set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
}
+static inline bool
+bind_buffers_check_offset_and_size(struct gl_context *ctx,
+ GLuint index,
+ const GLintptr *offsets,
+ const GLsizeiptr *sizes)
+{
+ if (offsets[index] < 0) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated by BindBuffersRange if any
+ * value in <offsets> is less than zero (per binding)."
+ */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBuffersRange(offsets[%u]=%lld < 0)",
+ index, (long long int) offsets[index]);
+ return false;
+ }
+
+ if (sizes[index] <= 0) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated by BindBuffersRange if any
+ * value in <sizes> is less than or equal to zero (per binding)."
+ */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBuffersRange(sizes[%u]=%lld <= 0)",
+ index, (long long int) sizes[index]);
+ return false;
+ }
+
+ return true;
+}
+
static bool
error_check_bind_uniform_buffers(struct gl_context *ctx,
GLuint first, GLsizei count,
_mesa_end_bufferobj_lookups(ctx);
}
+static void
+bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count,
+ const GLuint *buffers,
+ const GLintptr *offsets, const GLsizeiptr *sizes)
+{
+ GLuint i;
+
+ if (!error_check_bind_uniform_buffers(ctx, first, count,
+ "glBindBuffersRange"))
+ return;
+
+ /* Assume that at least one binding will be changed */
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
+
+ if (!buffers) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "If <buffers> is NULL, all bindings from <first> through
+ * <first>+<count>-1 are reset to their unbound (zero) state.
+ * In this case, the offsets and sizes associated with the
+ * binding points are set to default values, ignoring
+ * <offsets> and <sizes>."
+ */
+ unbind_uniform_buffers(ctx, first, count);
+ return;
+ }
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by a
+ * command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require a
+ * first pass to scan the entire list of bound objects for errors
+ * and then a second pass to actually perform the bindings.
+ * Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding point
+ * is not updated and an error will be generated. However, other
+ * binding points in the same command will be updated if their
+ * parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_bufferobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ struct gl_uniform_buffer_binding *binding =
+ &ctx->UniformBufferBindings[first + i];
+ struct gl_buffer_object *bufObj;
+
+ if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
+ continue;
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated by BindBuffersRange if any
+ * pair of values in <offsets> and <sizes> does not respectively
+ * satisfy the constraints described for those parameters for the
+ * specified target, as described in section 6.7.1 (per binding)."
+ *
+ * Section 6.7.1 refers to table 6.5, which says:
+ *
+ * "┌───────────────────────────────────────────────────────────────┐
+ * │ Uniform buffer array bindings (see sec. 7.6) │
+ * ├─────────────────────┬─────────────────────────────────────────┤
+ * │ ... │ ... │
+ * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │
+ * │ │ OFFSET_ALIGNMENT │
+ * │ ... │ ... │
+ * │ size restriction │ none │
+ * └─────────────────────┴─────────────────────────────────────────┘"
+ */
+ if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBuffersRange(offsets[%u]=%lld is misaligned; "
+ "it must be a multiple of the value of "
+ "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when "
+ "target=GL_UNIFORM_BUFFER)",
+ i, (long long int) offsets[i],
+ ctx->Const.UniformBufferOffsetAlignment);
+ continue;
+ }
+
+ if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
+ bufObj = binding->BufferObject;
+ else
+ bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
+ "glBindBuffersRange");
+
+ if (bufObj) {
+ if (bufObj == ctx->Shared->NullBufferObj)
+ set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE);
+ else
+ set_ubo_binding(ctx, binding, bufObj,
+ offsets[i], sizes[i], GL_FALSE);
+ }
+ }
+
+ _mesa_end_bufferobj_lookups(ctx);
+}
+
static bool
error_check_bind_xfb_buffers(struct gl_context *ctx,
struct gl_transform_feedback_object *tfObj,
_mesa_end_bufferobj_lookups(ctx);
}
+static void
+bind_xfb_buffers_range(struct gl_context *ctx,
+ GLuint first, GLsizei count,
+ const GLuint *buffers,
+ const GLintptr *offsets,
+ const GLsizeiptr *sizes)
+{
+ struct gl_transform_feedback_object *tfObj =
+ ctx->TransformFeedback.CurrentObject;
+ GLuint i;
+
+ if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count,
+ "glBindBuffersRange"))
+ return;
+
+ /* Assume that at least one binding will be changed */
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
+
+ if (!buffers) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "If <buffers> is NULL, all bindings from <first> through
+ * <first>+<count>-1 are reset to their unbound (zero) state.
+ * In this case, the offsets and sizes associated with the
+ * binding points are set to default values, ignoring
+ * <offsets> and <sizes>."
+ */
+ unbind_xfb_buffers(ctx, tfObj, first, count);
+ return;
+ }
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by a
+ * command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require a
+ * first pass to scan the entire list of bound objects for errors
+ * and then a second pass to actually perform the bindings.
+ * Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding point
+ * is not updated and an error will be generated. However, other
+ * binding points in the same command will be updated if their
+ * parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_bufferobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ const GLuint index = first + i;
+ struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
+ struct gl_buffer_object *bufObj;
+
+ if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
+ continue;
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated by BindBuffersRange if any
+ * pair of values in <offsets> and <sizes> does not respectively
+ * satisfy the constraints described for those parameters for the
+ * specified target, as described in section 6.7.1 (per binding)."
+ *
+ * Section 6.7.1 refers to table 6.5, which says:
+ *
+ * "┌───────────────────────────────────────────────────────────────┐
+ * │ Transform feedback array bindings (see sec. 13.2.2) │
+ * ├───────────────────────┬───────────────────────────────────────┤
+ * │ ... │ ... │
+ * │ offset restriction │ multiple of 4 │
+ * │ ... │ ... │
+ * │ size restriction │ multiple of 4 │
+ * └───────────────────────┴───────────────────────────────────────┘"
+ */
+ if (offsets[i] & 0x3) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBuffersRange(offsets[%u]=%lld is misaligned; "
+ "it must be a multiple of 4 when "
+ "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
+ i, (long long int) offsets[i]);
+ continue;
+ }
+
+ if (sizes[i] & 0x3) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBuffersRange(sizes[%u]=%lld is misaligned; "
+ "it must be a multiple of 4 when "
+ "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
+ i, (long long int) sizes[i]);
+ continue;
+ }
+
+ if (boundBufObj && boundBufObj->Name == buffers[i])
+ bufObj = boundBufObj;
+ else
+ bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
+ "glBindBuffersRange");
+
+ if (bufObj)
+ _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj,
+ offsets[i], sizes[i]);
+ }
+
+ _mesa_end_bufferobj_lookups(ctx);
+}
+
static bool
error_check_bind_atomic_buffers(struct gl_context *ctx,
GLuint first, GLsizei count,
_mesa_end_bufferobj_lookups(ctx);
}
+static void
+bind_atomic_buffers_range(struct gl_context *ctx,
+ GLuint first,
+ GLsizei count,
+ const GLuint *buffers,
+ const GLintptr *offsets,
+ const GLsizeiptr *sizes)
+{
+ GLuint i;
+
+ if (!error_check_bind_atomic_buffers(ctx, first, count,
+ "glBindBuffersRange"))
+ return;
+
+ /* Assume that at least one binding will be changed */
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
+
+ if (!buffers) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "If <buffers> is NULL, all bindings from <first> through
+ * <first>+<count>-1 are reset to their unbound (zero) state.
+ * In this case, the offsets and sizes associated with the
+ * binding points are set to default values, ignoring
+ * <offsets> and <sizes>."
+ */
+ unbind_atomic_buffers(ctx, first, count);
+ return;
+ }
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by a
+ * command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require a
+ * first pass to scan the entire list of bound objects for errors
+ * and then a second pass to actually perform the bindings.
+ * Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding point
+ * is not updated and an error will be generated. However, other
+ * binding points in the same command will be updated if their
+ * parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_bufferobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ struct gl_atomic_buffer_binding *binding =
+ &ctx->AtomicBufferBindings[first + i];
+ struct gl_buffer_object *bufObj;
+
+ if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
+ continue;
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated by BindBuffersRange if any
+ * pair of values in <offsets> and <sizes> does not respectively
+ * satisfy the constraints described for those parameters for the
+ * specified target, as described in section 6.7.1 (per binding)."
+ *
+ * Section 6.7.1 refers to table 6.5, which says:
+ *
+ * "┌───────────────────────────────────────────────────────────────┐
+ * │ Atomic counter array bindings (see sec. 7.7.2) │
+ * ├───────────────────────┬───────────────────────────────────────┤
+ * │ ... │ ... │
+ * │ offset restriction │ multiple of 4 │
+ * │ ... │ ... │
+ * │ size restriction │ none │
+ * └───────────────────────┴───────────────────────────────────────┘"
+ */
+ if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBuffersRange(offsets[%u]=%lld is misaligned; "
+ "it must be a multiple of %d when "
+ "target=GL_ATOMIC_COUNTER_BUFFER)",
+ i, (long long int) offsets[i], ATOMIC_COUNTER_SIZE);
+ continue;
+ }
+
+ if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
+ bufObj = binding->BufferObject;
+ else
+ bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
+ "glBindBuffersRange");
+
+ if (bufObj)
+ set_atomic_buffer_binding(ctx, binding, bufObj, offsets[i], sizes[i]);
+ }
+
+ _mesa_end_bufferobj_lookups(ctx);
+}
+
void GLAPIENTRY
_mesa_BindBufferRange(GLenum target, GLuint index,
GLuint buffer, GLintptr offset, GLsizeiptr size)
const GLuint *buffers,
const GLintptr *offsets, const GLsizeiptr *sizes)
{
+ GET_CURRENT_CONTEXT(ctx);
+
+ switch (target) {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ bind_xfb_buffers_range(ctx, first, count, buffers, offsets, sizes);
+ return;
+ case GL_UNIFORM_BUFFER:
+ bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes);
+ return;
+ case GL_ATOMIC_COUNTER_BUFFER:
+ bind_atomic_buffers_range(ctx, first, count, buffers,
+ offsets, sizes);
+ return;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)",
+ _mesa_lookup_enum_by_nr(target));
+ break;
+ }
}
void GLAPIENTRY