}
-static const double _1_3 = 0.333333333333;
-const static float _1_3f = static_cast<float>(_1_3);
-
-
void CV_ColorLabTest::convert_row_bgr2abc_32f_c3(const float* src_row, float* dst_row, int n)
{
int depth = test_mat[INPUT][0].depth();
float ab_bias = depth == CV_8U ? 128.f : depth == CV_16U ? 32768.f : 0.f;
float M[9];
+ // 7.787f = (29/3)^3/(29*4)
+ static const float lowScale = 29.f*29.f/(27.f*4.f);
+ // 0.008856f = (6/29)^3
+ static const float lthresh = 6.f*6.f*6.f/(29.f*29.f*29.f);
+ // 903.3 = (29/3)^3
+ static const float yscale = 29.f*29.f*29.f/27.f;
+
+ static const float f16of116 = 16.f/116.f;
+
for (int j = 0; j < 9; j++ )
M[j] = (float)RGB2XYZ[j];
float B = src_row[x];
float X = (R * M[0] + G * M[1] + B * M[2]) / Xn;
- float Y = R * M[3] + G * M[4] + B * M[5];
+ float Y = R * M[3] + G * M[4] + B * M[5];
float Z = (R * M[6] + G * M[7] + B * M[8]) / Zn;
- float fX = X > 0.008856f ? pow(X, _1_3f) :
- (7.787f * X + 16.f / 116.f);
- float fZ = Z > 0.008856f ? pow(Z, _1_3f):
- (7.787f * Z + 16.f / 116.f);
- float L = 0.0f, fY = 0.0f;
- if (Y > 0.008856f)
- {
- fY = pow(Y, _1_3f);
- L = 116.f * fY - 16.f;
- }
- else
- {
- fY = 7.787f * Y + 16.f / 116.f;
- L = 903.3f * Y;
- }
+ float fX = X > lthresh ? cubeRoot(X) : (lowScale * X + f16of116);
+ float fY = Y > lthresh ? cubeRoot(Y) : (lowScale * Y + f16of116);
+ float fZ = Z > lthresh ? cubeRoot(Z) : (lowScale * Z + f16of116);
+ float L = Y > lthresh ? (116.f*fY - 16.f) : (yscale*Y);
float a = 500.f * (fX - fY);
float b = 200.f * (fY - fZ);
for(int j = 0; j < 9; j++ )
M[j] = (float)XYZ2RGB[j];
- static const float lthresh = 903.3f * 0.008856f;
- static const float thresh = 7.787f * 0.008856f + 16.0f / 116.0f;
+ // 0.008856f * 903.3f = (6/29)^3*(29/3)^3 = 8
+ static const float lThresh = 8.f;
+ // 7.787f * 0.008856f + 16.0f / 116.0f = 6/29
+ static const float fThresh = 6.f/29.f;
+ static const float lbias = 16.f/116.f;
+ // 7.787f = (29/3)^3/(29*4)
+ static const float lowScale = 29.f*29.f/(27.f*4.f);
+ // 903.3 = (29/3)^3
+ static const float yscale = 29.f*29.f*29.f/27.f;
+
for (int x = 0, end = n * 3; x < end; x += 3)
{
float L = src_row[x] * Lscale;
float b = src_row[x + 2] - ab_bias;
float FY = 0.0f, Y = 0.0f;
- if (L <= lthresh)
+ if (L <= lThresh)
{
- Y = L / 903.3f;
- FY = 7.787f * Y + 16.0f / 116.0f;
+ Y = L / yscale;
+ FY = lowScale * Y + lbias;
}
else
{
float FXZ[] = { FX, FZ };
for (int k = 0; k < 2; ++k)
{
- if (FXZ[k] <= thresh)
- FXZ[k] = (FXZ[k] - 16.0f / 116.0f) / 7.787f;
+ if (FXZ[k] <= fThresh)
+ FXZ[k] = (FXZ[k] - lbias) / lowScale;
else
FXZ[k] = FXZ[k] * FXZ[k] * FXZ[k];
}
{
int depth = test_mat[INPUT][0].depth();
float Lscale = depth == CV_8U ? 255.f/100.f : depth == CV_16U ? 65535.f/100.f : 1.f;
+ static const float uLow = -134.f, uHigh = 220.f, uRange = uHigh - uLow;
+ static const float vLow = -140.f, vHigh = 122.f, vRange = vHigh - vLow;
int j;
float M[9];
- float un = 4.f*Xn/(Xn + 15.f*1.f + 3*Zn);
- float vn = 9.f*1.f/(Xn + 15.f*1.f + 3*Zn);
+ // Yn == 1
+ float dd = Xn + 15.f*1.f + 3.f*Zn;
+ float un = 4.f*13.f*Xn/dd;
+ float vn = 9.f*13.f/dd;
+
float u_scale = 1.f, u_bias = 0.f;
float v_scale = 1.f, v_bias = 0.f;
for( j = 0; j < 9; j++ )
M[j] = (float)RGB2XYZ[j];
+ //0.72033 = 255/(220+134), 96.525 = 134*255/(220+134)
+ //0.9732 = 255/(140+122), 136.259 = 140*255/(140+122)
if( depth == CV_8U )
{
- u_scale = 0.720338983f;
- u_bias = 96.5254237f;
- v_scale = 0.973282442f;
- v_bias = 136.2595419f;
+ u_scale = 255.f/uRange;
+ u_bias = -uLow*255.f/uRange;
+ v_scale = 255.f/vRange;
+ v_bias = -vLow*255.f/vRange;
}
+ // 0.008856f = (6/29)^3
+ static const float lthresh = 6.f*6.f*6.f/(29.f*29.f*29.f);
+ // 903.3 = (29/3)^3
+ static const float yscale = 29.f*29.f*29.f/27.f;
+
for( j = 0; j < n*3; j += 3 )
{
float r = src_row[j+2];
L = u = v = 0;
else
{
- if( Y > 0.008856f )
- L = (float)(116.*pow((double)Y,_1_3) - 16.);
+ if( Y > lthresh )
+ L = 116.f*cubeRoot(Y) - 16.f;
else
- L = 903.3f * Y;
+ L = yscale * Y;
- d = 1.f/d;
- u = 13*L*(4*X*d - un);
- v = 13*L*(9*Y*d - vn);
+ d = 4.f*13.f/d;
+ u = L*(X*d - un);
+ v = L*(9.f/4.f*Y*d - vn);
}
dst_row[j] = L*Lscale;
dst_row[j+1] = u*u_scale + u_bias;
{
int depth = test_mat[INPUT][0].depth();
float Lscale = depth == CV_8U ? 100.f/255.f : depth == CV_16U ? 100.f/65535.f : 1.f;
+ static const float uLow = -134.f, uHigh = 220.f, uRange = uHigh - uLow;
+ static const float vLow = -140.f, vHigh = 122.f, vRange = vHigh - vLow;
+
int j;
float M[9];
- float un = 4.f*Xn/(Xn + 15.f*1.f + 3*Zn);
- float vn = 9.f*1.f/(Xn + 15.f*1.f + 3*Zn);
+ // Yn == 1
+ float dd = Xn + 15.f*1.f + 3.f*Zn;
+ float un = 4*13.f*Xn/dd;
+ float vn = 9*13.f*1.f/dd;
+
float u_scale = 1.f, u_bias = 0.f;
float v_scale = 1.f, v_bias = 0.f;
for( j = 0; j < 9; j++ )
M[j] = (float)XYZ2RGB[j];
+ //0.72033 = 255/(220+134), 96.525 = 134*255/(220+134)
+ //0.9732 = 255/(140+122), 136.259 = 140*255/(140+122)
if( depth == CV_8U )
{
- u_scale = 1.f/0.720338983f;
- u_bias = 96.5254237f;
- v_scale = 1.f/0.973282442f;
- v_bias = 136.2595419f;
+ u_scale = uRange/255.f;
+ u_bias = -uLow*255.f/uRange;
+ v_scale = vRange/255.f;
+ v_bias = -vLow*255.f/vRange;
}
+ // (1 / 903.3) = (3/29)^3
+ static const float yscale = 27.f/(29.f*29.f*29.f);
for( j = 0; j < n*3; j += 3 )
{
float L = src_row[j]*Lscale;
}
else
{
- Y = L * (1.f/903.3f);
- if( L == 0 )
- L = 0.001f;
+ Y = L * yscale;
}
- u = u/(13*L) + un;
- v = v/(13*L) + vn;
-
- X = -9*Y*u/((u - 4)*v - u*v);
- Z = (9*Y - 15*v*Y - v*X)/(3*v);
+ float up = 3.f*(u + L*un);
+ float vp = 0.25f/(v + L*vn);
+ if(vp > 0.25f) vp = 0.25f;
+ if(vp < -0.25f) vp = -0.25f;
+ X = Y*3.f*up*vp;
+ Z = Y*(((12.f*13.f)*L - up)*vp - 5.f);
float r = M[0]*X + M[1]*Y + M[2]*Z;
float g = M[3]*X + M[4]*Y + M[5]*Z;