sampler_static_state samplers[1];
    /* Followed by variable number of images.*/
 };
index 421af23..88cd954 100644 (file)
@@ -719,7 +719,7 @@ llvm_pipeline_generic(struct draw_pt_middle_end *middle,
          opt |= PT_PIPELINE;
       }
    } else {
-      if (draw_prim_assembler_is_required(draw, prim_info, vert_info)) {
+      if (!tes_shader && draw_prim_assembler_is_required(draw, prim_info, vert_info)) {
          draw_prim_assembler_run(draw, prim_info, vert_info,
                                  &ia_prim_info, &ia_vert_info);
 
index 34d2a2b..4df080e 100644 (file)
@@ -114,7 +114,6 @@ spec/arb_tessellation_shader/execution/compatibility/tes-clip-vertex-different-f
 spec/arb_tessellation_shader/execution/compatibility/vs-tcs-tes-clip-vertex-different-from-position: skip
 spec/arb_tessellation_shader/execution/compatibility/vs-tcs-tes-clip-vertex-enables: skip
 spec/arb_tessellation_shader/execution/compatibility/vs-tcs-tes-gs-clip-vertex-different-from-position: skip
-spec/arb_tessellation_shader/execution/fs-primitiveid-instanced: fail
 spec/arb_tessellation_shader/execution/gs-primitiveid-instanced: fail
 spec/arb_tessellation_shader/execution/tcs-tes-vertex-dlist: skip
 spec/arb_tessellation_shader/execution/vs-tes-tessinner-tessouter-inputs-quads-dlist: skip