draw_install_aaline_stage(i915->draw, &i915->base);
draw_install_aapoint_stage(i915->draw, &i915->base);
+ /* augmented draw pipeline clobbers state functions */
+ i915_init_fixup_state_functions(i915);
+
/* Create blitter last - calls state creation functions. */
i915->blitter = util_blitter_create(&i915->base);
assert(i915->blitter);
struct i915_winsys_batchbuffer *batch;
- struct blitter_context* blitter;
-
/** Vertex buffer */
struct i915_winsys_buffer *vbo;
size_t vbo_offset;
int num_validation_buffers;
struct util_slab_mempool transfer_pool;
+
+ /** blitter/hw-clear */
+ struct blitter_context* blitter;
+
+ /** State tracking needed by u_blitter for save/restore. */
+ void *saved_fs;
+ void (*saved_bind_fs_state)(struct pipe_context *pipe, void *shader);
+ void *saved_vs;
+ struct pipe_clip_state saved_clip;
+ struct i915_velems_state *saved_velems;
+ unsigned saved_nr_vertex_buffers;
+ struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
+ unsigned saved_nr_samplers;
+ void *saved_samplers[PIPE_MAX_SAMPLERS];
+ void (*saved_bind_sampler_states)(struct pipe_context *pipe,
+ unsigned num, void **sampler);
+ unsigned saved_nr_sampler_views;
+ struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
+ void (*saved_set_sampler_views)(struct pipe_context *pipe,
+ unsigned num, struct pipe_sampler_view **views);
};
/* A flag for each state_tracker state object:
*
*/
void i915_init_state_functions( struct i915_context *i915 );
+void i915_init_fixup_state_functions( struct i915_context *i915 );
void i915_init_flush_functions( struct i915_context *i915 );
void i915_init_string_functions( struct i915_context *i915 );
return cso;
}
+static void i915_fixup_bind_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **sampler)
+{
+ struct i915_context *i915 = i915_context(pipe);
+
+ i915->saved_nr_samplers = num;
+ memcpy(&i915->saved_samplers, sampler, sizeof(void *) * num);
+
+ i915->saved_bind_sampler_states(pipe, num, sampler);
+}
+
static void i915_bind_sampler_states(struct pipe_context *pipe,
unsigned num, void **sampler)
{
}
static void
+i915_fixup_bind_fs_state(struct pipe_context *pipe, void *shader)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ draw_flush(i915->draw);
+
+ i915->saved_fs = shader;
+
+ i915->saved_bind_fs_state(pipe, shader);
+}
+
+static void
i915_bind_fs_state(struct pipe_context *pipe, void *shader)
{
struct i915_context *i915 = i915_context(pipe);
{
struct i915_context *i915 = i915_context(pipe);
+ i915->saved_vs = shader;
+
/* just pass-through to draw module */
draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
}
+static void
+i915_fixup_set_fragment_sampler_views(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ int i;
+
+ for (i = 0; i < num; i++)
+ pipe_sampler_view_reference(&i915->saved_sampler_views[i],
+ views[i]);
+
+ for (i = num; i < i915->saved_nr_sampler_views; i++)
+ pipe_sampler_view_reference(&i915->saved_sampler_views[i],
+ NULL);
+
+ i915->saved_nr_sampler_views = num;
+
+ i915->saved_set_sampler_views(pipe, num, views);
+}
+
static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
struct i915_context *i915 = i915_context(pipe);
draw_flush(i915->draw);
+ i915->saved_clip = *clip;
+
draw_set_clip_state(i915->draw, clip);
i915->dirty |= I915_NEW_CLIP;
struct draw_context *draw = i915->draw;
int i;
+ util_copy_vertex_buffers(i915->saved_vertex_buffers,
+ &i915->saved_nr_vertex_buffers,
+ buffers, count);
#if 0
/* XXX doesn't look like this is needed */
/* unmap old */
struct i915_context *i915 = i915_context(pipe);
struct i915_velems_state *i915_velems = (struct i915_velems_state *) velems;
+ i915->saved_velems = velems;
+
/* pass-through to draw module */
if (i915_velems) {
draw_set_vertex_elements(i915->draw,
i915->base.set_index_buffer = i915_set_index_buffer;
i915->base.redefine_user_buffer = u_default_redefine_user_buffer;
}
+
+void
+i915_init_fixup_state_functions( struct i915_context *i915 )
+{
+ i915->saved_bind_fs_state = i915->base.bind_fs_state;
+ i915->base.bind_fs_state = i915_fixup_bind_fs_state;
+ i915->saved_bind_sampler_states = i915->base.bind_fragment_sampler_states;
+ i915->base.bind_fragment_sampler_states = i915_fixup_bind_sampler_states;
+ i915->saved_set_sampler_views = i915->base.set_fragment_sampler_views;
+ i915->base.set_fragment_sampler_views = i915_fixup_set_fragment_sampler_views;
+}
*/
static void
+i915_surface_copy_render(struct pipe_context *pipe,
+ struct pipe_resource *dst, unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src, unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct i915_context *i915 = i915_context(pipe);
+
+ util_blitter_save_blend(i915->blitter, (void *)i915->blend);
+ util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil);
+ util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref);
+ util_blitter_save_rasterizer(i915->blitter, (void *)i915->rasterizer);
+ util_blitter_save_fragment_shader(i915->blitter, i915->saved_fs);
+ util_blitter_save_vertex_shader(i915->blitter, i915->saved_vs);
+ util_blitter_save_viewport(i915->blitter, &i915->viewport);
+ util_blitter_save_clip(i915->blitter, &i915->saved_clip);
+ util_blitter_save_vertex_elements(i915->blitter, i915->saved_velems);
+ util_blitter_save_vertex_buffers(i915->blitter, i915->saved_nr_vertex_buffers,
+ i915->saved_vertex_buffers);
+
+ util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
+
+ util_blitter_save_fragment_sampler_states(i915->blitter,
+ i915->saved_nr_samplers,
+ i915->saved_samplers);
+ util_blitter_save_fragment_sampler_views(i915->blitter,
+ i915->saved_nr_sampler_views,
+ i915->saved_sampler_views);
+
+ util_blitter_copy_region(i915->blitter, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box, TRUE);
+}
+
+static void
i915_clear_render_target_render(struct pipe_context *pipe,
struct pipe_surface *dst,
const float *rgba,
* do it higher up if required.
*/
static void
-i915_surface_copy(struct pipe_context *pipe,
- struct pipe_resource *dst, unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src, unsigned src_level,
- const struct pipe_box *src_box)
+i915_surface_copy_blitter(struct pipe_context *pipe,
+ struct pipe_resource *dst, unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src, unsigned src_level,
+ const struct pipe_box *src_box)
{
struct i915_texture *dst_tex = i915_texture(dst);
struct i915_texture *src_tex = i915_texture(src);
(short) src_box->width, (short) src_box->height );
}
-
static void
i915_clear_render_target_blitter(struct pipe_context *pipe,
struct pipe_surface *dst,
void
i915_init_surface_functions(struct i915_context *i915)
{
- i915->base.resource_copy_region = i915_surface_copy;
if (i915_screen(i915->base.screen)->debug.use_blitter) {
+ i915->base.resource_copy_region = i915_surface_copy_blitter;
i915->base.clear_render_target = i915_clear_render_target_blitter;
i915->base.clear_depth_stencil = i915_clear_depth_stencil_blitter;
} else {
+ i915->base.resource_copy_region = i915_surface_copy_render;
i915->base.clear_render_target = i915_clear_render_target_render;
i915->base.clear_depth_stencil = i915_clear_depth_stencil_render;
}