-Don't include unistd.h and stdint.h unconditionally as not all Windows
compilers have them around.
-Only include cogl/cogl-xlib.h when it is really supported by Cogl and GDK.
-sys/ioctl.h is not available on Windows (MinGW/MSVC).
-Correct the call to cogl_renderer_set_winsys_id:
(backend_cogl->cogl_renderer, COGL_WINSYS_ID_WGL) ->
(renderer, COGL_WINSYS_ID_WGL)
#include <glib/gi18n-lib.h>
#include <string.h>
+#ifdef HAVE_UNISTD_H
#include <unistd.h>
-#include <sys/ioctl.h>
+#endif
#include <sys/stat.h>
#include <sys/types.h>
#include <fcntl.h>
#include <gdk/gdk.h>
#include <cogl/cogl.h>
+#ifndef GDK_WINDOWING_WIN32
+#include <sys/ioctl.h>
+#endif
+
+#if defined(GDK_WINDOWING_X11) && defined(COGL_HAS_XLIB_SUPPORT)
#include <cogl/cogl-xlib.h>
+#endif
#ifdef GDK_WINDOWING_X11
#include <gdk/gdkx.h>
if (GDK_IS_WIN32_DISPLAY (backend_gdk->display))
{
/* Force a WGL winsys on windows */
- cogl_renderer_set_winsys_id (backend_cogl->cogl_renderer, COGL_WINSYS_ID_WGL);
+ cogl_renderer_set_winsys_id (renderer, COGL_WINSYS_ID_WGL);
}
else
#endif
#include "config.h"
+#ifdef HAVE_STDINT_H
#include <stdint.h>
+#endif
#include "clutter-device-manager-gdk.h"