const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
GLchan clearColor[4];
+ struct sw_span span;
GLint i;
ASSERT(ctx->Visual.rgbMode);
CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]);
CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]);
+ /* Initialize color span with clear color */
+ INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA);
+ for (i = 0; i < width; i++) {
+ COPY_CHAN4(span.array->rgba[i], clearColor);
+ }
+
+ /* Note that masking will change the color values, but only the
+ * channels for which the write mask is GL_FALSE. The channels
+ * which which are write-enabled won't get modified.
+ */
for (i = 0; i < height; i++) {
- struct sw_span span;
- GLchan rgba[MAX_WIDTH][4];
- GLint j;
- for (j = 0; j < width; j++) {
- COPY_CHAN4(rgba[j], clearColor);
- }
- /* setup span struct for masking */
- INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA);
span.x = x;
span.y = y + i;
- _swrast_mask_rgba_span(ctx, rb, &span, rgba);
+ _swrast_mask_rgba_span(ctx, rb, &span, span.array->rgba);
/* write masked row */
- rb->PutRow(ctx, rb, width, x, y + i, rgba, NULL);
+ rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL);
}
}
const GLint y = ctx->DrawBuffer->_Ymin;
const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ struct sw_span span;
GLint i;
ASSERT(!ctx->Visual.rgbMode);
ASSERT(rb->PutRow);
ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ /* Initialize index span with clear index */
+ INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA);
+ for (i = 0; i < width;i++) {
+ span.array->index[i] = ctx->Color.ClearIndex;
+ }
+
+ /* Note that masking will change the color indexes, but only the
+ * bits for which the write mask is GL_FALSE. The bits
+ * which are write-enabled won't get modified.
+ */
for (i = 0; i < height;i++) {
- struct sw_span span;
- GLuint indexes[MAX_WIDTH];
- GLint j;
- for (j = 0; j < width;j++) {
- indexes[j] = ctx->Color.ClearIndex;
- }
- /* setup span struct for masking */
- INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA);
span.x = x;
span.y = y + i;
- _swrast_mask_ci_span(ctx, rb, &span, indexes);
+ _swrast_mask_ci_span(ctx, rb, &span, span.array->index);
/* write masked row */
- rb->PutRow(ctx, rb, width, x, y + i, indexes, NULL);
+ rb->PutRow(ctx, rb, width, x, y + i, span.array->index, NULL);
}
}