mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().
authorEric Anholt <eric@anholt.net>
Thu, 21 Jun 2012 21:58:58 +0000 (14:58 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 31 Jul 2012 19:06:19 +0000 (12:06 -0700)
This is like a stripped-down version of glGetActiveUniform that just
returns the name, since the other return values (type and size) of
that function are now meant to be handled with
glGetActiveUniformsiv().

Fixes piglit ARB_uniform_buffer_object/getactiveuniformname

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/uniforms.c

index 6652251..b5aaa1b 100644 (file)
@@ -752,6 +752,44 @@ _mesa_GetActiveUniformBlockName(GLuint program,
    }
 }
 
+static void GLAPIENTRY
+_mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
+                          GLsizei bufSize, GLsizei *length,
+                          GLchar *uniformName)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg;
+
+   if (!ctx->Extensions.ARB_uniform_buffer_object) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv");
+      return;
+   }
+
+   if (bufSize < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                 "glGetActiveUniformName(bufSize %d < 0)",
+                 bufSize);
+      return;
+   }
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniformName");
+
+   if (!shProg)
+      return;
+
+   if (uniformIndex >= shProg->NumUserUniformStorage) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
+      return;
+   }
+
+   if (uniformName) {
+      _mesa_copy_string(uniformName, bufSize, length,
+                       shProg->UniformStorage[uniformIndex].name);
+   }
+}
+
 /**
  * Plug in shader uniform-related functions into API dispatch table.
  */
@@ -815,6 +853,7 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
    SET_GetActiveUniformsiv(exec, _mesa_GetActiveUniformsiv);
    SET_GetActiveUniformBlockiv(exec, _mesa_GetActiveUniformBlockiv);
    SET_GetActiveUniformBlockName(exec, _mesa_GetActiveUniformBlockName);
+   SET_GetActiveUniformName(exec, _mesa_GetActiveUniformName);
    SET_UniformBlockBinding(exec, _mesa_UniformBlockBinding);
 
 #endif /* FEATURE_GL */