Change-Id: I480dc4de58ce54bec353d33cddd73b817c588304
Reviewed-by: Aaron Kennedy <aaron.kennedy@nokia.com>
#include <qsgengine.h>
#include <qsgtexturematerial.h>
#include <qsgtexture.h>
+#include <qquickcanvas.h>
#include <QFile>
#include <cmath>
#include <qmath.h>
QImage image = m_spriteEngine->assembledImage();
if (image.isNull())
return 0;
- m_material->texture = sceneGraphEngine()->createTextureFromImage(image);
+ m_material->texture = canvas()->createTextureFromImage(image);
m_material->texture->setFiltering(QSGTexture::Linear);
m_spriteEngine->start(0);
m_material->interpolate = m_interpolate ? 1.0 : 0.0;