case EDJE_ACTION_TYPE_SOUND_SAMPLE:
{
BUF_APPEND(I4"action: PLAY_SAMPLE ");
- BUF_APPENDF("\"%s\" %.000f", epr->sample_name, epr->speed);
+ BUF_APPENDF("\"%s\" %.4f", epr->sample_name, epr->speed);
switch (epr->channel)
{
case EDJE_CHANNEL_BACKGROUND:
case EDJE_ACTION_TYPE_SOUND_TONE:
{
BUF_APPEND(I4"action: PLAY_TONE ");
- BUF_APPENDF("\"%s\" %.000f\n;", epr->tone_name, epr->duration);
+ BUF_APPENDF("\"%s\" %.4f\n;", epr->tone_name, epr->duration);
break;
}
//TODO Support Drag
BUF_APPENDF(I7"offset: %d %d;\n", img->image.fill.abs_x, img->image.fill.abs_y);
BUF_APPEND(I6"}\n");
}
- BUF_APPEND(I6"type: TILE;\n");
+ if (img->image.fill.type == EDJE_FILL_TYPE_TILE)
+ BUF_APPEND(I6"type: TILE;\n");
BUF_APPEND(I5"}\n");
}