#include "llvm/Support/Debug.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
+#include "llvm/Transforms/Utils/LoopUtils.h"
+#include "llvm/Transforms/Utils/MatrixUtils.h"
using namespace llvm;
using namespace PatternMatch;
"fuse-matrix-tile-size", cl::init(4), cl::Hidden,
cl::desc(
"Tile size for matrix instruction fusion using square-shaped tiles."));
+static cl::opt<bool> TileUseLoops("fuse-matrix-use-loops", cl::init(false),
+ cl::Hidden,
+ cl::desc("Generate loop nest for tiling."));
static cl::opt<bool> ForceFusion(
"force-fuse-matrix", cl::init(false), cl::Hidden,
cl::desc("Force matrix instruction fusion even if not profitable."));
return Res;
}
+ void createTiledLoops(CallInst *MatMul, Value *LPtr, ShapeInfo LShape,
+ Value *RPtr, ShapeInfo RShape, StoreInst *Store,
+ bool AllowContract) {
+ auto *EltType = cast<VectorType>(MatMul->getType())->getElementType();
+
+ // Create the main tiling loop nest.
+ TileInfo TI(LShape.NumRows, RShape.NumColumns, LShape.NumColumns, TileSize);
+ DomTreeUpdater DTU(DT, DomTreeUpdater::UpdateStrategy::Lazy);
+ Instruction *InsertI = cast<Instruction>(MatMul);
+ BasicBlock *Start = InsertI->getParent();
+ BasicBlock *End =
+ SplitBlock(InsertI->getParent(), InsertI, DT, LI, nullptr, "continue");
+ IRBuilder<> Builder(MatMul);
+ BasicBlock *InnerBody = TI.CreateTiledLoops(Start, End, Builder, DTU, *LI);
+
+ Type *TileVecTy =
+ FixedVectorType::get(MatMul->getType()->getScalarType(), TileSize);
+ MatrixTy TileResult;
+ // Insert in the inner loop header.
+ Builder.SetInsertPoint(TI.InnerLoopHeader->getTerminator());
+ // Create PHI nodes for the result columns to accumulate across iterations.
+ SmallVector<PHINode *, 4> ColumnPhis;
+ for (unsigned I = 0; I < TileSize; I++) {
+ auto *Phi = Builder.CreatePHI(TileVecTy, 2, "result.vec." + Twine(I));
+ Phi->addIncoming(ConstantAggregateZero::get(TileVecTy),
+ TI.RowLoopHeader->getSingleSuccessor());
+ TileResult.addVector(Phi);
+ ColumnPhis.push_back(Phi);
+ }
+
+ // Insert in the inner loop body, which computes
+ // Res += Load(CurrentRow, K) * Load(K, CurrentColumn)
+ Builder.SetInsertPoint(InnerBody->getTerminator());
+ // Load tiles of the operands.
+ MatrixTy A = loadMatrix(LPtr, {}, false, LShape, TI.CurrentRow, TI.CurrentK,
+ {TileSize, TileSize}, EltType, Builder);
+ MatrixTy B = loadMatrix(RPtr, {}, false, RShape, TI.CurrentK, TI.CurrentCol,
+ {TileSize, TileSize}, EltType, Builder);
+ emitMatrixMultiply(TileResult, A, B, AllowContract, Builder, true);
+ // Store result after the inner loop is done.
+ Builder.SetInsertPoint(TI.RowLoopLatch->getTerminator());
+ storeMatrix(TileResult, Store->getPointerOperand(), Store->getAlign(),
+ Store->isVolatile(), {LShape.NumRows, RShape.NumColumns},
+ TI.CurrentRow, TI.CurrentCol, EltType, Builder);
+
+ for (unsigned I = 0; I < TileResult.getNumVectors(); I++)
+ ColumnPhis[I]->addIncoming(TileResult.getVector(I), TI.InnerLoopLatch);
+
+ // Force unrolling of a few iterations of the inner loop, to make sure there
+ // is enough work per iteration.
+ // FIXME: The unroller should make this decision directly instead, but
+ // currently the cost-model is not up to the task.
+ unsigned InnerLoopUnrollCount = std::min(10u, LShape.NumColumns / TileSize);
+ addStringMetadataToLoop(LI->getLoopFor(TI.InnerLoopHeader),
+ "llvm.loop.unroll.count", InnerLoopUnrollCount);
+ }
+
void emitSIMDTiling(CallInst *MatMul, LoadInst *LoadOp0, LoadInst *LoadOp1,
StoreInst *Store,
SmallPtrSetImpl<Instruction *> &FusedInsts) {
bool AllowContract = AllowContractEnabled || (isa<FPMathOperator>(MatMul) &&
MatMul->hasAllowContract());
- IRBuilder<> Builder(Store);
- for (unsigned J = 0; J < C; J += TileSize)
- for (unsigned I = 0; I < R; I += TileSize) {
- const unsigned TileR = std::min(R - I, unsigned(TileSize));
- const unsigned TileC = std::min(C - J, unsigned(TileSize));
- MatrixTy Res = getZeroMatrix(EltType, TileR, TileC);
-
- for (unsigned K = 0; K < M; K += TileSize) {
- const unsigned TileM = std::min(M - K, unsigned(TileSize));
- MatrixTy A =
- loadMatrix(APtr, LoadOp0->getAlign(), LoadOp0->isVolatile(),
- LShape, Builder.getInt64(I), Builder.getInt64(K),
- {TileR, TileM}, EltType, Builder);
- MatrixTy B =
- loadMatrix(BPtr, LoadOp1->getAlign(), LoadOp1->isVolatile(),
- RShape, Builder.getInt64(K), Builder.getInt64(J),
- {TileM, TileC}, EltType, Builder);
- emitMatrixMultiply(Res, A, B, AllowContract, Builder, true);
+ if (TileUseLoops && (R % TileSize == 0 && C % TileSize == 0))
+ createTiledLoops(MatMul, APtr, LShape, BPtr, RShape, Store,
+ AllowContract);
+ else {
+ IRBuilder<> Builder(Store);
+ for (unsigned J = 0; J < C; J += TileSize)
+ for (unsigned I = 0; I < R; I += TileSize) {
+ const unsigned TileR = std::min(R - I, unsigned(TileSize));
+ const unsigned TileC = std::min(C - J, unsigned(TileSize));
+ MatrixTy Res = getZeroMatrix(EltType, TileR, TileC);
+
+ for (unsigned K = 0; K < M; K += TileSize) {
+ const unsigned TileM = std::min(M - K, unsigned(TileSize));
+ MatrixTy A =
+ loadMatrix(APtr, LoadOp0->getAlign(), LoadOp0->isVolatile(),
+ LShape, Builder.getInt64(I), Builder.getInt64(K),
+ {TileR, TileM}, EltType, Builder);
+ MatrixTy B =
+ loadMatrix(BPtr, LoadOp1->getAlign(), LoadOp1->isVolatile(),
+ RShape, Builder.getInt64(K), Builder.getInt64(J),
+ {TileM, TileC}, EltType, Builder);
+ emitMatrixMultiply(Res, A, B, AllowContract, Builder, true);
+ }
+ storeMatrix(Res, CPtr, Store->getAlign(), Store->isVolatile(), {R, M},
+ Builder.getInt64(I), Builder.getInt64(J), EltType,
+ Builder);
}
- storeMatrix(Res, CPtr, Store->getAlign(), Store->isVolatile(), {R, M},
- Builder.getInt64(I), Builder.getInt64(J), EltType, Builder);
- }
+ }
// Mark eliminated instructions as fused and remove them.
FusedInsts.insert(Store);
--- /dev/null
+; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
+; RUN: opt -lower-matrix-intrinsics -fuse-matrix-use-loops -fuse-matrix-tile-size=2 -matrix-allow-contract -force-fuse-matrix -instcombine -verify-dom-info %s -S | FileCheck %s
+
+; REQUIRES: aarch64-registered-target
+
+target datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128"
+target triple = "aarch64-apple-ios"
+
+define void @multiply_noalias_4x4(<16 x double>* noalias %A, <16 x double>* noalias %B, <16 x double>* noalias %C) {
+; CHECK-LABEL: @multiply_noalias_4x4(
+; CHECK-NEXT: entry:
+; CHECK-NEXT: br label [[COLS_HEADER:%.*]]
+; CHECK: cols.header:
+; CHECK-NEXT: [[COLS_IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[COLS_STEP:%.*]], [[COLS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[COLS_BODY:%.*]]
+; CHECK: cols.body:
+; CHECK-NEXT: br label [[ROWS_HEADER:%.*]]
+; CHECK: rows.header:
+; CHECK-NEXT: [[ROWS_IV:%.*]] = phi i64 [ 0, [[COLS_BODY]] ], [ [[ROWS_STEP:%.*]], [[ROWS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[ROWS_BODY:%.*]]
+; CHECK: rows.body:
+; CHECK-NEXT: br label [[INNER_HEADER:%.*]]
+; CHECK: inner.header:
+; CHECK-NEXT: [[INNER_IV:%.*]] = phi i64 [ 0, [[ROWS_BODY]] ], [ [[INNER_STEP:%.*]], [[INNER_LATCH:%.*]] ]
+; CHECK-NEXT: [[TMP0:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP9:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: [[TMP1:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP11:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: br label [[INNER_BODY:%.*]]
+; CHECK: inner.body:
+; CHECK-NEXT: [[TMP2:%.*]] = shl i64 [[INNER_IV]], 2
+; CHECK-NEXT: [[TMP3:%.*]] = add i64 [[TMP2]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP4:%.*]] = getelementptr <16 x double>, <16 x double>* [[A:%.*]], i64 0, i64 [[TMP3]]
+; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP4]] to <2 x double>*
+; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST]], align 8
+; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP4]], i64 4
+; CHECK-NEXT: [[VEC_CAST1:%.*]] = bitcast double* [[VEC_GEP]] to <2 x double>*
+; CHECK-NEXT: [[COL_LOAD2:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST1]], align 8
+; CHECK-NEXT: [[TMP5:%.*]] = shl i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[TMP6:%.*]] = add i64 [[TMP5]], [[INNER_IV]]
+; CHECK-NEXT: [[TMP7:%.*]] = getelementptr <16 x double>, <16 x double>* [[B:%.*]], i64 0, i64 [[TMP6]]
+; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[TMP7]] to <2 x double>*
+; CHECK-NEXT: [[COL_LOAD5:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST4]], align 8
+; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[TMP7]], i64 4
+; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <2 x double>*
+; CHECK-NEXT: [[COL_LOAD8:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST7]], align 8
+; CHECK-NEXT: [[SPLAT_SPLAT:%.*]] = shufflevector <2 x double> [[COL_LOAD5]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP8:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[COL_LOAD]], <2 x double> [[SPLAT_SPLAT]], <2 x double> [[TMP0]])
+; CHECK-NEXT: [[SPLAT_SPLAT12:%.*]] = shufflevector <2 x double> [[COL_LOAD5]], <2 x double> undef, <2 x i32> <i32 1, i32 1>
+; CHECK-NEXT: [[TMP9]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[COL_LOAD2]], <2 x double> [[SPLAT_SPLAT12]], <2 x double> [[TMP8]])
+; CHECK-NEXT: [[SPLAT_SPLAT16:%.*]] = shufflevector <2 x double> [[COL_LOAD8]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP10:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[COL_LOAD]], <2 x double> [[SPLAT_SPLAT16]], <2 x double> [[TMP1]])
+; CHECK-NEXT: [[SPLAT_SPLAT19:%.*]] = shufflevector <2 x double> [[COL_LOAD8]], <2 x double> undef, <2 x i32> <i32 1, i32 1>
+; CHECK-NEXT: [[TMP11]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[COL_LOAD2]], <2 x double> [[SPLAT_SPLAT19]], <2 x double> [[TMP10]])
+; CHECK-NEXT: br label [[INNER_LATCH]]
+; CHECK: inner.latch:
+; CHECK-NEXT: [[INNER_STEP]] = add i64 [[INNER_IV]], 2
+; CHECK-NEXT: [[INNER_COND_NOT:%.*]] = icmp eq i64 [[INNER_STEP]], 4
+; CHECK-NEXT: br i1 [[INNER_COND_NOT]], label [[ROWS_LATCH]], label [[INNER_HEADER]], !llvm.loop !0
+; CHECK: rows.latch:
+; CHECK-NEXT: [[ROWS_STEP]] = add i64 [[ROWS_IV]], 2
+; CHECK-NEXT: [[ROWS_COND_NOT:%.*]] = icmp eq i64 [[ROWS_STEP]], 4
+; CHECK-NEXT: [[TMP12:%.*]] = shl i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[TMP13:%.*]] = add i64 [[TMP12]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP14:%.*]] = getelementptr <16 x double>, <16 x double>* [[C:%.*]], i64 0, i64 [[TMP13]]
+; CHECK-NEXT: [[VEC_CAST21:%.*]] = bitcast double* [[TMP14]] to <2 x double>*
+; CHECK-NEXT: store <2 x double> [[TMP9]], <2 x double>* [[VEC_CAST21]], align 8
+; CHECK-NEXT: [[VEC_GEP22:%.*]] = getelementptr double, double* [[TMP14]], i64 4
+; CHECK-NEXT: [[VEC_CAST23:%.*]] = bitcast double* [[VEC_GEP22]] to <2 x double>*
+; CHECK-NEXT: store <2 x double> [[TMP11]], <2 x double>* [[VEC_CAST23]], align 8
+; CHECK-NEXT: br i1 [[ROWS_COND_NOT]], label [[COLS_LATCH]], label [[ROWS_HEADER]]
+; CHECK: cols.latch:
+; CHECK-NEXT: [[COLS_STEP]] = add i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[COLS_COND_NOT:%.*]] = icmp eq i64 [[COLS_STEP]], 4
+; CHECK-NEXT: br i1 [[COLS_COND_NOT]], label [[CONTINUE:%.*]], label [[COLS_HEADER]]
+; CHECK: continue:
+; CHECK-NEXT: ret void
+;
+
+entry:
+ %a = load <16 x double>, <16 x double>* %A, align 8
+ %b = load <16 x double>, <16 x double>* %B, align 8
+
+ %c = call <16 x double> @llvm.matrix.multiply.v16f64.v16f64.v16f64(<16 x double> %a, <16 x double> %b, i32 4, i32 4, i32 4)
+
+ store <16 x double> %c, <16 x double>* %C, align 8
+ ret void
+}
+
+
+declare <16 x double> @llvm.matrix.multiply.v16f64.v16f64.v16f64(<16 x double>, <16 x double>, i32, i32, i32)
+
+define void @multiply_noalias_2x4(<8 x i64>* noalias %A, <8 x i64>* noalias %B, <4 x i64>* noalias %C) {
+; CHECK-LABEL: @multiply_noalias_2x4(
+; CHECK-NEXT: entry:
+; CHECK-NEXT: br label [[COLS_HEADER:%.*]]
+; CHECK: cols.header:
+; CHECK-NEXT: [[COLS_IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[COLS_STEP:%.*]], [[COLS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[COLS_BODY:%.*]]
+; CHECK: cols.body:
+; CHECK-NEXT: br label [[ROWS_HEADER:%.*]]
+; CHECK: rows.header:
+; CHECK-NEXT: [[ROWS_IV:%.*]] = phi i64 [ 0, [[COLS_BODY]] ], [ [[ROWS_STEP:%.*]], [[ROWS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[ROWS_BODY:%.*]]
+; CHECK: rows.body:
+; CHECK-NEXT: br label [[INNER_HEADER:%.*]]
+; CHECK: inner.header:
+; CHECK-NEXT: [[INNER_IV:%.*]] = phi i64 [ 0, [[ROWS_BODY]] ], [ [[INNER_STEP:%.*]], [[INNER_LATCH:%.*]] ]
+; CHECK-NEXT: [[TMP0:%.*]] = phi <2 x i64> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP11:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: [[TMP1:%.*]] = phi <2 x i64> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP15:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: br label [[INNER_BODY:%.*]]
+; CHECK: inner.body:
+; CHECK-NEXT: [[TMP2:%.*]] = shl i64 [[INNER_IV]], 1
+; CHECK-NEXT: [[TMP3:%.*]] = add i64 [[TMP2]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP4:%.*]] = getelementptr <8 x i64>, <8 x i64>* [[A:%.*]], i64 0, i64 [[TMP3]]
+; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast i64* [[TMP4]] to <2 x i64>*
+; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x i64>, <2 x i64>* [[VEC_CAST]], align 8
+; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i64, i64* [[TMP4]], i64 2
+; CHECK-NEXT: [[VEC_CAST1:%.*]] = bitcast i64* [[VEC_GEP]] to <2 x i64>*
+; CHECK-NEXT: [[COL_LOAD2:%.*]] = load <2 x i64>, <2 x i64>* [[VEC_CAST1]], align 8
+; CHECK-NEXT: [[TMP5:%.*]] = shl i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[TMP6:%.*]] = add i64 [[TMP5]], [[INNER_IV]]
+; CHECK-NEXT: [[TMP7:%.*]] = getelementptr <8 x i64>, <8 x i64>* [[B:%.*]], i64 0, i64 [[TMP6]]
+; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast i64* [[TMP7]] to <2 x i64>*
+; CHECK-NEXT: [[COL_LOAD5:%.*]] = load <2 x i64>, <2 x i64>* [[VEC_CAST4]], align 8
+; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr i64, i64* [[TMP7]], i64 4
+; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast i64* [[VEC_GEP6]] to <2 x i64>*
+; CHECK-NEXT: [[COL_LOAD8:%.*]] = load <2 x i64>, <2 x i64>* [[VEC_CAST7]], align 8
+; CHECK-NEXT: [[SPLAT_SPLAT:%.*]] = shufflevector <2 x i64> [[COL_LOAD5]], <2 x i64> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP8:%.*]] = mul <2 x i64> [[COL_LOAD]], [[SPLAT_SPLAT]]
+; CHECK-NEXT: [[TMP9:%.*]] = add <2 x i64> [[TMP0]], [[TMP8]]
+; CHECK-NEXT: [[SPLAT_SPLAT12:%.*]] = shufflevector <2 x i64> [[COL_LOAD5]], <2 x i64> undef, <2 x i32> <i32 1, i32 1>
+; CHECK-NEXT: [[TMP10:%.*]] = mul <2 x i64> [[COL_LOAD2]], [[SPLAT_SPLAT12]]
+; CHECK-NEXT: [[TMP11]] = add <2 x i64> [[TMP9]], [[TMP10]]
+; CHECK-NEXT: [[SPLAT_SPLAT16:%.*]] = shufflevector <2 x i64> [[COL_LOAD8]], <2 x i64> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP12:%.*]] = mul <2 x i64> [[COL_LOAD]], [[SPLAT_SPLAT16]]
+; CHECK-NEXT: [[TMP13:%.*]] = add <2 x i64> [[TMP1]], [[TMP12]]
+; CHECK-NEXT: [[SPLAT_SPLAT19:%.*]] = shufflevector <2 x i64> [[COL_LOAD8]], <2 x i64> undef, <2 x i32> <i32 1, i32 1>
+; CHECK-NEXT: [[TMP14:%.*]] = mul <2 x i64> [[COL_LOAD2]], [[SPLAT_SPLAT19]]
+; CHECK-NEXT: [[TMP15]] = add <2 x i64> [[TMP13]], [[TMP14]]
+; CHECK-NEXT: br label [[INNER_LATCH]]
+; CHECK: inner.latch:
+; CHECK-NEXT: [[INNER_STEP]] = add i64 [[INNER_IV]], 2
+; CHECK-NEXT: [[INNER_COND_NOT:%.*]] = icmp eq i64 [[INNER_STEP]], 4
+; CHECK-NEXT: br i1 [[INNER_COND_NOT]], label [[ROWS_LATCH]], label [[INNER_HEADER]], !llvm.loop !2
+; CHECK: rows.latch:
+; CHECK-NEXT: [[ROWS_STEP]] = add i64 [[ROWS_IV]], 2
+; CHECK-NEXT: [[ROWS_COND_NOT:%.*]] = icmp eq i64 [[ROWS_IV]], 0
+; CHECK-NEXT: [[TMP16:%.*]] = shl i64 [[COLS_IV]], 1
+; CHECK-NEXT: [[TMP17:%.*]] = add i64 [[TMP16]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP18:%.*]] = getelementptr <4 x i64>, <4 x i64>* [[C:%.*]], i64 0, i64 [[TMP17]]
+; CHECK-NEXT: [[VEC_CAST21:%.*]] = bitcast i64* [[TMP18]] to <2 x i64>*
+; CHECK-NEXT: store <2 x i64> [[TMP11]], <2 x i64>* [[VEC_CAST21]], align 8
+; CHECK-NEXT: [[VEC_GEP22:%.*]] = getelementptr i64, i64* [[TMP18]], i64 2
+; CHECK-NEXT: [[VEC_CAST23:%.*]] = bitcast i64* [[VEC_GEP22]] to <2 x i64>*
+; CHECK-NEXT: store <2 x i64> [[TMP15]], <2 x i64>* [[VEC_CAST23]], align 8
+; CHECK-NEXT: br i1 [[ROWS_COND_NOT]], label [[COLS_LATCH]], label [[ROWS_HEADER]]
+; CHECK: cols.latch:
+; CHECK-NEXT: [[COLS_STEP]] = add i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[COLS_COND_NOT:%.*]] = icmp eq i64 [[COLS_IV]], 0
+; CHECK-NEXT: br i1 [[COLS_COND_NOT]], label [[CONTINUE:%.*]], label [[COLS_HEADER]]
+; CHECK: continue:
+; CHECK-NEXT: ret void
+;
+
+; In the inner loop, compute
+; Result += Load(A, ROWS_IV, INNER_IV) * Load(B, INNER_IV, COLS_IV)
+
+
+; Store the current 2x2 tile.
+
+entry:
+ %a = load <8 x i64>, <8 x i64>* %A, align 8
+ %b = load <8 x i64>, <8 x i64>* %B, align 8
+
+ %c = call <4 x i64> @llvm.matrix.multiply.v4i64.v8i64.v8i64(<8 x i64> %a, <8 x i64> %b, i32 2, i32 4, i32 2)
+
+ store <4 x i64> %c, <4 x i64>* %C, align 8
+ ret void
+}
+
+
+declare <4 x i64> @llvm.matrix.multiply.v4i64.v8i64.v8i64(<8 x i64>, <8 x i64>, i32, i32, i32)
+
+define void @multiply_noalias_4x2_2x8(<8 x i64>* noalias %A, <16 x i64>* noalias %B, <32 x i64>* noalias %C) {
+; CHECK-LABEL: @multiply_noalias_4x2_2x8(
+; CHECK-NEXT: entry:
+; CHECK-NEXT: br label [[COLS_HEADER:%.*]]
+; CHECK: cols.header:
+; CHECK-NEXT: [[COLS_IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[COLS_STEP:%.*]], [[COLS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[COLS_BODY:%.*]]
+; CHECK: cols.body:
+; CHECK-NEXT: br label [[ROWS_HEADER:%.*]]
+; CHECK: rows.header:
+; CHECK-NEXT: [[ROWS_IV:%.*]] = phi i64 [ 0, [[COLS_BODY]] ], [ [[ROWS_STEP:%.*]], [[ROWS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[ROWS_BODY:%.*]]
+; CHECK: rows.body:
+; CHECK-NEXT: br label [[INNER_HEADER:%.*]]
+; CHECK: inner.header:
+; CHECK-NEXT: [[INNER_IV:%.*]] = phi i64 [ 0, [[ROWS_BODY]] ], [ [[INNER_STEP:%.*]], [[INNER_LATCH:%.*]] ]
+; CHECK-NEXT: [[TMP0:%.*]] = phi <2 x i64> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP11:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: [[TMP1:%.*]] = phi <2 x i64> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP15:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: br label [[INNER_BODY:%.*]]
+; CHECK: inner.body:
+; CHECK-NEXT: [[TMP2:%.*]] = shl i64 [[INNER_IV]], 2
+; CHECK-NEXT: [[TMP3:%.*]] = add i64 [[TMP2]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP4:%.*]] = getelementptr <8 x i64>, <8 x i64>* [[A:%.*]], i64 0, i64 [[TMP3]]
+; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast i64* [[TMP4]] to <2 x i64>*
+; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x i64>, <2 x i64>* [[VEC_CAST]], align 8
+; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i64, i64* [[TMP4]], i64 4
+; CHECK-NEXT: [[VEC_CAST1:%.*]] = bitcast i64* [[VEC_GEP]] to <2 x i64>*
+; CHECK-NEXT: [[COL_LOAD2:%.*]] = load <2 x i64>, <2 x i64>* [[VEC_CAST1]], align 8
+; CHECK-NEXT: [[TMP5:%.*]] = shl i64 [[COLS_IV]], 1
+; CHECK-NEXT: [[TMP6:%.*]] = add i64 [[TMP5]], [[INNER_IV]]
+; CHECK-NEXT: [[TMP7:%.*]] = getelementptr <16 x i64>, <16 x i64>* [[B:%.*]], i64 0, i64 [[TMP6]]
+; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast i64* [[TMP7]] to <2 x i64>*
+; CHECK-NEXT: [[COL_LOAD5:%.*]] = load <2 x i64>, <2 x i64>* [[VEC_CAST4]], align 8
+; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr i64, i64* [[TMP7]], i64 2
+; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast i64* [[VEC_GEP6]] to <2 x i64>*
+; CHECK-NEXT: [[COL_LOAD8:%.*]] = load <2 x i64>, <2 x i64>* [[VEC_CAST7]], align 8
+; CHECK-NEXT: [[SPLAT_SPLAT:%.*]] = shufflevector <2 x i64> [[COL_LOAD5]], <2 x i64> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP8:%.*]] = mul <2 x i64> [[COL_LOAD]], [[SPLAT_SPLAT]]
+; CHECK-NEXT: [[TMP9:%.*]] = add <2 x i64> [[TMP0]], [[TMP8]]
+; CHECK-NEXT: [[SPLAT_SPLAT12:%.*]] = shufflevector <2 x i64> [[COL_LOAD5]], <2 x i64> undef, <2 x i32> <i32 1, i32 1>
+; CHECK-NEXT: [[TMP10:%.*]] = mul <2 x i64> [[COL_LOAD2]], [[SPLAT_SPLAT12]]
+; CHECK-NEXT: [[TMP11]] = add <2 x i64> [[TMP9]], [[TMP10]]
+; CHECK-NEXT: [[SPLAT_SPLAT16:%.*]] = shufflevector <2 x i64> [[COL_LOAD8]], <2 x i64> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP12:%.*]] = mul <2 x i64> [[COL_LOAD]], [[SPLAT_SPLAT16]]
+; CHECK-NEXT: [[TMP13:%.*]] = add <2 x i64> [[TMP1]], [[TMP12]]
+; CHECK-NEXT: [[SPLAT_SPLAT19:%.*]] = shufflevector <2 x i64> [[COL_LOAD8]], <2 x i64> undef, <2 x i32> <i32 1, i32 1>
+; CHECK-NEXT: [[TMP14:%.*]] = mul <2 x i64> [[COL_LOAD2]], [[SPLAT_SPLAT19]]
+; CHECK-NEXT: [[TMP15]] = add <2 x i64> [[TMP13]], [[TMP14]]
+; CHECK-NEXT: br label [[INNER_LATCH]]
+; CHECK: inner.latch:
+; CHECK-NEXT: [[INNER_STEP]] = add i64 [[INNER_IV]], 2
+; CHECK-NEXT: [[INNER_COND_NOT:%.*]] = icmp eq i64 [[INNER_IV]], 0
+; CHECK-NEXT: br i1 [[INNER_COND_NOT]], label [[ROWS_LATCH]], label [[INNER_HEADER]], !llvm.loop !3
+; CHECK: rows.latch:
+; CHECK-NEXT: [[ROWS_STEP]] = add i64 [[ROWS_IV]], 2
+; CHECK-NEXT: [[ROWS_COND_NOT:%.*]] = icmp eq i64 [[ROWS_STEP]], 4
+; CHECK-NEXT: [[TMP16:%.*]] = shl i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[TMP17:%.*]] = add i64 [[TMP16]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP18:%.*]] = getelementptr <32 x i64>, <32 x i64>* [[C:%.*]], i64 0, i64 [[TMP17]]
+; CHECK-NEXT: [[VEC_CAST21:%.*]] = bitcast i64* [[TMP18]] to <2 x i64>*
+; CHECK-NEXT: store <2 x i64> [[TMP11]], <2 x i64>* [[VEC_CAST21]], align 8
+; CHECK-NEXT: [[VEC_GEP22:%.*]] = getelementptr i64, i64* [[TMP18]], i64 4
+; CHECK-NEXT: [[VEC_CAST23:%.*]] = bitcast i64* [[VEC_GEP22]] to <2 x i64>*
+; CHECK-NEXT: store <2 x i64> [[TMP15]], <2 x i64>* [[VEC_CAST23]], align 8
+; CHECK-NEXT: br i1 [[ROWS_COND_NOT]], label [[COLS_LATCH]], label [[ROWS_HEADER]]
+; CHECK: cols.latch:
+; CHECK-NEXT: [[COLS_STEP]] = add i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[COLS_COND_NOT:%.*]] = icmp eq i64 [[COLS_STEP]], 8
+; CHECK-NEXT: br i1 [[COLS_COND_NOT]], label [[CONTINUE:%.*]], label [[COLS_HEADER]]
+; CHECK: continue:
+; CHECK-NEXT: ret void
+;
+
+; In the inner loop, compute
+; Result += Load(A, ROWS_IV, INNER_IV) * Load(B, INNER_IV, COLS_IV)
+
+
+; Store the current 2x2 tile.
+
+entry:
+ %a = load <8 x i64>, <8 x i64>* %A, align 8
+ %b = load <16 x i64>, <16 x i64>* %B, align 8
+
+ %c = call <32 x i64> @llvm.matrix.multiply.v32i64.v8i64.v16i64(<8 x i64> %a, <16 x i64> %b, i32 4, i32 2, i32 8)
+
+ store <32 x i64> %c, <32 x i64>* %C, align 8
+ ret void
+}
+
+declare <32 x i64> @llvm.matrix.multiply.v32i64.v8i64.v16i64(<8 x i64>, <16 x i64>, i32, i32, i32)
+
+
+; Check the runtime aliasing checks.
+define void @multiply_alias_2x2(<4 x float>* %A, <4 x float>* %B, <4 x float>* %C) {
+; CHECK-LABEL: @multiply_alias_2x2(
+; CHECK-NEXT: entry:
+; CHECK-NEXT: [[STORE_BEGIN:%.*]] = ptrtoint <4 x float>* [[C:%.*]] to i64
+; CHECK-NEXT: [[STORE_END:%.*]] = add nuw nsw i64 [[STORE_BEGIN]], 16
+; CHECK-NEXT: [[LOAD_BEGIN:%.*]] = ptrtoint <4 x float>* [[A:%.*]] to i64
+; CHECK-NEXT: [[TMP0:%.*]] = icmp ugt i64 [[STORE_END]], [[LOAD_BEGIN]]
+; CHECK-NEXT: br i1 [[TMP0]], label [[ALIAS_CONT:%.*]], label [[NO_ALIAS:%.*]]
+; CHECK: alias_cont:
+; CHECK-NEXT: [[LOAD_END:%.*]] = add nuw nsw i64 [[LOAD_BEGIN]], 16
+; CHECK-NEXT: [[TMP1:%.*]] = icmp ugt i64 [[LOAD_END]], [[STORE_BEGIN]]
+; CHECK-NEXT: br i1 [[TMP1]], label [[COPY:%.*]], label [[NO_ALIAS]]
+; CHECK: copy:
+; CHECK-NEXT: [[TMP2:%.*]] = alloca <4 x float>, align 16
+; CHECK-NEXT: [[TMP3:%.*]] = bitcast <4 x float>* [[TMP2]] to i8*
+; CHECK-NEXT: [[TMP4:%.*]] = bitcast <4 x float>* [[A]] to i8*
+; CHECK-NEXT: call void @llvm.memcpy.p0i8.p0i8.i64(i8* nonnull align 16 dereferenceable(16) [[TMP3]], i8* nonnull align 8 dereferenceable(16) [[TMP4]], i64 16, i1 false)
+; CHECK-NEXT: br label [[NO_ALIAS]]
+; CHECK: no_alias:
+; CHECK-NEXT: [[TMP5:%.*]] = phi <4 x float>* [ [[A]], [[ENTRY:%.*]] ], [ [[A]], [[ALIAS_CONT]] ], [ [[TMP2]], [[COPY]] ]
+; CHECK-NEXT: [[STORE_BEGIN4:%.*]] = ptrtoint <4 x float>* [[C]] to i64
+; CHECK-NEXT: [[STORE_END5:%.*]] = add nuw nsw i64 [[STORE_BEGIN4]], 16
+; CHECK-NEXT: [[LOAD_BEGIN6:%.*]] = ptrtoint <4 x float>* [[B:%.*]] to i64
+; CHECK-NEXT: [[TMP6:%.*]] = icmp ugt i64 [[STORE_END5]], [[LOAD_BEGIN6]]
+; CHECK-NEXT: br i1 [[TMP6]], label [[ALIAS_CONT1:%.*]], label [[NO_ALIAS3:%.*]]
+; CHECK: alias_cont1:
+; CHECK-NEXT: [[LOAD_END7:%.*]] = add nuw nsw i64 [[LOAD_BEGIN6]], 16
+; CHECK-NEXT: [[TMP7:%.*]] = icmp ugt i64 [[LOAD_END7]], [[STORE_BEGIN4]]
+; CHECK-NEXT: br i1 [[TMP7]], label [[COPY2:%.*]], label [[NO_ALIAS3]]
+; CHECK: copy2:
+; CHECK-NEXT: [[TMP8:%.*]] = alloca <4 x float>, align 16
+; CHECK-NEXT: [[TMP9:%.*]] = bitcast <4 x float>* [[TMP8]] to i8*
+; CHECK-NEXT: [[TMP10:%.*]] = bitcast <4 x float>* [[B]] to i8*
+; CHECK-NEXT: call void @llvm.memcpy.p0i8.p0i8.i64(i8* nonnull align 16 dereferenceable(16) [[TMP9]], i8* nonnull align 8 dereferenceable(16) [[TMP10]], i64 16, i1 false)
+; CHECK-NEXT: br label [[NO_ALIAS3]]
+; CHECK: no_alias3:
+; CHECK-NEXT: [[TMP11:%.*]] = phi <4 x float>* [ [[B]], [[NO_ALIAS]] ], [ [[B]], [[ALIAS_CONT1]] ], [ [[TMP8]], [[COPY2]] ]
+; CHECK-NEXT: br label [[COLS_HEADER:%.*]]
+; CHECK: cols.header:
+; CHECK-NEXT: [[COLS_IV:%.*]] = phi i64 [ 0, [[NO_ALIAS3]] ], [ [[COLS_STEP:%.*]], [[COLS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[COLS_BODY:%.*]]
+; CHECK: cols.body:
+; CHECK-NEXT: br label [[ROWS_HEADER:%.*]]
+; CHECK: rows.header:
+; CHECK-NEXT: [[ROWS_IV:%.*]] = phi i64 [ 0, [[COLS_BODY]] ], [ [[ROWS_STEP:%.*]], [[ROWS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[ROWS_BODY:%.*]]
+; CHECK: rows.body:
+; CHECK-NEXT: br label [[INNER_HEADER:%.*]]
+; CHECK: inner.header:
+; CHECK-NEXT: [[INNER_IV:%.*]] = phi i64 [ 0, [[ROWS_BODY]] ], [ [[INNER_STEP:%.*]], [[INNER_LATCH:%.*]] ]
+; CHECK-NEXT: [[TMP12:%.*]] = phi <2 x float> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP21:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: [[TMP13:%.*]] = phi <2 x float> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP23:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: br label [[INNER_BODY:%.*]]
+; CHECK: inner.body:
+; CHECK-NEXT: [[TMP14:%.*]] = shl i64 [[INNER_IV]], 1
+; CHECK-NEXT: [[TMP15:%.*]] = add i64 [[TMP14]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP16:%.*]] = getelementptr <4 x float>, <4 x float>* [[TMP5]], i64 0, i64 [[TMP15]]
+; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast float* [[TMP16]] to <2 x float>*
+; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x float>, <2 x float>* [[VEC_CAST]], align 4
+; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, float* [[TMP16]], i64 2
+; CHECK-NEXT: [[VEC_CAST8:%.*]] = bitcast float* [[VEC_GEP]] to <2 x float>*
+; CHECK-NEXT: [[COL_LOAD9:%.*]] = load <2 x float>, <2 x float>* [[VEC_CAST8]], align 4
+; CHECK-NEXT: [[TMP17:%.*]] = shl i64 [[COLS_IV]], 1
+; CHECK-NEXT: [[TMP18:%.*]] = add i64 [[TMP17]], [[INNER_IV]]
+; CHECK-NEXT: [[TMP19:%.*]] = getelementptr <4 x float>, <4 x float>* [[TMP11]], i64 0, i64 [[TMP18]]
+; CHECK-NEXT: [[VEC_CAST11:%.*]] = bitcast float* [[TMP19]] to <2 x float>*
+; CHECK-NEXT: [[COL_LOAD12:%.*]] = load <2 x float>, <2 x float>* [[VEC_CAST11]], align 4
+; CHECK-NEXT: [[VEC_GEP13:%.*]] = getelementptr float, float* [[TMP19]], i64 2
+; CHECK-NEXT: [[VEC_CAST14:%.*]] = bitcast float* [[VEC_GEP13]] to <2 x float>*
+; CHECK-NEXT: [[COL_LOAD15:%.*]] = load <2 x float>, <2 x float>* [[VEC_CAST14]], align 4
+; CHECK-NEXT: [[SPLAT_SPLAT:%.*]] = shufflevector <2 x float> [[COL_LOAD12]], <2 x float> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP20:%.*]] = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> [[COL_LOAD]], <2 x float> [[SPLAT_SPLAT]], <2 x float> [[TMP12]])
+; CHECK-NEXT: [[SPLAT_SPLAT19:%.*]] = shufflevector <2 x float> [[COL_LOAD12]], <2 x float> undef, <2 x i32> <i32 1, i32 1>
+; CHECK-NEXT: [[TMP21]] = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> [[COL_LOAD9]], <2 x float> [[SPLAT_SPLAT19]], <2 x float> [[TMP20]])
+; CHECK-NEXT: [[SPLAT_SPLAT23:%.*]] = shufflevector <2 x float> [[COL_LOAD15]], <2 x float> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP22:%.*]] = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> [[COL_LOAD]], <2 x float> [[SPLAT_SPLAT23]], <2 x float> [[TMP13]])
+; CHECK-NEXT: [[SPLAT_SPLAT26:%.*]] = shufflevector <2 x float> [[COL_LOAD15]], <2 x float> undef, <2 x i32> <i32 1, i32 1>
+; CHECK-NEXT: [[TMP23]] = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> [[COL_LOAD9]], <2 x float> [[SPLAT_SPLAT26]], <2 x float> [[TMP22]])
+; CHECK-NEXT: br label [[INNER_LATCH]]
+; CHECK: inner.latch:
+; CHECK-NEXT: [[INNER_STEP]] = add i64 [[INNER_IV]], 2
+; CHECK-NEXT: [[INNER_COND_NOT:%.*]] = icmp eq i64 [[INNER_IV]], 0
+; CHECK-NEXT: br i1 [[INNER_COND_NOT]], label [[ROWS_LATCH]], label [[INNER_HEADER]], !llvm.loop !5
+; CHECK: rows.latch:
+; CHECK-NEXT: [[ROWS_STEP]] = add i64 [[ROWS_IV]], 2
+; CHECK-NEXT: [[ROWS_COND_NOT:%.*]] = icmp eq i64 [[ROWS_IV]], 0
+; CHECK-NEXT: [[TMP24:%.*]] = shl i64 [[COLS_IV]], 1
+; CHECK-NEXT: [[TMP25:%.*]] = add i64 [[TMP24]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP26:%.*]] = getelementptr <4 x float>, <4 x float>* [[C]], i64 0, i64 [[TMP25]]
+; CHECK-NEXT: [[VEC_CAST28:%.*]] = bitcast float* [[TMP26]] to <2 x float>*
+; CHECK-NEXT: store <2 x float> [[TMP21]], <2 x float>* [[VEC_CAST28]], align 8
+; CHECK-NEXT: [[VEC_GEP29:%.*]] = getelementptr float, float* [[TMP26]], i64 2
+; CHECK-NEXT: [[VEC_CAST30:%.*]] = bitcast float* [[VEC_GEP29]] to <2 x float>*
+; CHECK-NEXT: store <2 x float> [[TMP23]], <2 x float>* [[VEC_CAST30]], align 8
+; CHECK-NEXT: br i1 [[ROWS_COND_NOT]], label [[COLS_LATCH]], label [[ROWS_HEADER]]
+; CHECK: cols.latch:
+; CHECK-NEXT: [[COLS_STEP]] = add i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[COLS_COND_NOT:%.*]] = icmp eq i64 [[COLS_IV]], 0
+; CHECK-NEXT: br i1 [[COLS_COND_NOT]], label [[CONTINUE:%.*]], label [[COLS_HEADER]]
+; CHECK: continue:
+; CHECK-NEXT: ret void
+;
+
+; First, check for aliasing at runtime, create non-aliasing copies if required.
+entry:
+ %a = load <4 x float>, <4 x float>* %A, align 8
+ %b = load <4 x float>, <4 x float>* %B, align 8
+
+ %c = call <4 x float> @llvm.matrix.multiply.v4f32.v4f32.v4f32(<4 x float> %a, <4 x float> %b, i32 2, i32 2, i32 2)
+
+ store <4 x float> %c, <4 x float>* %C, align 8
+ ret void
+}
+
+declare <4 x float> @llvm.matrix.multiply.v4f32.v4f32.v4f32(<4 x float>, <4 x float>, i32, i32, i32)
+
+; CHECK: !0 = distinct !{!0, !1}
+; CHECK-NEXT: !1 = !{!"llvm.loop.unroll.count", i32 2}
+; CHECK-NEXT: !2 = distinct !{!2, !1}
+; CHECK-NEXT: !3 = distinct !{!3, !4}
+; CHECK-NEXT: !4 = !{!"llvm.loop.unroll.count", i32 1}
+; CHECK-NEXT: !5 = distinct !{!5, !4}
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
-; RUN: opt -lower-matrix-intrinsics -fuse-matrix-tile-size=2 -matrix-allow-contract -force-fuse-matrix -verify-dom-info %s -S | FileCheck %s
+; RUN: opt -lower-matrix-intrinsics -fuse-matrix-use-loops -fuse-matrix-tile-size=2 -matrix-allow-contract -force-fuse-matrix -verify-dom-info %s -S | FileCheck %s
; REQUIRES: aarch64-registered-target
define void @multiply_all_volatile(<4 x double>* noalias %A, <4 x double>* noalias %B, <4 x double>* noalias %C) {
; CHECK-LABEL: @multiply_all_volatile(
; CHECK-NEXT: entry:
-; CHECK-NEXT: [[TMP0:%.*]] = bitcast <4 x double>* [[A:%.*]] to double*
-; CHECK-NEXT: [[TMP1:%.*]] = getelementptr double, double* [[TMP0]], i64 0
-; CHECK-NEXT: [[COL_CAST:%.*]] = bitcast double* [[TMP1]] to <4 x double>*
-; CHECK-NEXT: [[TMP2:%.*]] = bitcast <4 x double>* [[COL_CAST]] to double*
-; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP2]] to <2 x double>*
-; CHECK-NEXT: load volatile <2 x double>, <2 x double>* [[VEC_CAST]], align 8
-; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP2]], i64 2
+; CHECK-NEXT: br label [[COLS_HEADER:%.*]]
+; CHECK: cols.header:
+; CHECK-NEXT: [[COLS_IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[COLS_STEP:%.*]], [[COLS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[COLS_BODY:%.*]]
+; CHECK: cols.body:
+; CHECK-NEXT: br label [[ROWS_HEADER:%.*]]
+; CHECK: rows.header:
+; CHECK-NEXT: [[ROWS_IV:%.*]] = phi i64 [ 0, [[COLS_BODY]] ], [ [[ROWS_STEP:%.*]], [[ROWS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[ROWS_BODY:%.*]]
+; CHECK: rows.body:
+; CHECK-NEXT: br label [[INNER_HEADER:%.*]]
+; CHECK: inner.header:
+; CHECK-NEXT: [[INNER_IV:%.*]] = phi i64 [ 0, [[ROWS_BODY]] ], [ [[INNER_STEP:%.*]], [[INNER_LATCH:%.*]] ]
+; CHECK-NEXT: [[TMP0:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP17:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: [[TMP1:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP23:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: br label [[INNER_BODY:%.*]]
+; CHECK: inner.body:
+; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[INNER_IV]], 2
+; CHECK-NEXT: [[TMP3:%.*]] = add i64 [[TMP2]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP4:%.*]] = bitcast <4 x double>* [[A:%.*]] to double*
+; CHECK-NEXT: [[TMP5:%.*]] = getelementptr double, double* [[TMP4]], i64 [[TMP3]]
+; CHECK-NEXT: [[COL_CAST:%.*]] = bitcast double* [[TMP5]] to <4 x double>*
+; CHECK-NEXT: [[TMP6:%.*]] = bitcast <4 x double>* [[COL_CAST]] to double*
+; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP6]] to <2 x double>*
+; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST]], align 8
+; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP6]], i64 2
; CHECK-NEXT: [[VEC_CAST1:%.*]] = bitcast double* [[VEC_GEP]] to <2 x double>*
-; CHECK-NEXT: load volatile <2 x double>, <2 x double>* [[VEC_CAST1]], align 8
-; CHECK-NEXT: [[TMP3:%.*]] = bitcast <4 x double>* [[B:%.*]] to double*
-; CHECK-NEXT: [[TMP4:%.*]] = getelementptr double, double* [[TMP3]], i64 0
-; CHECK-NEXT: [[COL_CAST3:%.*]] = bitcast double* [[TMP4]] to <4 x double>*
-; CHECK-NEXT: [[TMP5:%.*]] = bitcast <4 x double>* [[COL_CAST3]] to double*
-; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[TMP5]] to <2 x double>*
-; CHECK-NEXT: load volatile <2 x double>, <2 x double>* [[VEC_CAST4]], align 8
-; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[TMP5]], i64 2
+; CHECK-NEXT: [[COL_LOAD2:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST1]], align 8
+; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[TMP8:%.*]] = add i64 [[TMP7]], [[INNER_IV]]
+; CHECK-NEXT: [[TMP9:%.*]] = bitcast <4 x double>* [[B:%.*]] to double*
+; CHECK-NEXT: [[TMP10:%.*]] = getelementptr double, double* [[TMP9]], i64 [[TMP8]]
+; CHECK-NEXT: [[COL_CAST3:%.*]] = bitcast double* [[TMP10]] to <4 x double>*
+; CHECK-NEXT: [[TMP11:%.*]] = bitcast <4 x double>* [[COL_CAST3]] to double*
+; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[TMP11]] to <2 x double>*
+; CHECK-NEXT: [[COL_LOAD5:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST4]], align 8
+; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[TMP11]], i64 2
; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <2 x double>*
-; CHECK-NEXT: load volatile <2 x double>, <2 x double>* [[VEC_CAST7]], align 8
-
-; CHECK: [[TMP18:%.*]] = bitcast <4 x double>* [[C:%.*]] to double*
-; CHECK-NEXT: [[TMP19:%.*]] = getelementptr double, double* [[TMP18]], i64 0
-; CHECK-NEXT: [[COL_CAST18:%.*]] = bitcast double* [[TMP19]] to <4 x double>*
-; CHECK-NEXT: [[TMP20:%.*]] = bitcast <4 x double>* [[COL_CAST18]] to double*
-; CHECK-NEXT: [[VEC_CAST19:%.*]] = bitcast double* [[TMP20]] to <2 x double>*
-; CHECK-NEXT: store volatile <2 x double> {{.*}}, <2 x double>* [[VEC_CAST19]], align 8
-; CHECK-NEXT: [[VEC_GEP20:%.*]] = getelementptr double, double* [[TMP20]], i64 2
-; CHECK-NEXT: [[VEC_CAST21:%.*]] = bitcast double* [[VEC_GEP20]] to <2 x double>*
-; CHECK-NEXT: store volatile <2 x double> {{.*}}, <2 x double>* [[VEC_CAST21]], align 8
+; CHECK-NEXT: [[COL_LOAD8:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST7]], align 8
+; CHECK-NEXT: [[BLOCK:%.*]] = shufflevector <2 x double> [[TMP0]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[BLOCK9:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP12:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 0
+; CHECK-NEXT: [[SPLAT_SPLATINSERT:%.*]] = insertelement <2 x double> undef, double [[TMP12]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP13:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK9]], <2 x double> [[SPLAT_SPLAT]], <2 x double> [[BLOCK]])
+; CHECK-NEXT: [[BLOCK10:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP14:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 1
+; CHECK-NEXT: [[SPLAT_SPLATINSERT11:%.*]] = insertelement <2 x double> undef, double [[TMP14]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT12:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT11]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP15:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK10]], <2 x double> [[SPLAT_SPLAT12]], <2 x double> [[TMP13]])
+; CHECK-NEXT: [[TMP16:%.*]] = shufflevector <2 x double> [[TMP15]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP17]] = shufflevector <2 x double> [[TMP0]], <2 x double> [[TMP16]], <2 x i32> <i32 2, i32 3>
+; CHECK-NEXT: [[BLOCK13:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[BLOCK14:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP18:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 0
+; CHECK-NEXT: [[SPLAT_SPLATINSERT15:%.*]] = insertelement <2 x double> undef, double [[TMP18]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT16:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT15]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP19:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK14]], <2 x double> [[SPLAT_SPLAT16]], <2 x double> [[BLOCK13]])
+; CHECK-NEXT: [[BLOCK17:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP20:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 1
+; CHECK-NEXT: [[SPLAT_SPLATINSERT18:%.*]] = insertelement <2 x double> undef, double [[TMP20]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT19:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT18]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP21:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK17]], <2 x double> [[SPLAT_SPLAT19]], <2 x double> [[TMP19]])
+; CHECK-NEXT: [[TMP22:%.*]] = shufflevector <2 x double> [[TMP21]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP23]] = shufflevector <2 x double> [[TMP1]], <2 x double> [[TMP22]], <2 x i32> <i32 2, i32 3>
+; CHECK-NEXT: br label [[INNER_LATCH]]
+; CHECK: inner.latch:
+; CHECK-NEXT: [[INNER_STEP]] = add i64 [[INNER_IV]], 2
+; CHECK-NEXT: [[INNER_COND:%.*]] = icmp ne i64 [[INNER_STEP]], 2
+; CHECK-NEXT: br i1 [[INNER_COND]], label [[INNER_HEADER]], label [[ROWS_LATCH]], !llvm.loop !0
+; CHECK: rows.latch:
+; CHECK-NEXT: [[ROWS_STEP]] = add i64 [[ROWS_IV]], 2
+; CHECK-NEXT: [[ROWS_COND:%.*]] = icmp ne i64 [[ROWS_STEP]], 2
+; CHECK-NEXT: [[TMP24:%.*]] = mul i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[TMP25:%.*]] = add i64 [[TMP24]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP26:%.*]] = bitcast <4 x double>* [[C:%.*]] to double*
+; CHECK-NEXT: [[TMP27:%.*]] = getelementptr double, double* [[TMP26]], i64 [[TMP25]]
+; CHECK-NEXT: [[COL_CAST20:%.*]] = bitcast double* [[TMP27]] to <4 x double>*
+; CHECK-NEXT: [[TMP28:%.*]] = bitcast <4 x double>* [[COL_CAST20]] to double*
+; CHECK-NEXT: [[VEC_CAST21:%.*]] = bitcast double* [[TMP28]] to <2 x double>*
+; CHECK-NEXT: store volatile <2 x double> [[TMP17]], <2 x double>* [[VEC_CAST21]], align 8
+; CHECK-NEXT: [[VEC_GEP22:%.*]] = getelementptr double, double* [[TMP28]], i64 2
+; CHECK-NEXT: [[VEC_CAST23:%.*]] = bitcast double* [[VEC_GEP22]] to <2 x double>*
+; CHECK-NEXT: store volatile <2 x double> [[TMP23]], <2 x double>* [[VEC_CAST23]], align 8
+; CHECK-NEXT: br i1 [[ROWS_COND]], label [[ROWS_HEADER]], label [[COLS_LATCH]]
+; CHECK: cols.latch:
+; CHECK-NEXT: [[COLS_STEP]] = add i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[COLS_COND:%.*]] = icmp ne i64 [[COLS_STEP]], 2
+; CHECK-NEXT: br i1 [[COLS_COND]], label [[COLS_HEADER]], label [[CONTINUE:%.*]]
+; CHECK: continue:
; CHECK-NEXT: ret void
;
+
entry:
%a = load volatile <4 x double>, <4 x double>* %A, align 8
%b = load volatile <4 x double>, <4 x double>* %B, align 8
define void @multiply_load0_volatile(<4 x double>* noalias %A, <4 x double>* noalias %B, <4 x double>* noalias %C) {
; CHECK-LABEL: @multiply_load0_volatile(
; CHECK-NEXT: entry:
-; CHECK-NEXT: [[TMP0:%.*]] = bitcast <4 x double>* [[A:%.*]] to double*
-; CHECK-NEXT: [[TMP1:%.*]] = getelementptr double, double* [[TMP0]], i64 0
-; CHECK-NEXT: [[COL_CAST:%.*]] = bitcast double* [[TMP1]] to <4 x double>*
-; CHECK-NEXT: [[TMP2:%.*]] = bitcast <4 x double>* [[COL_CAST]] to double*
-; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP2]] to <2 x double>*
-; CHECK-NEXT: load volatile <2 x double>, <2 x double>* [[VEC_CAST]], align 8
-; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP2]], i64 2
+; CHECK-NEXT: br label [[COLS_HEADER:%.*]]
+; CHECK: cols.header:
+; CHECK-NEXT: [[COLS_IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[COLS_STEP:%.*]], [[COLS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[COLS_BODY:%.*]]
+; CHECK: cols.body:
+; CHECK-NEXT: br label [[ROWS_HEADER:%.*]]
+; CHECK: rows.header:
+; CHECK-NEXT: [[ROWS_IV:%.*]] = phi i64 [ 0, [[COLS_BODY]] ], [ [[ROWS_STEP:%.*]], [[ROWS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[ROWS_BODY:%.*]]
+; CHECK: rows.body:
+; CHECK-NEXT: br label [[INNER_HEADER:%.*]]
+; CHECK: inner.header:
+; CHECK-NEXT: [[INNER_IV:%.*]] = phi i64 [ 0, [[ROWS_BODY]] ], [ [[INNER_STEP:%.*]], [[INNER_LATCH:%.*]] ]
+; CHECK-NEXT: [[TMP0:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP17:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: [[TMP1:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP23:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: br label [[INNER_BODY:%.*]]
+; CHECK: inner.body:
+; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[INNER_IV]], 2
+; CHECK-NEXT: [[TMP3:%.*]] = add i64 [[TMP2]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP4:%.*]] = bitcast <4 x double>* [[A:%.*]] to double*
+; CHECK-NEXT: [[TMP5:%.*]] = getelementptr double, double* [[TMP4]], i64 [[TMP3]]
+; CHECK-NEXT: [[COL_CAST:%.*]] = bitcast double* [[TMP5]] to <4 x double>*
+; CHECK-NEXT: [[TMP6:%.*]] = bitcast <4 x double>* [[COL_CAST]] to double*
+; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP6]] to <2 x double>*
+; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST]], align 8
+; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP6]], i64 2
; CHECK-NEXT: [[VEC_CAST1:%.*]] = bitcast double* [[VEC_GEP]] to <2 x double>*
-; CHECK-NEXT: load volatile <2 x double>, <2 x double>* [[VEC_CAST1]], align 8
-; CHECK-NEXT: [[TMP3:%.*]] = bitcast <4 x double>* [[B:%.*]] to double*
-; CHECK-NEXT: [[TMP4:%.*]] = getelementptr double, double* [[TMP3]], i64 0
-; CHECK-NEXT: [[COL_CAST3:%.*]] = bitcast double* [[TMP4]] to <4 x double>*
-; CHECK-NEXT: [[TMP5:%.*]] = bitcast <4 x double>* [[COL_CAST3]] to double*
-; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[TMP5]] to <2 x double>*
-; CHECK-NEXT: load <2 x double>, <2 x double>* [[VEC_CAST4]], align 8
-; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[TMP5]], i64 2
+; CHECK-NEXT: [[COL_LOAD2:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST1]], align 8
+; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[TMP8:%.*]] = add i64 [[TMP7]], [[INNER_IV]]
+; CHECK-NEXT: [[TMP9:%.*]] = bitcast <4 x double>* [[B:%.*]] to double*
+; CHECK-NEXT: [[TMP10:%.*]] = getelementptr double, double* [[TMP9]], i64 [[TMP8]]
+; CHECK-NEXT: [[COL_CAST3:%.*]] = bitcast double* [[TMP10]] to <4 x double>*
+; CHECK-NEXT: [[TMP11:%.*]] = bitcast <4 x double>* [[COL_CAST3]] to double*
+; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[TMP11]] to <2 x double>*
+; CHECK-NEXT: [[COL_LOAD5:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST4]], align 8
+; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[TMP11]], i64 2
; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <2 x double>*
-; CHECK-NEXT: load <2 x double>, <2 x double>* [[VEC_CAST7]], align 8
-
-; CHECK: [[TMP18:%.*]] = bitcast <4 x double>* [[C:%.*]] to double*
-; CHECK-NEXT: [[TMP19:%.*]] = getelementptr double, double* [[TMP18]], i64 0
-; CHECK-NEXT: [[COL_CAST18:%.*]] = bitcast double* [[TMP19]] to <4 x double>*
-; CHECK-NEXT: [[TMP20:%.*]] = bitcast <4 x double>* [[COL_CAST18]] to double*
-; CHECK-NEXT: [[VEC_CAST19:%.*]] = bitcast double* [[TMP20]] to <2 x double>*
-; CHECK-NEXT: store <2 x double> {{.*}}, <2 x double>* [[VEC_CAST19]], align 8
-; CHECK-NEXT: [[VEC_GEP20:%.*]] = getelementptr double, double* [[TMP20]], i64 2
-; CHECK-NEXT: [[VEC_CAST21:%.*]] = bitcast double* [[VEC_GEP20]] to <2 x double>*
-; CHECK-NEXT: store <2 x double> {{.*}}, <2 x double>* [[VEC_CAST21]], align 8
+; CHECK-NEXT: [[COL_LOAD8:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST7]], align 8
+; CHECK-NEXT: [[BLOCK:%.*]] = shufflevector <2 x double> [[TMP0]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[BLOCK9:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP12:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 0
+; CHECK-NEXT: [[SPLAT_SPLATINSERT:%.*]] = insertelement <2 x double> undef, double [[TMP12]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP13:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK9]], <2 x double> [[SPLAT_SPLAT]], <2 x double> [[BLOCK]])
+; CHECK-NEXT: [[BLOCK10:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP14:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 1
+; CHECK-NEXT: [[SPLAT_SPLATINSERT11:%.*]] = insertelement <2 x double> undef, double [[TMP14]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT12:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT11]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP15:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK10]], <2 x double> [[SPLAT_SPLAT12]], <2 x double> [[TMP13]])
+; CHECK-NEXT: [[TMP16:%.*]] = shufflevector <2 x double> [[TMP15]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP17]] = shufflevector <2 x double> [[TMP0]], <2 x double> [[TMP16]], <2 x i32> <i32 2, i32 3>
+; CHECK-NEXT: [[BLOCK13:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[BLOCK14:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP18:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 0
+; CHECK-NEXT: [[SPLAT_SPLATINSERT15:%.*]] = insertelement <2 x double> undef, double [[TMP18]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT16:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT15]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP19:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK14]], <2 x double> [[SPLAT_SPLAT16]], <2 x double> [[BLOCK13]])
+; CHECK-NEXT: [[BLOCK17:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP20:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 1
+; CHECK-NEXT: [[SPLAT_SPLATINSERT18:%.*]] = insertelement <2 x double> undef, double [[TMP20]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT19:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT18]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP21:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK17]], <2 x double> [[SPLAT_SPLAT19]], <2 x double> [[TMP19]])
+; CHECK-NEXT: [[TMP22:%.*]] = shufflevector <2 x double> [[TMP21]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP23]] = shufflevector <2 x double> [[TMP1]], <2 x double> [[TMP22]], <2 x i32> <i32 2, i32 3>
+; CHECK-NEXT: br label [[INNER_LATCH]]
+; CHECK: inner.latch:
+; CHECK-NEXT: [[INNER_STEP]] = add i64 [[INNER_IV]], 2
+; CHECK-NEXT: [[INNER_COND:%.*]] = icmp ne i64 [[INNER_STEP]], 2
+; CHECK-NEXT: br i1 [[INNER_COND]], label [[INNER_HEADER]], label [[ROWS_LATCH]], !llvm.loop !2
+; CHECK: rows.latch:
+; CHECK-NEXT: [[ROWS_STEP]] = add i64 [[ROWS_IV]], 2
+; CHECK-NEXT: [[ROWS_COND:%.*]] = icmp ne i64 [[ROWS_STEP]], 2
+; CHECK-NEXT: [[TMP24:%.*]] = mul i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[TMP25:%.*]] = add i64 [[TMP24]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP26:%.*]] = bitcast <4 x double>* [[C:%.*]] to double*
+; CHECK-NEXT: [[TMP27:%.*]] = getelementptr double, double* [[TMP26]], i64 [[TMP25]]
+; CHECK-NEXT: [[COL_CAST20:%.*]] = bitcast double* [[TMP27]] to <4 x double>*
+; CHECK-NEXT: [[TMP28:%.*]] = bitcast <4 x double>* [[COL_CAST20]] to double*
+; CHECK-NEXT: [[VEC_CAST21:%.*]] = bitcast double* [[TMP28]] to <2 x double>*
+; CHECK-NEXT: store <2 x double> [[TMP17]], <2 x double>* [[VEC_CAST21]], align 8
+; CHECK-NEXT: [[VEC_GEP22:%.*]] = getelementptr double, double* [[TMP28]], i64 2
+; CHECK-NEXT: [[VEC_CAST23:%.*]] = bitcast double* [[VEC_GEP22]] to <2 x double>*
+; CHECK-NEXT: store <2 x double> [[TMP23]], <2 x double>* [[VEC_CAST23]], align 8
+; CHECK-NEXT: br i1 [[ROWS_COND]], label [[ROWS_HEADER]], label [[COLS_LATCH]]
+; CHECK: cols.latch:
+; CHECK-NEXT: [[COLS_STEP]] = add i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[COLS_COND:%.*]] = icmp ne i64 [[COLS_STEP]], 2
+; CHECK-NEXT: br i1 [[COLS_COND]], label [[COLS_HEADER]], label [[CONTINUE:%.*]]
+; CHECK: continue:
; CHECK-NEXT: ret void
;
+
entry:
%a = load volatile <4 x double>, <4 x double>* %A, align 8
%b = load <4 x double>, <4 x double>* %B, align 8
define void @multiply_load1_volatile(<4 x double>* noalias %A, <4 x double>* noalias %B, <4 x double>* noalias %C) {
; CHECK-LABEL: @multiply_load1_volatile(
; CHECK-NEXT: entry:
-; CHECK-NEXT: [[TMP0:%.*]] = bitcast <4 x double>* [[A:%.*]] to double*
-; CHECK-NEXT: [[TMP1:%.*]] = getelementptr double, double* [[TMP0]], i64 0
-; CHECK-NEXT: [[COL_CAST:%.*]] = bitcast double* [[TMP1]] to <4 x double>*
-; CHECK-NEXT: [[TMP2:%.*]] = bitcast <4 x double>* [[COL_CAST]] to double*
-; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP2]] to <2 x double>*
-; CHECK-NEXT: load <2 x double>, <2 x double>* [[VEC_CAST]], align 8
-; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP2]], i64 2
+; CHECK-NEXT: br label [[COLS_HEADER:%.*]]
+; CHECK: cols.header:
+; CHECK-NEXT: [[COLS_IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[COLS_STEP:%.*]], [[COLS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[COLS_BODY:%.*]]
+; CHECK: cols.body:
+; CHECK-NEXT: br label [[ROWS_HEADER:%.*]]
+; CHECK: rows.header:
+; CHECK-NEXT: [[ROWS_IV:%.*]] = phi i64 [ 0, [[COLS_BODY]] ], [ [[ROWS_STEP:%.*]], [[ROWS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[ROWS_BODY:%.*]]
+; CHECK: rows.body:
+; CHECK-NEXT: br label [[INNER_HEADER:%.*]]
+; CHECK: inner.header:
+; CHECK-NEXT: [[INNER_IV:%.*]] = phi i64 [ 0, [[ROWS_BODY]] ], [ [[INNER_STEP:%.*]], [[INNER_LATCH:%.*]] ]
+; CHECK-NEXT: [[TMP0:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP17:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: [[TMP1:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP23:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: br label [[INNER_BODY:%.*]]
+; CHECK: inner.body:
+; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[INNER_IV]], 2
+; CHECK-NEXT: [[TMP3:%.*]] = add i64 [[TMP2]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP4:%.*]] = bitcast <4 x double>* [[A:%.*]] to double*
+; CHECK-NEXT: [[TMP5:%.*]] = getelementptr double, double* [[TMP4]], i64 [[TMP3]]
+; CHECK-NEXT: [[COL_CAST:%.*]] = bitcast double* [[TMP5]] to <4 x double>*
+; CHECK-NEXT: [[TMP6:%.*]] = bitcast <4 x double>* [[COL_CAST]] to double*
+; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP6]] to <2 x double>*
+; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST]], align 8
+; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP6]], i64 2
; CHECK-NEXT: [[VEC_CAST1:%.*]] = bitcast double* [[VEC_GEP]] to <2 x double>*
-; CHECK-NEXT: load <2 x double>, <2 x double>* [[VEC_CAST1]], align 8
-; CHECK-NEXT: [[TMP3:%.*]] = bitcast <4 x double>* [[B:%.*]] to double*
-; CHECK-NEXT: [[TMP4:%.*]] = getelementptr double, double* [[TMP3]], i64 0
-; CHECK-NEXT: [[COL_CAST3:%.*]] = bitcast double* [[TMP4]] to <4 x double>*
-; CHECK-NEXT: [[TMP5:%.*]] = bitcast <4 x double>* [[COL_CAST3]] to double*
-; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[TMP5]] to <2 x double>*
-; CHECK-NEXT: load volatile <2 x double>, <2 x double>* [[VEC_CAST4]], align 8
-; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[TMP5]], i64 2
+; CHECK-NEXT: [[COL_LOAD2:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST1]], align 8
+; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[TMP8:%.*]] = add i64 [[TMP7]], [[INNER_IV]]
+; CHECK-NEXT: [[TMP9:%.*]] = bitcast <4 x double>* [[B:%.*]] to double*
+; CHECK-NEXT: [[TMP10:%.*]] = getelementptr double, double* [[TMP9]], i64 [[TMP8]]
+; CHECK-NEXT: [[COL_CAST3:%.*]] = bitcast double* [[TMP10]] to <4 x double>*
+; CHECK-NEXT: [[TMP11:%.*]] = bitcast <4 x double>* [[COL_CAST3]] to double*
+; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[TMP11]] to <2 x double>*
+; CHECK-NEXT: [[COL_LOAD5:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST4]], align 8
+; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[TMP11]], i64 2
; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <2 x double>*
-; CHECK-NEXT: load volatile <2 x double>, <2 x double>* [[VEC_CAST7]], align 8
-
-; CHECK: [[TMP18:%.*]] = bitcast <4 x double>* [[C:%.*]] to double*
-; CHECK-NEXT: [[TMP19:%.*]] = getelementptr double, double* [[TMP18]], i64 0
-; CHECK-NEXT: [[COL_CAST18:%.*]] = bitcast double* [[TMP19]] to <4 x double>*
-; CHECK-NEXT: [[TMP20:%.*]] = bitcast <4 x double>* [[COL_CAST18]] to double*
-; CHECK-NEXT: [[VEC_CAST19:%.*]] = bitcast double* [[TMP20]] to <2 x double>*
-; CHECK-NEXT: store <2 x double> {{.*}}, <2 x double>* [[VEC_CAST19]], align 8
-; CHECK-NEXT: [[VEC_GEP20:%.*]] = getelementptr double, double* [[TMP20]], i64 2
-; CHECK-NEXT: [[VEC_CAST21:%.*]] = bitcast double* [[VEC_GEP20]] to <2 x double>*
-; CHECK-NEXT: store <2 x double> {{.*}}, <2 x double>* [[VEC_CAST21]], align 8
+; CHECK-NEXT: [[COL_LOAD8:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST7]], align 8
+; CHECK-NEXT: [[BLOCK:%.*]] = shufflevector <2 x double> [[TMP0]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[BLOCK9:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP12:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 0
+; CHECK-NEXT: [[SPLAT_SPLATINSERT:%.*]] = insertelement <2 x double> undef, double [[TMP12]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP13:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK9]], <2 x double> [[SPLAT_SPLAT]], <2 x double> [[BLOCK]])
+; CHECK-NEXT: [[BLOCK10:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP14:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 1
+; CHECK-NEXT: [[SPLAT_SPLATINSERT11:%.*]] = insertelement <2 x double> undef, double [[TMP14]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT12:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT11]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP15:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK10]], <2 x double> [[SPLAT_SPLAT12]], <2 x double> [[TMP13]])
+; CHECK-NEXT: [[TMP16:%.*]] = shufflevector <2 x double> [[TMP15]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP17]] = shufflevector <2 x double> [[TMP0]], <2 x double> [[TMP16]], <2 x i32> <i32 2, i32 3>
+; CHECK-NEXT: [[BLOCK13:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[BLOCK14:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP18:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 0
+; CHECK-NEXT: [[SPLAT_SPLATINSERT15:%.*]] = insertelement <2 x double> undef, double [[TMP18]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT16:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT15]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP19:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK14]], <2 x double> [[SPLAT_SPLAT16]], <2 x double> [[BLOCK13]])
+; CHECK-NEXT: [[BLOCK17:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP20:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 1
+; CHECK-NEXT: [[SPLAT_SPLATINSERT18:%.*]] = insertelement <2 x double> undef, double [[TMP20]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT19:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT18]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP21:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK17]], <2 x double> [[SPLAT_SPLAT19]], <2 x double> [[TMP19]])
+; CHECK-NEXT: [[TMP22:%.*]] = shufflevector <2 x double> [[TMP21]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP23]] = shufflevector <2 x double> [[TMP1]], <2 x double> [[TMP22]], <2 x i32> <i32 2, i32 3>
+; CHECK-NEXT: br label [[INNER_LATCH]]
+; CHECK: inner.latch:
+; CHECK-NEXT: [[INNER_STEP]] = add i64 [[INNER_IV]], 2
+; CHECK-NEXT: [[INNER_COND:%.*]] = icmp ne i64 [[INNER_STEP]], 2
+; CHECK-NEXT: br i1 [[INNER_COND]], label [[INNER_HEADER]], label [[ROWS_LATCH]], !llvm.loop !3
+; CHECK: rows.latch:
+; CHECK-NEXT: [[ROWS_STEP]] = add i64 [[ROWS_IV]], 2
+; CHECK-NEXT: [[ROWS_COND:%.*]] = icmp ne i64 [[ROWS_STEP]], 2
+; CHECK-NEXT: [[TMP24:%.*]] = mul i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[TMP25:%.*]] = add i64 [[TMP24]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP26:%.*]] = bitcast <4 x double>* [[C:%.*]] to double*
+; CHECK-NEXT: [[TMP27:%.*]] = getelementptr double, double* [[TMP26]], i64 [[TMP25]]
+; CHECK-NEXT: [[COL_CAST20:%.*]] = bitcast double* [[TMP27]] to <4 x double>*
+; CHECK-NEXT: [[TMP28:%.*]] = bitcast <4 x double>* [[COL_CAST20]] to double*
+; CHECK-NEXT: [[VEC_CAST21:%.*]] = bitcast double* [[TMP28]] to <2 x double>*
+; CHECK-NEXT: store <2 x double> [[TMP17]], <2 x double>* [[VEC_CAST21]], align 8
+; CHECK-NEXT: [[VEC_GEP22:%.*]] = getelementptr double, double* [[TMP28]], i64 2
+; CHECK-NEXT: [[VEC_CAST23:%.*]] = bitcast double* [[VEC_GEP22]] to <2 x double>*
+; CHECK-NEXT: store <2 x double> [[TMP23]], <2 x double>* [[VEC_CAST23]], align 8
+; CHECK-NEXT: br i1 [[ROWS_COND]], label [[ROWS_HEADER]], label [[COLS_LATCH]]
+; CHECK: cols.latch:
+; CHECK-NEXT: [[COLS_STEP]] = add i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[COLS_COND:%.*]] = icmp ne i64 [[COLS_STEP]], 2
+; CHECK-NEXT: br i1 [[COLS_COND]], label [[COLS_HEADER]], label [[CONTINUE:%.*]]
+; CHECK: continue:
; CHECK-NEXT: ret void
;
+
entry:
%a = load <4 x double>, <4 x double>* %A, align 8
%b = load volatile <4 x double>, <4 x double>* %B, align 8
define void @multiply_store_volatile(<4 x double>* noalias %A, <4 x double>* noalias %B, <4 x double>* noalias %C) {
; CHECK-LABEL: @multiply_store_volatile(
; CHECK-NEXT: entry:
-; CHECK-NEXT: [[TMP0:%.*]] = bitcast <4 x double>* [[A:%.*]] to double*
-; CHECK-NEXT: [[TMP1:%.*]] = getelementptr double, double* [[TMP0]], i64 0
-; CHECK-NEXT: [[COL_CAST:%.*]] = bitcast double* [[TMP1]] to <4 x double>*
-; CHECK-NEXT: [[TMP2:%.*]] = bitcast <4 x double>* [[COL_CAST]] to double*
-; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP2]] to <2 x double>*
-; CHECK-NEXT: load <2 x double>, <2 x double>* [[VEC_CAST]], align 8
-; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP2]], i64 2
+; CHECK-NEXT: br label [[COLS_HEADER:%.*]]
+; CHECK: cols.header:
+; CHECK-NEXT: [[COLS_IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[COLS_STEP:%.*]], [[COLS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[COLS_BODY:%.*]]
+; CHECK: cols.body:
+; CHECK-NEXT: br label [[ROWS_HEADER:%.*]]
+; CHECK: rows.header:
+; CHECK-NEXT: [[ROWS_IV:%.*]] = phi i64 [ 0, [[COLS_BODY]] ], [ [[ROWS_STEP:%.*]], [[ROWS_LATCH:%.*]] ]
+; CHECK-NEXT: br label [[ROWS_BODY:%.*]]
+; CHECK: rows.body:
+; CHECK-NEXT: br label [[INNER_HEADER:%.*]]
+; CHECK: inner.header:
+; CHECK-NEXT: [[INNER_IV:%.*]] = phi i64 [ 0, [[ROWS_BODY]] ], [ [[INNER_STEP:%.*]], [[INNER_LATCH:%.*]] ]
+; CHECK-NEXT: [[TMP0:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP17:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: [[TMP1:%.*]] = phi <2 x double> [ zeroinitializer, [[ROWS_BODY]] ], [ [[TMP23:%.*]], [[INNER_LATCH]] ]
+; CHECK-NEXT: br label [[INNER_BODY:%.*]]
+; CHECK: inner.body:
+; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[INNER_IV]], 2
+; CHECK-NEXT: [[TMP3:%.*]] = add i64 [[TMP2]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP4:%.*]] = bitcast <4 x double>* [[A:%.*]] to double*
+; CHECK-NEXT: [[TMP5:%.*]] = getelementptr double, double* [[TMP4]], i64 [[TMP3]]
+; CHECK-NEXT: [[COL_CAST:%.*]] = bitcast double* [[TMP5]] to <4 x double>*
+; CHECK-NEXT: [[TMP6:%.*]] = bitcast <4 x double>* [[COL_CAST]] to double*
+; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP6]] to <2 x double>*
+; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST]], align 8
+; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP6]], i64 2
; CHECK-NEXT: [[VEC_CAST1:%.*]] = bitcast double* [[VEC_GEP]] to <2 x double>*
-; CHECK-NEXT: load <2 x double>, <2 x double>* [[VEC_CAST1]], align 8
-; CHECK-NEXT: [[TMP3:%.*]] = bitcast <4 x double>* [[B:%.*]] to double*
-; CHECK-NEXT: [[TMP4:%.*]] = getelementptr double, double* [[TMP3]], i64 0
-; CHECK-NEXT: [[COL_CAST3:%.*]] = bitcast double* [[TMP4]] to <4 x double>*
-; CHECK-NEXT: [[TMP5:%.*]] = bitcast <4 x double>* [[COL_CAST3]] to double*
-; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[TMP5]] to <2 x double>*
-; CHECK-NEXT: load <2 x double>, <2 x double>* [[VEC_CAST4]], align 8
-; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[TMP5]], i64 2
+; CHECK-NEXT: [[COL_LOAD2:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST1]], align 8
+; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[TMP8:%.*]] = add i64 [[TMP7]], [[INNER_IV]]
+; CHECK-NEXT: [[TMP9:%.*]] = bitcast <4 x double>* [[B:%.*]] to double*
+; CHECK-NEXT: [[TMP10:%.*]] = getelementptr double, double* [[TMP9]], i64 [[TMP8]]
+; CHECK-NEXT: [[COL_CAST3:%.*]] = bitcast double* [[TMP10]] to <4 x double>*
+; CHECK-NEXT: [[TMP11:%.*]] = bitcast <4 x double>* [[COL_CAST3]] to double*
+; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[TMP11]] to <2 x double>*
+; CHECK-NEXT: [[COL_LOAD5:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST4]], align 8
+; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[TMP11]], i64 2
; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <2 x double>*
-; CHECK-NEXT: load <2 x double>, <2 x double>* [[VEC_CAST7]], align 8
-
-; CHECK: [[TMP18:%.*]] = bitcast <4 x double>* [[C:%.*]] to double*
-; CHECK-NEXT: [[TMP19:%.*]] = getelementptr double, double* [[TMP18]], i64 0
-; CHECK-NEXT: [[COL_CAST18:%.*]] = bitcast double* [[TMP19]] to <4 x double>*
-; CHECK-NEXT: [[TMP20:%.*]] = bitcast <4 x double>* [[COL_CAST18]] to double*
-; CHECK-NEXT: [[VEC_CAST19:%.*]] = bitcast double* [[TMP20]] to <2 x double>*
-; CHECK-NEXT: store volatile <2 x double> {{.*}}, <2 x double>* [[VEC_CAST19]], align 8
-; CHECK-NEXT: [[VEC_GEP20:%.*]] = getelementptr double, double* [[TMP20]], i64 2
-; CHECK-NEXT: [[VEC_CAST21:%.*]] = bitcast double* [[VEC_GEP20]] to <2 x double>*
-; CHECK-NEXT: store volatile <2 x double> {{.*}}, <2 x double>* [[VEC_CAST21]], align 8
+; CHECK-NEXT: [[COL_LOAD8:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST7]], align 8
+; CHECK-NEXT: [[BLOCK:%.*]] = shufflevector <2 x double> [[TMP0]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[BLOCK9:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP12:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 0
+; CHECK-NEXT: [[SPLAT_SPLATINSERT:%.*]] = insertelement <2 x double> undef, double [[TMP12]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP13:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK9]], <2 x double> [[SPLAT_SPLAT]], <2 x double> [[BLOCK]])
+; CHECK-NEXT: [[BLOCK10:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP14:%.*]] = extractelement <2 x double> [[COL_LOAD5]], i64 1
+; CHECK-NEXT: [[SPLAT_SPLATINSERT11:%.*]] = insertelement <2 x double> undef, double [[TMP14]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT12:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT11]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP15:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK10]], <2 x double> [[SPLAT_SPLAT12]], <2 x double> [[TMP13]])
+; CHECK-NEXT: [[TMP16:%.*]] = shufflevector <2 x double> [[TMP15]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP17]] = shufflevector <2 x double> [[TMP0]], <2 x double> [[TMP16]], <2 x i32> <i32 2, i32 3>
+; CHECK-NEXT: [[BLOCK13:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[BLOCK14:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP18:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 0
+; CHECK-NEXT: [[SPLAT_SPLATINSERT15:%.*]] = insertelement <2 x double> undef, double [[TMP18]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT16:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT15]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP19:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK14]], <2 x double> [[SPLAT_SPLAT16]], <2 x double> [[BLOCK13]])
+; CHECK-NEXT: [[BLOCK17:%.*]] = shufflevector <2 x double> [[COL_LOAD2]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP20:%.*]] = extractelement <2 x double> [[COL_LOAD8]], i64 1
+; CHECK-NEXT: [[SPLAT_SPLATINSERT18:%.*]] = insertelement <2 x double> undef, double [[TMP20]], i32 0
+; CHECK-NEXT: [[SPLAT_SPLAT19:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT18]], <2 x double> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP21:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK17]], <2 x double> [[SPLAT_SPLAT19]], <2 x double> [[TMP19]])
+; CHECK-NEXT: [[TMP22:%.*]] = shufflevector <2 x double> [[TMP21]], <2 x double> undef, <2 x i32> <i32 0, i32 1>
+; CHECK-NEXT: [[TMP23]] = shufflevector <2 x double> [[TMP1]], <2 x double> [[TMP22]], <2 x i32> <i32 2, i32 3>
+; CHECK-NEXT: br label [[INNER_LATCH]]
+; CHECK: inner.latch:
+; CHECK-NEXT: [[INNER_STEP]] = add i64 [[INNER_IV]], 2
+; CHECK-NEXT: [[INNER_COND:%.*]] = icmp ne i64 [[INNER_STEP]], 2
+; CHECK-NEXT: br i1 [[INNER_COND]], label [[INNER_HEADER]], label [[ROWS_LATCH]], !llvm.loop !4
+; CHECK: rows.latch:
+; CHECK-NEXT: [[ROWS_STEP]] = add i64 [[ROWS_IV]], 2
+; CHECK-NEXT: [[ROWS_COND:%.*]] = icmp ne i64 [[ROWS_STEP]], 2
+; CHECK-NEXT: [[TMP24:%.*]] = mul i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[TMP25:%.*]] = add i64 [[TMP24]], [[ROWS_IV]]
+; CHECK-NEXT: [[TMP26:%.*]] = bitcast <4 x double>* [[C:%.*]] to double*
+; CHECK-NEXT: [[TMP27:%.*]] = getelementptr double, double* [[TMP26]], i64 [[TMP25]]
+; CHECK-NEXT: [[COL_CAST20:%.*]] = bitcast double* [[TMP27]] to <4 x double>*
+; CHECK-NEXT: [[TMP28:%.*]] = bitcast <4 x double>* [[COL_CAST20]] to double*
+; CHECK-NEXT: [[VEC_CAST21:%.*]] = bitcast double* [[TMP28]] to <2 x double>*
+; CHECK-NEXT: store volatile <2 x double> [[TMP17]], <2 x double>* [[VEC_CAST21]], align 8
+; CHECK-NEXT: [[VEC_GEP22:%.*]] = getelementptr double, double* [[TMP28]], i64 2
+; CHECK-NEXT: [[VEC_CAST23:%.*]] = bitcast double* [[VEC_GEP22]] to <2 x double>*
+; CHECK-NEXT: store volatile <2 x double> [[TMP23]], <2 x double>* [[VEC_CAST23]], align 8
+; CHECK-NEXT: br i1 [[ROWS_COND]], label [[ROWS_HEADER]], label [[COLS_LATCH]]
+; CHECK: cols.latch:
+; CHECK-NEXT: [[COLS_STEP]] = add i64 [[COLS_IV]], 2
+; CHECK-NEXT: [[COLS_COND:%.*]] = icmp ne i64 [[COLS_STEP]], 2
+; CHECK-NEXT: br i1 [[COLS_COND]], label [[COLS_HEADER]], label [[CONTINUE:%.*]]
+; CHECK: continue:
; CHECK-NEXT: ret void
;
+
entry:
%a = load <4 x double>, <4 x double>* %A, align 8
%b = load <4 x double>, <4 x double>* %B, align 8