fix bug in _playback_copy_to_current(): need to skip version position data (see bug...
authorBrian <brian@yutani.localnet.net>
Thu, 12 Apr 2007 22:17:01 +0000 (16:17 -0600)
committerBrian <brian@yutani.localnet.net>
Thu, 12 Apr 2007 22:17:01 +0000 (16:17 -0600)
src/mesa/vbo/vbo_save_draw.c

index 75cbf02..a5e4081 100644 (file)
@@ -58,6 +58,8 @@ static void _playback_copy_to_current( GLcontext *ctx,
                                 node->vertex_size * sizeof(GLfloat), 
                                 data, node->vertex_store->bufferobj );
 
+   data += node->attrsz[0]; /* skip version position */
+
    for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
       if (node->attrsz[i]) {
         GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;