/* state[5] = transpose, inverse or invtrans */
const GLmatrix *matrix;
-#if 0
- const gl_state_index mat = state[1];
- const GLuint index = (GLuint) state[2];
- const GLuint firstRow = (GLuint) state[3];
- const GLuint lastRow = (GLuint) state[4];
- const gl_state_index modifier = state[5];
-#else
const gl_state_index mat = state[0];
const GLuint index = (GLuint) state[1];
const GLuint firstRow = (GLuint) state[2];
const GLuint lastRow = (GLuint) state[3];
const gl_state_index modifier = state[4];
-#endif
const GLfloat *m;
GLuint row, i;
ASSERT(firstRow >= 0);