};
-function readUInt16(buffer, offset, isBigEndian) {
- var val = 0;
- if (isBigEndian) {
- val = buffer[offset] << 8;
- val |= buffer[offset + 1];
- } else {
- val = buffer[offset];
- val |= buffer[offset + 1] << 8;
- }
-
- return val;
-}
-
-
Buffer.prototype.readUInt16LE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 2, this.length);
- return readUInt16(this, offset, false, noAssert);
+ return this[offset] | (this[offset + 1] << 8);
};
Buffer.prototype.readUInt16BE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 2, this.length);
- return readUInt16(this, offset, true, noAssert);
+ return (this[offset] << 8) | this[offset + 1];
};
-function readUInt32(buffer, offset, isBigEndian, noAssert) {
- var val = 0;
-
- if (isBigEndian) {
- val = buffer[offset + 1] << 16;
- val |= buffer[offset + 2] << 8;
- val |= buffer[offset + 3];
- val = val + (buffer[offset] << 24 >>> 0);
- } else {
- val = buffer[offset + 2] << 16;
- val |= buffer[offset + 1] << 8;
- val |= buffer[offset];
- val = val + (buffer[offset + 3] << 24 >>> 0);
- }
-
- return val;
-}
-
-
Buffer.prototype.readUInt32LE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 4, this.length);
- return readUInt32(this, offset, false, noAssert);
+
+ return ((this[offset]) |
+ (this[offset + 1] << 8) |
+ (this[offset + 2] << 16)) +
+ (this[offset + 3] * 0x1000000);
};
Buffer.prototype.readUInt32BE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 4, this.length);
- return readUInt32(this, offset, true, noAssert);
-};
+ return (this[offset] * 0x1000000) +
+ ((this[offset + 1] << 16) |
+ (this[offset + 2] << 8)) |
+ (this[offset + 3]);
+};
-/*
- * Signed integer types, yay team! A reminder on how two's complement actually
- * works. The first bit is the signed bit, i.e. tells us whether or not the
- * number should be positive or negative. If the two's complement value is
- * positive, then we're done, as it's equivalent to the unsigned representation.
- *
- * Now if the number is positive, you're pretty much done, you can just leverage
- * the unsigned translations and return those. Unfortunately, negative numbers
- * aren't quite that straightforward.
- *
- * At first glance, one might be inclined to use the traditional formula to
- * translate binary numbers between the positive and negative values in two's
- * complement. (Though it doesn't quite work for the most negative value)
- * Mainly:
- * - invert all the bits
- * - add one to the result
- *
- * Of course, this doesn't quite work in Javascript. Take for example the value
- * of -128. This could be represented in 16 bits (big-endian) as 0xff80. But of
- * course, Javascript will do the following:
- *
- * > ~0xff80
- * -65409
- *
- * Whoh there, Javascript, that's not quite right. But wait, according to
- * Javascript that's perfectly correct. When Javascript ends up seeing the
- * constant 0xff80, it has no notion that it is actually a signed number. It
- * assumes that we've input the unsigned value 0xff80. Thus, when it does the
- * binary negation, it casts it into a signed value, (positive 0xff80). Then
- * when you perform binary negation on that, it turns it into a negative number.
- *
- * Instead, we're going to have to use the following general formula, that works
- * in a rather Javascript friendly way. I'm glad we don't support this kind of
- * weird numbering scheme in the kernel.
- *
- * (BIT-MAX - (unsigned)val + 1) * -1
- *
- * The astute observer, may think that this doesn't make sense for 8-bit numbers
- * (really it isn't necessary for them). However, when you get 16-bit numbers,
- * you do. Let's go back to our prior example and see how this will look:
- *
- * (0xffff - 0xff80 + 1) * -1
- * (0x007f + 1) * -1
- * (0x0080) * -1
- */
Buffer.prototype.readInt8 = function(offset, noAssert) {
if (!noAssert)
};
-function readInt16(buffer, offset, isBigEndian) {
- var val = readUInt16(buffer, offset, isBigEndian);
-
- if (!(val & 0x8000))
- return val;
- return (0xffff - val + 1) * -1;
-}
-
-
Buffer.prototype.readInt16LE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 2, this.length);
- return readInt16(this, offset, false);
+ var val = this[offset] | (this[offset + 1] << 8);
+ return (val & 0x8000) ? val | 0xFFFF0000 : val;
};
Buffer.prototype.readInt16BE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 2, this.length);
- return readInt16(this, offset, true);
+ var val = this[offset + 1] | (this[offset] << 8);
+ return (val & 0x8000) ? val | 0xFFFF0000 : val;
};
-function readInt32(buffer, offset, isBigEndian) {
- var val = readUInt32(buffer, offset, isBigEndian);
-
- if (!(val & 0x80000000))
- return (val);
- return (0xffffffff - val + 1) * -1;
-}
-
-
Buffer.prototype.readInt32LE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 4, this.length);
- return readInt32(this, offset, false);
+
+ return (this[offset]) |
+ (this[offset + 1] << 8) |
+ (this[offset + 2] << 16) |
+ (this[offset + 3] << 24);
};
Buffer.prototype.readInt32BE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 4, this.length);
- return readInt32(this, offset, true);
+
+ return (this[offset] << 24) |
+ (this[offset + 1] << 16) |
+ (this[offset + 2] << 8) |
+ (this[offset + 3]);
};
Buffer.prototype.readFloatLE = function(offset, noAssert) {
};
-function writeUInt16(buffer, value, offset, isBigEndian) {
- if (isBigEndian) {
- buffer[offset] = (value & 0xff00) >>> 8;
- buffer[offset + 1] = value & 0x00ff;
- } else {
- buffer[offset + 1] = (value & 0xff00) >>> 8;
- buffer[offset] = value & 0x00ff;
- }
-}
-
-
Buffer.prototype.writeUInt16LE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 2, 0xffff, 0);
- writeUInt16(this, value, offset, false);
+ this[offset] = value;
+ this[offset + 1] = (value >>> 8);
};
Buffer.prototype.writeUInt16BE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 2, 0xffff, 0);
- writeUInt16(this, value, offset, true);
+ this[offset] = (value >>> 8);
+ this[offset + 1] = value;
};
-function writeUInt32(buffer, value, offset, isBigEndian) {
- if (isBigEndian) {
- buffer[offset] = (value >>> 24) & 0xff;
- buffer[offset + 1] = (value >>> 16) & 0xff;
- buffer[offset + 2] = (value >>> 8) & 0xff;
- buffer[offset + 3] = value & 0xff;
- } else {
- buffer[offset + 3] = (value >>> 24) & 0xff;
- buffer[offset + 2] = (value >>> 16) & 0xff;
- buffer[offset + 1] = (value >>> 8) & 0xff;
- buffer[offset] = value & 0xff;
- }
-}
-
-
Buffer.prototype.writeUInt32LE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 4, 0xffffffff, 0);
- writeUInt32(this, value, offset, false);
+ this[offset + 3] = (value >>> 24);
+ this[offset + 2] = (value >>> 16);
+ this[offset + 1] = (value >>> 8);
+ this[offset] = value;
};
Buffer.prototype.writeUInt32BE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 4, 0xffffffff, 0);
- writeUInt32(this, value, offset, true);
+ this[offset] = (value >>> 24);
+ this[offset + 1] = (value >>> 16);
+ this[offset + 2] = (value >>> 8);
+ this[offset + 3] = value;
};
-/*
- * We now move onto our friends in the signed number category. Unlike unsigned
- * numbers, we're going to have to worry a bit more about how we put values into
- * arrays. Since we are only worrying about signed 32-bit values, we're in
- * slightly better shape. Unfortunately, we really can't do our favorite binary
- * & in this system. It really seems to do the wrong thing. For example:
- *
- * > -32 & 0xff
- * 224
- *
- * What's happening above is really: 0xe0 & 0xff = 0xe0. However, the results of
- * this aren't treated as a signed number. Ultimately a bad thing.
- *
- * What we're going to want to do is basically create the unsigned equivalent of
- * our representation and pass that off to the wuint* functions. To do that
- * we're going to do the following:
- *
- * - if the value is positive
- * we can pass it directly off to the equivalent wuint
- * - if the value is negative
- * we do the following computation:
- * mb + val + 1, where
- * mb is the maximum unsigned value in that byte size
- * val is the Javascript negative integer
- *
- *
- * As a concrete value, take -128. In signed 16 bits this would be 0xff80. If
- * you do out the computations:
- *
- * 0xffff - 128 + 1
- * 0xffff - 127
- * 0xff80
- *
- * You can then encode this value as the signed version. This is really rather
- * hacky, but it should work and get the job done which is our goal here.
- */
-
Buffer.prototype.writeInt8 = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 1, 0x7f, -0x80);
Buffer.prototype.writeInt16LE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 2, 0x7fff, -0x8000);
- if (value < 0) value = 0xffff + value + 1;
- writeUInt16(this, value, offset, false);
+ this[offset] = value;
+ this[offset + 1] = (value >>> 8);
};
Buffer.prototype.writeInt16BE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 2, 0x7fff, -0x8000);
- if (value < 0) value = 0xffff + value + 1;
- writeUInt16(this, value, offset, true);
+ this[offset] = (value >>> 8);
+ this[offset + 1] = value;
};
Buffer.prototype.writeInt32LE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000);
- if (value < 0) value = 0xffffffff + value + 1;
- writeUInt32(this, value, offset, false);
+ this[offset] = value;
+ this[offset + 1] = (value >>> 8);
+ this[offset + 2] = (value >>> 16);
+ this[offset + 3] = (value >>> 24);
};
Buffer.prototype.writeInt32BE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000);
- if (value < 0) value = 0xffffffff + value + 1;
- writeUInt32(this, value, offset, true);
+ this[offset] = (value >>> 24);
+ this[offset + 1] = (value >>> 16);
+ this[offset + 2] = (value >>> 8);
+ this[offset + 3] = value;
};