Add deep sleep disablement/enablement on UMD pstate entering/exiting.
Signed-off-by: Evan Quan <evan.quan@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
ssize_t (*get_gpu_metrics)(struct smu_context *smu, void **table);
int (*enable_mgpu_fan_boost)(struct smu_context *smu);
int (*gfx_ulv_control)(struct smu_context *smu, bool enablement);
+ int (*deep_sleep_control)(struct smu_context *smu, bool enablement);
};
typedef enum {
AMD_IP_BLOCK_TYPE_GFX,
AMD_CG_STATE_UNGATE);
smu_gfx_ulv_control(smu, false);
+ smu_deep_sleep_control(smu, false);
}
} else {
/* exit umd pstate, restore level, enable gfx cg*/
if (*level == AMD_DPM_FORCED_LEVEL_PROFILE_EXIT)
*level = smu_dpm_ctx->saved_dpm_level;
smu_dpm_ctx->enable_umd_pstate = false;
+ smu_deep_sleep_control(smu, true);
smu_gfx_ulv_control(smu, true);
amdgpu_device_ip_set_clockgating_state(smu->adev,
AMD_IP_BLOCK_TYPE_GFX,
#define smu_get_pp_feature_mask(smu, buf) smu_ppt_funcs(get_pp_feature_mask, 0, smu, buf)
#define smu_set_pp_feature_mask(smu, new_mask) smu_ppt_funcs(set_pp_feature_mask, 0, smu, new_mask)
#define smu_gfx_ulv_control(smu, enablement) smu_ppt_funcs(gfx_ulv_control, 0, smu, enablement)
+#define smu_deep_sleep_control(smu, enablement) smu_ppt_funcs(deep_sleep_control, 0, smu, enablement)
#endif
#endif