WriteFloat(obj, m.pbrSpecularGlossiness.glossinessFactor, "glossinessFactor", w.mAl);
}
- WriteTex(obj, m.pbrSpecularGlossiness.diffuseTexture, "diffuseTexture", w.mAl);
- WriteTex(obj, m.pbrSpecularGlossiness.specularGlossinessTexture, "specularGlossinessTexture", w.mAl);
+ WriteTex(pbrSpecularGlossiness, m.pbrSpecularGlossiness.diffuseTexture, "diffuseTexture", w.mAl);
+ WriteTex(pbrSpecularGlossiness, m.pbrSpecularGlossiness.specularGlossinessTexture, "specularGlossinessTexture", w.mAl);
}
if (!pbrSpecularGlossiness.ObjectEmpty()) {