-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 6.0.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* Clear the accumulation Buffer.
*/
void
-_swarst_clear_accum_buffer( GLcontext *ctx )
+_swrast_clear_accum_buffer( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint buffersize;
-
/*
* Mesa 3-D graphics library
- * Version: 4.0.2
+ * Version: 6.0.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
extern void
-_swarst_clear_accum_buffer( GLcontext *ctx );
+_swrast_clear_accum_buffer( GLcontext *ctx );
#endif
-
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.0.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
if (mask) {
if (mask & ctx->Color._DrawDestMask) clear_color_buffers(ctx);
if (mask & GL_DEPTH_BUFFER_BIT) _swrast_clear_depth_buffer(ctx);
- if (mask & GL_ACCUM_BUFFER_BIT) _swarst_clear_accum_buffer(ctx);
+ if (mask & GL_ACCUM_BUFFER_BIT) _swrast_clear_accum_buffer(ctx);
if (mask & GL_STENCIL_BUFFER_BIT) _swrast_clear_stencil_buffer(ctx);
}