EPhysics: add test displaying body acceleration
authorBruno Dilly <bdilly@profusion.mobi>
Thu, 16 Aug 2012 21:34:54 +0000 (21:34 +0000)
committerBruno Dilly <bdilly@profusion.mobi>
Thu, 16 Aug 2012 21:34:54 +0000 (21:34 +0000)
Linear and angular.

It has to be done on user side, since it requires to keep previous
velocity to calculate it.

I'll expose forces later but I don't think it would be enough
because impulses just modifies the ammount of velocity directly,
it doesn't create a force for a tick or something like that.

So velocity changes caused by impulse wouldn't be get as acceleration.

SVN revision: 75330

legacy/ephysics/data/themes/frame.edc
legacy/ephysics/src/bin/test_collision_detection.c
legacy/ephysics/src/bin/test_velocity.c

index 2c30088..4605e57 100644 (file)
@@ -94,7 +94,8 @@
                text {
                   font: "Sans";
                   size: 12;
-                  text: "Press the arrows on the keyboard to give impulse to the object.";
+                  text: "Press the arrows on the keyboard to give"
+                        "impulse to the object.";
                }
             }
             description {
             mouse_events: 0;
             description {
                state: "default" 0.0;
-               color: 232 224 215 0;
-               rel1.relative: 0.08 0.0;
-               rel2.relative: 0.92 0.04;
+               color: 0 0 0 0;
+               rel1.relative: 0.08 0.40;
+               rel2.relative: 0.92 0.44;
                text {
                   font: "Sans";
                   size: 12;
             description {
                state: "visible" 0.0;
                inherit: "default" 0.0;
-               color: 95 56 19 255;
+               color: 198 177 153 255;
+            }
+         }
+
+         part {
+            name: "linear_acc";
+            type: TEXT;
+            mouse_events: 0;
+            description {
+               state: "default" 0.0;
+               color: 0 0 0 0;
+               rel1.relative: 0.08 0.44;
+               rel2.relative: 0.92 0.48;
+               text {
+                  font: "Sans";
+                  size: 12;
+               }
+            }
+            description {
+               state: "visible" 0.0;
+               inherit: "default" 0.0;
+               color: 198 177 153 255;
             }
          }
 
             mouse_events: 0;
             description {
                state: "default" 0.0;
-               color: 232 224 215 0;
-               rel1.relative: 0.08 0.04;
-               rel2.relative: 0.92 0.08;
+               color: 0 0 0 0;
+               rel1.relative: 0.08 0.54;
+               rel2.relative: 0.92 0.58;
                text {
                   font: "Sans";
                   size: 12;
             description {
                state: "visible" 0.0;
                inherit: "default" 0.0;
-               color: 95 56 19 255;
+               color: 198 177 153 255;
+            }
+         }
+
+         part {
+            name: "angular_acc";
+            type: TEXT;
+            mouse_events: 0;
+            description {
+               state: "default" 0.0;
+               color: 0 0 0 0;
+               rel1.relative: 0.08 0.58;
+               rel2.relative: 0.92 0.62;
+               text {
+                  font: "Sans";
+                  size: 12;
+               }
+            }
+            description {
+               state: "visible" 0.0;
+               inherit: "default" 0.0;
+               color: 198 177 153 255;
             }
          }
 
             signal: "velocity,show";
             action: STATE_SET "visible" 0.0;
             target: "linear_vel";
+            target: "linear_acc";
             target: "angular_vel";
+            target: "angular_acc";
           }
 
       }
index 87a251d..112888a 100644 (file)
@@ -156,8 +156,7 @@ test_collision(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_i
         return;
      }
 
-   test_win_add((Test_Data *)collision_data, "Collision Detection",
-                EINA_FALSE);
+   test_win_add((Test_Data *)collision_data, "Collision Detection", EINA_FALSE);
    elm_object_signal_emit(collision_data->base.layout, "borders,show",
                           "ephysics_test");
    evas_object_smart_callback_add(collision_data->base.win,
index 920d770..a9ba0fd 100644 (file)
@@ -4,6 +4,17 @@
 
 #include "ephysics_test.h"
 
+typedef struct _Velocity_Data Velocity_Data;
+
+struct _Velocity_Data {
+     Test_Data base;
+     EPhysics_Body *body;
+     double old_vx;
+     double old_vy;
+     double old_vaz;
+     double last_time;
+};
+
 static Eina_Bool
 _on_keydown(void *data, Evas_Object *obj __UNUSED__, Evas_Object *src __UNUSED__, Evas_Callback_Type type, void *event_info)
 {
@@ -28,113 +39,165 @@ _on_keydown(void *data, Evas_Object *obj __UNUSED__, Evas_Object *src __UNUSED__
 static void
 _update_vel_cb(void *data, EPhysics_Body *body, void *event_info __UNUSED__)
 {
-   char linear_vel[64], angular_vel[64];
-   Test_Data *test_data = data;
-   double vx, vy, vaz;
+   Velocity_Data *velocity_data = data;
+   Eina_Bool first_call = EINA_FALSE;
+   double vx, vy, ax, ay, vaz, aaz;
+   double time_now, delta_time;
+   char buff[64];
+
+   if (!velocity_data->last_time)
+     first_call = EINA_TRUE;
+
+   time_now = ecore_time_get();
+   delta_time = time_now - velocity_data->last_time;
+   velocity_data->last_time = time_now;
 
    vaz = ephysics_body_angular_velocity_get(body);
    ephysics_body_linear_velocity_get(body, &vx, &vy);
    vx = (vx > 0 || vx <= -0.01) ? vx : 0;
    vy = (vy > 0 || vy <= -0.01) ? vy : 0;
 
-   snprintf(linear_vel, sizeof(linear_vel),
-            "Linear velocity: x = %.2f, y = %.2f", vx, vy);
-   snprintf(angular_vel, sizeof(angular_vel),
-            "Angular velocity: z = %.2f", vaz);
-
-   elm_layout_text_set(test_data->layout, "linear_vel", linear_vel);
-   elm_layout_text_set(test_data->layout, "angular_vel", angular_vel);
+   aaz = (vaz - velocity_data->old_vaz) / delta_time;
+   velocity_data->old_vaz = vaz;
+   ax = (vx - velocity_data->old_vx) / delta_time;
+   velocity_data->old_vx = vx;
+   ay = (vy - velocity_data->old_vy) / delta_time;
+   velocity_data->old_vy = vy;
+
+   if (first_call) return;
+
+   DBG("Delta Time: %0.3lf", delta_time);
+
+   snprintf(buff, sizeof(buff), "Linear velocity: %.2f, %.2f", vx, vy);
+   elm_layout_text_set(velocity_data->base.layout, "linear_vel", buff);
+   snprintf(buff, sizeof(buff), "Linear acceleration: %.2f, %.2f", ax, ay);
+   elm_layout_text_set(velocity_data->base.layout, "linear_acc", buff);
+   DBG("Vx: %0.3lf p/s Ax: %0.3lf p/s/s", vx, ax);
+   DBG("Vy: %0.3lf p/s Ay: %0.3lf p/s/s", vy, ay);
+
+   snprintf(buff, sizeof(buff), "Angular velocity: %.2f", vaz);
+   elm_layout_text_set(velocity_data->base.layout, "angular_vel", buff);
+   snprintf(buff, sizeof(buff), "Angular acceleration: %.2f", aaz);
+   elm_layout_text_set(velocity_data->base.layout, "angular_acc", buff);
+   DBG("Va: %0.3lf d/s Aa: %0.3lf d/s/s", vaz, aaz);
 }
 
 static void
-_world_populate(Test_Data *test_data)
+_world_populate(Velocity_Data *velocity_data)
 {
    Evas_Object *sphere, *shadow;
-   EPhysics_Body *fall_body;
+   EPhysics_Body *sphere_body;
 
-   shadow = elm_layout_add(test_data->win);
+   shadow = elm_layout_add(velocity_data->base.win);
    elm_layout_file_set(
       shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
    evas_object_move(shadow, WIDTH / 3, FLOOR_Y);
    evas_object_resize(shadow, 54, 3);
    evas_object_show(shadow);
-   test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
+   velocity_data->base.evas_objs = eina_list_append(
+      velocity_data->base.evas_objs, shadow);
 
-   sphere = elm_image_add(test_data->win);
+   sphere = elm_image_add(velocity_data->base.win);
    elm_image_file_set(
       sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "red-ball");
    evas_object_move(sphere, WIDTH / 3, FLOOR_Y - 54);
    evas_object_resize(sphere, 54, 54);
    evas_object_show(sphere);
-   test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
-
-   fall_body = ephysics_body_circle_add(test_data->world);
-   ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE);
-   ephysics_body_restitution_set(fall_body, 0.8);
-   ephysics_body_friction_set(fall_body, 0.2);
-   ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
+   velocity_data->base.evas_objs = eina_list_append(
+      velocity_data->base.evas_objs, sphere);
+
+   sphere_body = ephysics_body_circle_add(velocity_data->base.world);
+   ephysics_body_evas_object_set(sphere_body, sphere, EINA_TRUE);
+   ephysics_body_restitution_set(sphere_body, 0.8);
+   ephysics_body_friction_set(sphere_body, 1);
+   ephysics_body_sleeping_threshold_set(sphere_body, 0, 0);
+   ephysics_body_damping_set(sphere_body, 0.2, 0.2);
+   ephysics_body_event_callback_add(sphere_body, EPHYSICS_CALLBACK_BODY_UPDATE,
                                     update_object_cb, shadow);
-   ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
-                                    _update_vel_cb, test_data);
-   ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_STOPPED,
-                                    _update_vel_cb, test_data);
-   test_data->bodies = eina_list_append(test_data->bodies, fall_body);
-   test_data->data = fall_body;
+   ephysics_body_event_callback_add(sphere_body, EPHYSICS_CALLBACK_BODY_UPDATE,
+                                    _update_vel_cb, velocity_data);
+   ephysics_body_event_callback_add(sphere_body, EPHYSICS_CALLBACK_BODY_STOPPED,
+                                    _update_vel_cb, velocity_data);
+   velocity_data->base.bodies = eina_list_append(velocity_data->base.bodies,
+                                                 sphere_body);
+   velocity_data->body = sphere_body;
 }
 
 static void
 _restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
 {
-   Test_Data *test_data = data;
+   Velocity_Data *velocity_data = data;
 
    DBG("Restart pressed");
-   elm_object_event_callback_del(test_data->win, _on_keydown, test_data->data);
-   test_clean(test_data);
-   _world_populate(test_data);
-   elm_object_event_callback_add(test_data->win, _on_keydown, test_data->data);
+   test_clean((Test_Data *)velocity_data);
+   _world_populate(velocity_data);
+   velocity_data->old_vx = 0;
+   velocity_data->old_vy = 0;
+   velocity_data->old_vaz = 0;
+   velocity_data->last_time = 0;
 }
 
+static void
+_win_del(void *data, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
+{
+   Velocity_Data *velocity_data = data;
+
+   test_clean((Test_Data *)velocity_data);
+   evas_object_del(velocity_data->base.layout);
+   ephysics_world_del(velocity_data->base.world);
+   free(velocity_data);
+   ephysics_shutdown();
+}
 void
 test_velocity(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
 {
+   Velocity_Data *velocity_data;
    EPhysics_Body *boundary;
    EPhysics_World *world;
-   Test_Data *test_data;
 
    if (!ephysics_init())
      return;
 
-   test_data = test_data_new();
-   test_win_add(test_data, "Velocity Getters", EINA_TRUE);
-
-   elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
-                                  _restart, test_data);
-   elm_layout_text_set(test_data->layout, "linear_vel",
-                       "Linear velocity: 0, 0");
-   elm_layout_text_set(test_data->layout, "angular_vel", "Angular velocity: 0");
-
-   elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
-   elm_object_signal_emit(test_data->layout, "arrows,show", "ephysics_test");
-   elm_object_signal_emit(test_data->layout, "velocity,show", "ephysics_test");
+   velocity_data = calloc(1, sizeof(Velocity_Data));
+   if (!velocity_data)
+     {
+        ERR("Failed to create test data");
+        ephysics_shutdown();
+        return;
+     }
+
+   test_win_add((Test_Data *)velocity_data, "Velocity Getters", EINA_FALSE);
+   evas_object_smart_callback_add(velocity_data->base.win,
+                                  "delete,request", _win_del, velocity_data);
+   elm_layout_signal_callback_add(velocity_data->base.layout, "restart",
+                                  "test-theme", _restart, velocity_data);
+
+   elm_object_signal_emit(velocity_data->base.layout, "borders,show",
+                          "ephysics_test");
+   elm_object_signal_emit(velocity_data->base.layout, "arrows,show",
+                          "ephysics_test");
+   elm_object_signal_emit(velocity_data->base.layout, "velocity,show",
+                          "ephysics_test");
 
    world = ephysics_world_new();
    ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
-   test_data->world = world;
+   velocity_data->base.world = world;
 
-   boundary = ephysics_body_bottom_boundary_add(test_data->world);
+   boundary = ephysics_body_bottom_boundary_add(velocity_data->base.world);
    ephysics_body_restitution_set(boundary, 0.65);
    ephysics_body_friction_set(boundary, 4);
 
-   boundary = ephysics_body_right_boundary_add(test_data->world);
+   boundary = ephysics_body_right_boundary_add(velocity_data->base.world);
    ephysics_body_restitution_set(boundary, 0.4);
    ephysics_body_friction_set(boundary, 3);
 
-   boundary = ephysics_body_left_boundary_add(test_data->world);
+   boundary = ephysics_body_left_boundary_add(velocity_data->base.world);
    ephysics_body_restitution_set(boundary, 0.4);
    ephysics_body_friction_set(boundary, 3);
 
-   ephysics_body_top_boundary_add(test_data->world);
+   ephysics_body_top_boundary_add(velocity_data->base.world);
 
-   _world_populate(test_data);
-   elm_object_event_callback_add(test_data->win, _on_keydown, test_data->data);
+   _world_populate(velocity_data);
+   elm_object_event_callback_add(velocity_data->base.win, _on_keydown,
+                                 velocity_data->body);
 }