Write specularGlossiness textures on the specularGlossiness object
authorDaniel Hritzkiv <daniel.hritzkiv@gmail.com>
Fri, 1 Sep 2017 06:42:26 +0000 (02:42 -0400)
committerDaniel Hritzkiv <daniel.hritzkiv@gmail.com>
Mon, 11 Sep 2017 14:50:39 +0000 (10:50 -0400)
code/glTF2AssetWriter.inl

index c74ea40..9aa0072 100644 (file)
@@ -346,8 +346,8 @@ namespace glTF2 {
                     WriteFloat(obj, m.pbrSpecularGlossiness.glossinessFactor, "glossinessFactor", w.mAl);
                 }
 
-                WriteTex(obj, m.pbrSpecularGlossiness.diffuseTexture, "diffuseTexture", w.mAl);
-                WriteTex(obj, m.pbrSpecularGlossiness.specularGlossinessTexture, "specularGlossinessTexture", w.mAl);
+                WriteTex(pbrSpecularGlossiness, m.pbrSpecularGlossiness.diffuseTexture, "diffuseTexture", w.mAl);
+                WriteTex(pbrSpecularGlossiness, m.pbrSpecularGlossiness.specularGlossinessTexture, "specularGlossinessTexture", w.mAl);
             }
 
             if (!pbrSpecularGlossiness.ObjectEmpty()) {