Run compositor fullscreen, repaint when surfaces come and go.
authorKristian Høgsberg <krh@redhat.com>
Sun, 12 Oct 2008 01:21:39 +0000 (21:21 -0400)
committerKristian Høgsberg <krh@redhat.com>
Thu, 6 Nov 2008 15:51:58 +0000 (10:51 -0500)
egl-compositor.c

index 6d8404e..f54683f 100644 (file)
@@ -32,6 +32,71 @@ struct surface_data {
        struct wl_map map;
 };
 
+static void
+repaint(void *data)
+{
+       struct egl_compositor *ec = data;
+       struct wl_surface_iterator *iterator;
+       struct wl_surface *surface;
+       struct surface_data *sd;
+       GLint vertices[12];
+       GLint tex_coords[8] = { 1, 0,  1, 1,  0, 1,  0, 0 };
+       GLuint indices[4] = { 0, 1, 2, 3 };
+              
+       /* This part is where we actually copy the buffer to screen.
+        * Needs to be part of the repaint loop, not called from the
+        * notify_map handler. */
+
+       glClear(GL_COLOR_BUFFER_BIT); 
+
+       iterator = wl_surface_iterator_create(ec->wl_display, 0);
+       while (wl_surface_iterator_next(iterator, &surface)) {
+               sd = wl_surface_get_data(surface);
+               if (sd == NULL)
+                       continue;
+
+               vertices[0] = sd->map.x;
+               vertices[1] = sd->map.y;
+               vertices[2] = 0;
+
+               vertices[3] = sd->map.x;
+               vertices[4] = sd->map.y + sd->map.height;
+               vertices[5] = 0;
+
+               vertices[6] = sd->map.x + sd->map.width;
+               vertices[7] = sd->map.y + sd->map.height;
+               vertices[8] = 0;
+
+               vertices[9] = sd->map.x + sd->map.width;
+               vertices[10] = sd->map.y;
+               vertices[11] = 0;
+
+               glBindTexture(GL_TEXTURE_2D, sd->texture);
+               glEnable(GL_TEXTURE_2D);
+               glEnable(GL_BLEND);
+               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+               glEnableClientState(GL_VERTEX_ARRAY);
+               glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+               glVertexPointer(3, GL_INT, 0, vertices);
+               glTexCoordPointer(2, GL_INT, 0, tex_coords);
+               glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, indices);
+       }
+       wl_surface_iterator_destroy(iterator);
+
+       glFlush();
+
+       eglSwapBuffers(ec->display, ec->surface);
+}
+
+static void schedule_repaint(struct egl_compositor *ec)
+{
+       struct wl_event_loop *loop;
+
+       loop = wl_display_get_event_loop(ec->wl_display);
+       wl_event_loop_add_idle(loop, repaint, ec);
+}
+
 void notify_surface_create(struct wl_compositor *compositor,
                           struct wl_surface *surface)
 {
@@ -68,6 +133,8 @@ void notify_surface_destroy(struct wl_compositor *compositor,
        glDeleteTextures(1, &sd->texture);
 
        free(sd);
+
+       schedule_repaint(ec);
 }
 
 void notify_surface_attach(struct wl_compositor *compositor,
@@ -134,63 +201,8 @@ void notify_surface_attach(struct wl_compositor *compositor,
                     GL_BGRA, GL_UNSIGNED_BYTE, data);
 
        free(data);
-}
-
-static void
-repaint(void *data)
-{
-       struct egl_compositor *ec = data;
-       struct wl_surface_iterator *iterator;
-       struct wl_surface *surface;
-       struct surface_data *sd;
-       GLint vertices[12];
-       GLint tex_coords[8] = { 1, 0,  1, 1,  0, 1,  0, 0 };
-       GLuint indices[4] = { 0, 1, 2, 3 };
-              
-       /* This part is where we actually copy the buffer to screen.
-        * Needs to be part of the repaint loop, not called from the
-        * notify_map handler. */
-
-       glClear(GL_COLOR_BUFFER_BIT); 
-
-       iterator = wl_surface_iterator_create(ec->wl_display, 0);
-       while (wl_surface_iterator_next(iterator, &surface)) {
-               sd = wl_surface_get_data(surface);
-               if (sd == NULL)
-                       continue;
-
-               vertices[0] = sd->map.x;
-               vertices[1] = sd->map.y;
-               vertices[2] = 0;
-
-               vertices[3] = sd->map.x;
-               vertices[4] = sd->map.y + sd->map.height;
-               vertices[5] = 0;
-
-               vertices[6] = sd->map.x + sd->map.width;
-               vertices[7] = sd->map.y + sd->map.height;
-               vertices[8] = 0;
-
-               vertices[9] = sd->map.x + sd->map.width;
-               vertices[10] = sd->map.y;
-               vertices[11] = 0;
-
-               glBindTexture(GL_TEXTURE_2D, sd->texture);
-               glEnable(GL_TEXTURE_2D);
-               glEnable(GL_BLEND);
-               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 
-               glEnableClientState(GL_VERTEX_ARRAY);
-               glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-               glVertexPointer(3, GL_INT, 0, vertices);
-               glTexCoordPointer(2, GL_INT, 0, tex_coords);
-               glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, indices);
-       }
-       wl_surface_iterator_destroy(iterator);
-
-       glFlush();
-
-       eglSwapBuffers(ec->display, ec->surface);
+       schedule_repaint(ec);
 }
 
 void notify_surface_map(struct wl_compositor *compositor,
@@ -198,7 +210,6 @@ void notify_surface_map(struct wl_compositor *compositor,
 {
        struct egl_compositor *ec = (struct egl_compositor *) compositor;
        struct surface_data *sd;
-       struct wl_event_loop *loop;
 
        sd = wl_surface_get_data(surface);
        if (sd == NULL)
@@ -206,8 +217,7 @@ void notify_surface_map(struct wl_compositor *compositor,
 
        sd->map = *map;
 
-       loop = wl_display_get_event_loop(ec->wl_display);
-       wl_event_loop_add_idle(loop, repaint, ec);
+       schedule_repaint(ec);
 }
 
 struct wl_compositor_interface interface = {
@@ -225,7 +235,7 @@ wl_compositor_create(struct wl_display *display)
        EGLConfig configs[64];
        EGLint major, minor, count;
        struct egl_compositor *ec;
-       const int width = 800, height = 600;
+       int width, height;
 
        ec = malloc(sizeof *ec);
        if (ec == NULL)
@@ -250,7 +260,7 @@ wl_compositor_create(struct wl_display *display)
                return NULL;
        }
 
-       ec->surface = eglCreateSurface(ec->display, configs[24], 0, 0, width, height);
+       ec->surface = eglGetFullscreenSurface(ec->display, configs[24], &width, &height);
        if (ec->surface == NULL) {
                fprintf(stderr, "failed to create surface\n");
                return NULL;
@@ -280,5 +290,7 @@ wl_compositor_create(struct wl_display *display)
                return NULL;
        }
 
+       schedule_repaint(ec);
+
        return &ec->base;
 }