Initialize variables in ShaderEffectSource's texture provider.
authorGunnar Sletta <gunnar.sletta@digia.com>
Wed, 28 Aug 2013 07:04:15 +0000 (09:04 +0200)
committerThe Qt Project <gerrit-noreply@qt-project.org>
Wed, 28 Aug 2013 12:22:09 +0000 (14:22 +0200)
Change-Id: I3d737b923ee0282f58d7a2ee96824f184469daf5
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
src/quick/items/qquickshadereffectsource.cpp

index 9debfe3..e48ceda 100644 (file)
@@ -96,6 +96,10 @@ class QQuickShaderEffectSourceTextureProvider : public QSGTextureProvider
 public:
     QQuickShaderEffectSourceTextureProvider()
         : sourceTexture(0)
+        , mipmapFiltering(QSGTexture::None)
+        , filtering(QSGTexture::Nearest)
+        , horizontalWrap(QSGTexture::ClampToEdge)
+        , verticalWrap(QSGTexture::ClampToEdge)
     {
     }