if (extensions != NULL) {
if (extensions->EXT_shader_integer_mix)
add_builtin_define(parser, "GL_EXT_shader_integer_mix", 1);
+
+ if (extensions->EXT_shader_samples_identical)
+ add_builtin_define(parser, "GL_EXT_shader_samples_identical", 1);
}
if (version >= 150)
EXT(EXT_draw_buffers, false, true, dummy_true),
EXT(EXT_separate_shader_objects, false, true, dummy_true),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
+ EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
EXT(EXT_texture_array, true, false, EXT_texture_array),
};
bool EXT_separate_shader_objects_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
+ bool EXT_shader_samples_identical_enable;
+ bool EXT_shader_samples_identical_warn;
bool EXT_texture_array_enable;
bool EXT_texture_array_warn;
/*@}*/