zink: always wait on precompile fence at start of zink_gfx_shader_free()
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fri, 7 Apr 2023 20:16:00 +0000 (16:16 -0400)
committerMarge Bot <emma+marge@anholt.net>
Thu, 20 Apr 2023 12:58:12 +0000 (12:58 +0000)
this shouldn't affect anything at present, but that will change in the future

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22577>

src/gallium/drivers/zink/zink_compiler.c

index c009078..2a18b4f 100644 (file)
@@ -4988,6 +4988,7 @@ void
 zink_gfx_shader_free(struct zink_screen *screen, struct zink_shader *shader)
 {
    assert(shader->info.stage != MESA_SHADER_COMPUTE);
+   util_queue_fence_wait(&shader->precompile.fence);
    set_foreach(shader->programs, entry) {
       struct zink_gfx_program *prog = (void*)entry->key;
       gl_shader_stage stage = shader->info.stage;