return Name == "fabs" || Name == "floor" || Name == "fmod" ||
Name == "fabsf" || Name == "floorf" || Name == "fmodf";
case 'l':
- return Name == "log" || Name == "log10" || Name == "logf" ||
+ return Name == "log" || Name == "log10" || Name == "logf" || Name == "loll" ||
Name == "log10f";
case 'p':
return Name == "pow" || Name == "powf";
return ConstantFP::get(Ty->getContext(), APFloat((float)V));
if (Ty->isDoubleTy())
return ConstantFP::get(Ty->getContext(), APFloat(V));
- llvm_unreachable("Can only constant fold half/float/double");
+ if (Ty->isX86_FP80Ty())
+ return ConstantFP::get(Ty->getContext(), APFloat(APFloat::x87DoubleExtended(), (long double)V));
+ llvm_unreachable("Can only constant fold half/float/double/long double");
}
/// Clear the floating-point exception state.
return ConstantInt::get(Ty->getContext(), Val.bitcastToAPInt());
}
- if (!Ty->isHalfTy() && !Ty->isFloatTy() && !Ty->isDoubleTy())
+ if (!Ty->isHalfTy() && !Ty->isFloatTy() && !Ty->isDoubleTy() && !Ty->isX86_FP80Ty())
return nullptr;
if (IntrinsicID == Intrinsic::round) {
case 'l':
if ((Name == "log" && V > 0 && TLI->has(LibFunc_log)) ||
(Name == "logf" && V > 0 && TLI->has(LibFunc_logf)) ||
+ (Name == "logl" && V > 0 && TLI->has(LibFunc_logl)) ||
(Name == "__log_finite" && V > 0 &&
TLI->has(LibFunc_log_finite)) ||
(Name == "__logf_finite" && V > 0 &&
; 2) The exiting edge from the loop which is rotated to be laid out at the
; bottom of the loop needs to be exiting into the nearest enclosing loop (to
; which there is an exit). Otherwise, we force that enclosing loop into
-; strange layouts that are siginificantly less efficient, often times maing
+; strange layouts that are siginificantly less efficient, often times making
; it discontiguous.
;
; CHECK-LABEL: @benchmark_heapsort