GLvector4f *EyePtr; /* _TNL_BIT_POS */
GLvector4f *ClipPtr; /* _TNL_BIT_POS */
GLvector4f *NdcPtr; /* _TNL_BIT_POS */
+ GLfloat *ClipDistancePtr[MAX_CLIP_PLANES]; /* _TNL_BIT_POS */
GLubyte ClipOrMask; /* _TNL_BIT_POS */
GLubyte ClipAndMask; /* _TNL_BIT_POS */
GLubyte *ClipMask; /* _TNL_BIT_POS */
} while (0)
+#define POLY_USERCLIP(PLANE) \
+do { \
+ if (mask & CLIP_USER_BIT) { \
+ GLuint idxPrev = inlist[0]; \
+ GLfloat dpPrev = VB->ClipDistancePtr[PLANE][idxPrev]; \
+ GLuint outcount = 0; \
+ GLuint i; \
+ \
+ inlist[n] = inlist[0]; /* prevent rotation of vertices */ \
+ for (i = 1; i <= n; i++) { \
+ GLuint idx = inlist[i]; \
+ GLfloat dp = VB->ClipDistancePtr[PLANE][idx]; \
+ \
+ if (!IS_NEGATIVE(dpPrev)) { \
+ outlist[outcount++] = idxPrev; \
+ } \
+ \
+ if (DIFFERENT_SIGNS(dp, dpPrev)) { \
+ if (IS_NEGATIVE(dp)) { \
+ /* Going out of bounds. Avoid division by zero as we \
+ * know dp != dpPrev from DIFFERENT_SIGNS, above. \
+ */ \
+ GLfloat t = dp / (dp - dpPrev); \
+ INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
+ interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \
+ } else { \
+ /* Coming back in. \
+ */ \
+ GLfloat t = dpPrev / (dpPrev - dp); \
+ INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
+ interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \
+ } \
+ outlist[outcount++] = newvert++; \
+ } \
+ \
+ idxPrev = idx; \
+ dpPrev = dp; \
+ } \
+ \
+ if (outcount < 3) \
+ return; \
+ \
+ { \
+ GLuint *tmp = inlist; \
+ inlist = outlist; \
+ outlist = tmp; \
+ n = outcount; \
+ } \
+ } \
+} while (0)
+
+
#define LINE_CLIP(PLANE_BIT, A, B, C, D ) \
do { \
if (mask & PLANE_BIT) { \
} while (0)
+#define LINE_USERCLIP(PLANE) \
+do { \
+ if (mask & CLIP_USER_BIT) { \
+ const GLfloat dp0 = VB->ClipDistancePtr[PLANE][v0]; \
+ const GLfloat dp1 = VB->ClipDistancePtr[PLANE][v1]; \
+ const GLboolean neg_dp0 = IS_NEGATIVE(dp0); \
+ const GLboolean neg_dp1 = IS_NEGATIVE(dp1); \
+ \
+ /* For regular clipping, we know from the clipmask that one \
+ * (or both) of these must be negative (otherwise we wouldn't \
+ * be here). \
+ * For userclip, there is only a single bit for all active \
+ * planes, so we can end up here when there is nothing to do, \
+ * hence the second IS_NEGATIVE() test: \
+ */ \
+ if (neg_dp0 && neg_dp1) \
+ return; /* both vertices outside clip plane: discard */ \
+ \
+ if (neg_dp1) { \
+ GLfloat t = dp1 / (dp1 - dp0); \
+ if (t > t1) t1 = t; \
+ } else if (neg_dp0) { \
+ GLfloat t = dp0 / (dp0 - dp1); \
+ if (t > t0) t0 = t; \
+ } \
+ if (t0 + t1 >= 1.0) \
+ return; /* discard */ \
+ } \
+} while (0)
+
+
/* Clip a line against the viewport and user clip planes.
*/
if (mask & CLIP_USER_BIT) {
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- LINE_CLIP( CLIP_USER_BIT, a, b, c, d );
+ LINE_USERCLIP(p);
}
}
}
if (mask & CLIP_USER_BIT) {
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
+ POLY_USERCLIP(p);
}
}
}
if (mask & CLIP_USER_BIT) {
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
+ POLY_USERCLIP(p);
}
}
}
#undef SIZE
#undef TAG
#undef POLY_CLIP
+#undef POLY_USERCLIP
#undef LINE_CLIP
+#undef LINE_USERCLIP
GLvector4f results[VERT_RESULT_MAX];
GLvector4f ndcCoords; /**< normalized device coords */
+ GLfloat *clipdistance[MAX_CLIP_PLANES];
GLubyte *clipmask; /**< clip flags */
GLubyte ormask, andmask; /**< for clipping */
};
static void
userclip( GLcontext *ctx,
GLvector4f *clip,
+ GLfloat *clipdistance[MAX_CLIP_PLANES],
GLubyte *clipmask,
GLubyte *clipormask,
GLubyte *clipandmask )
clipmask[i] |= CLIP_USER_BIT;
}
+ clipdistance[p][i] = dp;
+
STRIDE_F(coord, stride);
}
ctx->VertexProgram.Current->IsPositionInvariant)) {
userclip( ctx,
VB->ClipPtr,
+ store->clipdistance,
store->clipmask,
&store->ormask,
&store->andmask );
if (store->andmask) {
return GL_FALSE;
}
+
+ memcpy(VB->ClipDistancePtr, store->clipdistance,
+ sizeof(store->clipdistance));
}
VB->ClipAndMask = store->andmask;
_mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
+ for (i = 0; i < MAX_CLIP_PLANES; i++)
+ store->clipdistance[i] =
+ (GLfloat *) ALIGN_MALLOC(sizeof(GLfloat) * size, 32);
+
return GL_TRUE;
}
_mesa_vector4f_free( &store->ndcCoords );
ALIGN_FREE( store->clipmask );
+ for (i = 0; i < MAX_CLIP_PLANES; i++)
+ ALIGN_FREE(store->clipdistance[i]);
+
FREE( store );
stage->privatePtr = NULL;
}
GLvector4f eye;
GLvector4f clip;
GLvector4f proj;
+ GLfloat *clipdistance[MAX_CLIP_PLANES];
GLubyte *clipmask;
GLubyte ormask;
GLubyte andmask;
/* This function implements cliptesting for user-defined clip planes.
* The clipping of primitives to these planes is implemented in
- * t_render_clip.h.
+ * t_vp_cliptmp.h.
*/
#define USER_CLIPTEST(NAME, SZ) \
static void NAME( GLcontext *ctx, \
GLvector4f *clip, \
+ GLfloat *clipdistances[MAX_CLIP_PLANES], \
GLubyte *clipmask, \
GLubyte *clipormask, \
GLubyte *clipandmask ) \
clipmask[i] |= CLIP_USER_BIT; \
} \
\
+ clipdistances[p][i] = dp; \
+ \
STRIDE_F(coord, stride); \
} \
\
USER_CLIPTEST(userclip4, 4)
static void (*(usercliptab[5]))( GLcontext *,
- GLvector4f *, GLubyte *,
- GLubyte *, GLubyte * ) =
+ GLvector4f *,
+ GLfloat *[MAX_CLIP_PLANES],
+ GLubyte *, GLubyte *, GLubyte * ) =
{
NULL,
NULL,
if (ctx->Transform.ClipPlanesEnabled) {
usercliptab[VB->ClipPtr->size]( ctx,
VB->ClipPtr,
+ store->clipdistance,
store->clipmask,
&store->ormask,
&store->andmask );
if (store->andmask)
return GL_FALSE;
+
+ memcpy(VB->ClipDistancePtr, store->clipdistance,
+ sizeof(store->clipdistance));
}
VB->ClipAndMask = store->andmask;
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct vertex_stage_data *store;
GLuint size = VB->Size;
+ unsigned i;
stage->privatePtr = CALLOC(sizeof(*store));
store = VERTEX_STAGE_DATA(stage);
_mesa_vector4f_alloc( &store->proj, 0, size, 32 );
store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
+ for (i = 0; i < MAX_CLIP_PLANES; i++)
+ store->clipdistance[i] =
+ (GLfloat *) ALIGN_MALLOC(sizeof(GLfloat) * size, 32);
if (!store->clipmask ||
+ !store->clipdistance[0] ||
+ !store->clipdistance[1] ||
+ !store->clipdistance[2] ||
+ !store->clipdistance[3] ||
+ !store->clipdistance[4] ||
+ !store->clipdistance[5] ||
!store->eye.data ||
!store->clip.data ||
!store->proj.data)
struct vertex_stage_data *store = VERTEX_STAGE_DATA(stage);
if (store) {
+ unsigned i;
+
_mesa_vector4f_free( &store->eye );
_mesa_vector4f_free( &store->clip );
_mesa_vector4f_free( &store->proj );
ALIGN_FREE( store->clipmask );
+
+ for (i = 0; i < MAX_CLIP_PLANES; i++)
+ ALIGN_FREE(store->clipdistance[i]);
+
FREE(store);
stage->privatePtr = NULL;
stage->run = init_vertex_stage;