EAPI int evas_object_vg_animated_frame_count_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
+ *
+ * Set the source mmaped file from where an vector object must fetch the real
+ * vector data (it must be an Eina_File).
+ *
+ * If the file supports multiple data stored in it (as Eet files do),
+ * you can specify the key to be used as the index of the image in
+ * this file.
+ *
+ * @since 1.22
+ *
+ * @param[in] f The mmaped file
+ * @param[in] key The vg key in @p file (if its an Eet one), or @c
+NULL, otherwise.
+ */
+EAPI Eina_Bool evas_object_vg_mmap_set(Evas_Object *obj, const Eina_File *f, char *key);
+
+/**
* Set the frame to current frame of an animated vector.
*
* @param[in] frame_index The index of current frame.
return efl_gfx_image_animated_frame_set(obj, frame_index);
}
+EAPI Eina_Bool
+evas_object_vg_mmap_set(Evas_Object *obj, const Eina_File *f, char *key)
+{
+ return efl_file_mmap_set(obj, f, key);
+}
+
#include "efl_canvas_vg.eo.c"