}
static void
-_e_input_device_touch_matrix_mulifly(float result[6], float m1[6], float m2[6])
+_e_input_device_touch_matrix_multiply(float result[6], float m1[6], float m2[6])
{
result[0] = m1[0] * m2 [0] + m1[1] * m2[3];
result[1] = m1[0] * m2 [1] + m1[1] * m2[4];
_e_input_device_touch_matrix_rotation_get(mat_rotation, rotation, default_w, default_h);
- _e_input_device_touch_matrix_mulifly(result, mat_translate, mat_rotation);
+ _e_input_device_touch_matrix_multiply(result, mat_translate, mat_rotation);
if (!e_input_evdev_touch_calibration_set(edev, result))
{
default_w, default_h);
}
- _e_input_device_touch_matrix_mulifly(result, mat_translate, mat_rotation);
+ _e_input_device_touch_matrix_multiply(result, mat_translate, mat_rotation);
if (!e_input_evdev_touch_calibration_set(edev, result))
{