* clutter/clutter-actor.h: Clean up a bit the flag-related macros.
2008-02-01 Emmanuele Bassi <ebassi@openedhand.com>
+ * clutter/clutter-actor.h: Clean up a bit the flag-related macros.
+
+2008-02-01 Emmanuele Bassi <ebassi@openedhand.com>
+
* clutter/clutter-actor.c:
(clutter_actor_get_property): Use clutter_actor_get_reactive()
instead of the IS_REACTIVE() macro.
#define CLUTTER_ACTOR_IS_MAPPED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_MAPPED)
#define CLUTTER_ACTOR_IS_REALIZED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REALIZED)
-#define CLUTTER_ACTOR_IS_VISIBLE(e) (CLUTTER_ACTOR_IS_MAPPED (e) && \
- CLUTTER_ACTOR_IS_REALIZED (e))
+#define CLUTTER_ACTOR_IS_VISIBLE(e) (CLUTTER_ACTOR_IS_MAPPED (e) && CLUTTER_ACTOR_IS_REALIZED (e))
#define CLUTTER_ACTOR_IS_REACTIVE(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REACTIVE)
-/* && CLUTTER_ACTOR_IS_VISIBLE(e)) */
-
typedef struct _ClutterActorClass ClutterActorClass;
typedef struct _ClutterActorBox ClutterActorBox;