}
-void InstructionSelector::VisitConvertInt32ToFloat64(Node* node) {
+void InstructionSelector::VisitChangeInt32ToFloat64(Node* node) {
ArmOperandGenerator g(this);
Emit(kArmVcvtF64S32, g.DefineAsDoubleRegister(node),
g.UseRegister(node->InputAt(0)));
}
-void InstructionSelector::VisitConvertUint32ToFloat64(Node* node) {
+void InstructionSelector::VisitChangeUint32ToFloat64(Node* node) {
ArmOperandGenerator g(this);
Emit(kArmVcvtF64U32, g.DefineAsDoubleRegister(node),
g.UseRegister(node->InputAt(0)));
}
-void InstructionSelector::VisitConvertFloat64ToInt32(Node* node) {
+void InstructionSelector::VisitChangeFloat64ToInt32(Node* node) {
ArmOperandGenerator g(this);
Emit(kArmVcvtS32F64, g.DefineAsRegister(node),
g.UseDoubleRegister(node->InputAt(0)));
}
-void InstructionSelector::VisitConvertFloat64ToUint32(Node* node) {
+void InstructionSelector::VisitChangeFloat64ToUint32(Node* node) {
ArmOperandGenerator g(this);
Emit(kArmVcvtU32F64, g.DefineAsRegister(node),
g.UseDoubleRegister(node->InputAt(0)));
}
-void InstructionSelector::VisitConvertInt32ToFloat64(Node* node) {
+void InstructionSelector::VisitChangeInt32ToFloat64(Node* node) {
Arm64OperandGenerator g(this);
Emit(kArm64Int32ToFloat64, g.DefineAsDoubleRegister(node),
g.UseRegister(node->InputAt(0)));
}
-void InstructionSelector::VisitConvertUint32ToFloat64(Node* node) {
+void InstructionSelector::VisitChangeUint32ToFloat64(Node* node) {
Arm64OperandGenerator g(this);
Emit(kArm64Uint32ToFloat64, g.DefineAsDoubleRegister(node),
g.UseRegister(node->InputAt(0)));
}
-void InstructionSelector::VisitConvertFloat64ToInt32(Node* node) {
+void InstructionSelector::VisitChangeFloat64ToInt32(Node* node) {
Arm64OperandGenerator g(this);
Emit(kArm64Float64ToInt32, g.DefineAsRegister(node),
g.UseDoubleRegister(node->InputAt(0)));
}
-void InstructionSelector::VisitConvertFloat64ToUint32(Node* node) {
+void InstructionSelector::VisitChangeFloat64ToUint32(Node* node) {
Arm64OperandGenerator g(this);
Emit(kArm64Float64ToUint32, g.DefineAsRegister(node),
g.UseDoubleRegister(node->InputAt(0)));
}
-void InstructionSelector::VisitConvertInt32ToFloat64(Node* node) {
+void InstructionSelector::VisitChangeInt32ToFloat64(Node* node) {
IA32OperandGenerator g(this);
Emit(kSSEInt32ToFloat64, g.DefineAsDoubleRegister(node),
g.Use(node->InputAt(0)));
}
-void InstructionSelector::VisitConvertUint32ToFloat64(Node* node) {
+void InstructionSelector::VisitChangeUint32ToFloat64(Node* node) {
IA32OperandGenerator g(this);
// TODO(turbofan): IA32 SSE LoadUint32() should take an operand.
Emit(kSSEUint32ToFloat64, g.DefineAsDoubleRegister(node),
}
-void InstructionSelector::VisitConvertFloat64ToInt32(Node* node) {
+void InstructionSelector::VisitChangeFloat64ToInt32(Node* node) {
IA32OperandGenerator g(this);
Emit(kSSEFloat64ToInt32, g.DefineAsRegister(node), g.Use(node->InputAt(0)));
}
-void InstructionSelector::VisitConvertFloat64ToUint32(Node* node) {
+void InstructionSelector::VisitChangeFloat64ToUint32(Node* node) {
IA32OperandGenerator g(this);
// TODO(turbofan): IA32 SSE subsd() should take an operand.
Emit(kSSEFloat64ToUint32, g.DefineAsRegister(node),
return VisitConvertInt32ToInt64(node);
case IrOpcode::kConvertInt64ToInt32:
return VisitConvertInt64ToInt32(node);
- case IrOpcode::kConvertInt32ToFloat64:
- return MarkAsDouble(node), VisitConvertInt32ToFloat64(node);
- case IrOpcode::kConvertUint32ToFloat64:
- return MarkAsDouble(node), VisitConvertUint32ToFloat64(node);
- case IrOpcode::kConvertFloat64ToInt32:
- return VisitConvertFloat64ToInt32(node);
- case IrOpcode::kConvertFloat64ToUint32:
- return VisitConvertFloat64ToUint32(node);
+ case IrOpcode::kChangeInt32ToFloat64:
+ return MarkAsDouble(node), VisitChangeInt32ToFloat64(node);
+ case IrOpcode::kChangeUint32ToFloat64:
+ return MarkAsDouble(node), VisitChangeUint32ToFloat64(node);
+ case IrOpcode::kChangeFloat64ToInt32:
+ return VisitChangeFloat64ToInt32(node);
+ case IrOpcode::kChangeFloat64ToUint32:
+ return VisitChangeFloat64ToUint32(node);
case IrOpcode::kFloat64Add:
return MarkAsDouble(node), VisitFloat64Add(node);
case IrOpcode::kFloat64Sub:
Node* ConvertInt64ToInt32(Node* a) {
return NEW_NODE_1(MACHINE()->ConvertInt64ToInt32(), a);
}
- Node* ConvertInt32ToFloat64(Node* a) {
- return NEW_NODE_1(MACHINE()->ConvertInt32ToFloat64(), a);
+ Node* ChangeInt32ToFloat64(Node* a) {
+ return NEW_NODE_1(MACHINE()->ChangeInt32ToFloat64(), a);
}
- Node* ConvertUint32ToFloat64(Node* a) {
- return NEW_NODE_1(MACHINE()->ConvertUint32ToFloat64(), a);
+ Node* ChangeUint32ToFloat64(Node* a) {
+ return NEW_NODE_1(MACHINE()->ChangeUint32ToFloat64(), a);
}
- Node* ConvertFloat64ToInt32(Node* a) {
- return NEW_NODE_1(MACHINE()->ConvertFloat64ToInt32(), a);
+ Node* ChangeFloat64ToInt32(Node* a) {
+ return NEW_NODE_1(MACHINE()->ChangeFloat64ToInt32(), a);
}
- Node* ConvertFloat64ToUint32(Node* a) {
- return NEW_NODE_1(MACHINE()->ConvertFloat64ToUint32(), a);
+ Node* ChangeFloat64ToUint32(Node* a) {
+ return NEW_NODE_1(MACHINE()->ChangeFloat64ToUint32(), a);
}
#ifdef MACHINE_ASSEMBLER_SUPPORTS_CALL_C
// defined for these operators, since they are intended only for use with
// integers.
// TODO(titzer): rename ConvertXXX to ChangeXXX in machine operators.
- Operator* ConvertInt32ToFloat64() { UNOP(ConvertInt32ToFloat64); }
- Operator* ConvertUint32ToFloat64() { UNOP(ConvertUint32ToFloat64); }
- Operator* ConvertFloat64ToInt32() { UNOP(ConvertFloat64ToInt32); }
- Operator* ConvertFloat64ToUint32() { UNOP(ConvertFloat64ToUint32); }
+ Operator* ChangeInt32ToFloat64() { UNOP(ChangeInt32ToFloat64); }
+ Operator* ChangeUint32ToFloat64() { UNOP(ChangeUint32ToFloat64); }
+ Operator* ChangeFloat64ToInt32() { UNOP(ChangeFloat64ToInt32); }
+ Operator* ChangeFloat64ToUint32() { UNOP(ChangeFloat64ToUint32); }
// Floating point operators always operate with IEEE 754 round-to-nearest.
Operator* Float64Add() { BINOP_C(Float64Add); }
V(StoreElement)
// Opcodes for Machine-level operators.
-#define MACHINE_OP_LIST(V) \
- V(Load) \
- V(Store) \
- V(Word32And) \
- V(Word32Or) \
- V(Word32Xor) \
- V(Word32Shl) \
- V(Word32Shr) \
- V(Word32Sar) \
- V(Word32Equal) \
- V(Word64And) \
- V(Word64Or) \
- V(Word64Xor) \
- V(Word64Shl) \
- V(Word64Shr) \
- V(Word64Sar) \
- V(Word64Equal) \
- V(Int32Add) \
- V(Int32AddWithOverflow) \
- V(Int32Sub) \
- V(Int32Mul) \
- V(Int32Div) \
- V(Int32UDiv) \
- V(Int32Mod) \
- V(Int32UMod) \
- V(Int32LessThan) \
- V(Int32LessThanOrEqual) \
- V(Uint32LessThan) \
- V(Uint32LessThanOrEqual) \
- V(Int64Add) \
- V(Int64Sub) \
- V(Int64Mul) \
- V(Int64Div) \
- V(Int64UDiv) \
- V(Int64Mod) \
- V(Int64UMod) \
- V(Int64LessThan) \
- V(Int64LessThanOrEqual) \
- V(ConvertInt64ToInt32) \
- V(ConvertInt32ToInt64) \
- V(ConvertInt32ToFloat64) \
- V(ConvertUint32ToFloat64) \
- V(ConvertFloat64ToInt32) \
- V(ConvertFloat64ToUint32) \
- V(Float64Add) \
- V(Float64Sub) \
- V(Float64Mul) \
- V(Float64Div) \
- V(Float64Mod) \
- V(Float64Equal) \
- V(Float64LessThan) \
+#define MACHINE_OP_LIST(V) \
+ V(Load) \
+ V(Store) \
+ V(Word32And) \
+ V(Word32Or) \
+ V(Word32Xor) \
+ V(Word32Shl) \
+ V(Word32Shr) \
+ V(Word32Sar) \
+ V(Word32Equal) \
+ V(Word64And) \
+ V(Word64Or) \
+ V(Word64Xor) \
+ V(Word64Shl) \
+ V(Word64Shr) \
+ V(Word64Sar) \
+ V(Word64Equal) \
+ V(Int32Add) \
+ V(Int32AddWithOverflow) \
+ V(Int32Sub) \
+ V(Int32Mul) \
+ V(Int32Div) \
+ V(Int32UDiv) \
+ V(Int32Mod) \
+ V(Int32UMod) \
+ V(Int32LessThan) \
+ V(Int32LessThanOrEqual) \
+ V(Uint32LessThan) \
+ V(Uint32LessThanOrEqual) \
+ V(Int64Add) \
+ V(Int64Sub) \
+ V(Int64Mul) \
+ V(Int64Div) \
+ V(Int64UDiv) \
+ V(Int64Mod) \
+ V(Int64UMod) \
+ V(Int64LessThan) \
+ V(Int64LessThanOrEqual) \
+ V(ConvertInt64ToInt32) \
+ V(ConvertInt32ToInt64) \
+ V(ChangeInt32ToFloat64) \
+ V(ChangeUint32ToFloat64) \
+ V(ChangeFloat64ToInt32) \
+ V(ChangeFloat64ToUint32) \
+ V(Float64Add) \
+ V(Float64Sub) \
+ V(Float64Mul) \
+ V(Float64Div) \
+ V(Float64Mod) \
+ V(Float64Equal) \
+ V(Float64LessThan) \
V(Float64LessThanOrEqual)
#define VALUE_OP_LIST(V) \
Operator* op;
if (output_type & rWord32) {
if (output_type & tUint32) {
- op = machine()->ConvertUint32ToFloat64();
+ op = machine()->ChangeUint32ToFloat64();
} else if (output_type & tInt32) {
- op = machine()->ConvertInt32ToFloat64();
+ op = machine()->ChangeInt32ToFloat64();
} else {
return TypeError(node, output_type, rFloat64);
}
// Select the correct X -> Word32 operator.
Operator* op = NULL;
if (output_type & rFloat64) {
- // TODO(turbofan): could have cheaper float64 conversions that don't do
- // the full JavaScript truncation here.
if (output_type & tUint32) {
- op = machine()->ConvertFloat64ToUint32();
+ op = machine()->ChangeFloat64ToUint32();
} else if (output_type & tInt32) {
- op = machine()->ConvertFloat64ToInt32();
+ op = machine()->ChangeFloat64ToInt32();
} else {
return TypeError(node, output_type, rWord32);
}
Node* loaded = graph()->NewNode(
machine()->Load(kMachineFloat64), val,
OffsetMinusTagConstant(HeapNumber::kValueOffset), effect);
- Operator* op = is_signed ? machine()->ConvertFloat64ToInt32()
- : machine()->ConvertFloat64ToUint32();
+ Operator* op = is_signed ? machine()->ChangeFloat64ToInt32()
+ : machine()->ChangeFloat64ToUint32();
Node* converted = graph()->NewNode(op, loaded);
// false branch.
Node* fbranch = graph()->NewNode(common()->IfFalse(), branch);
Node* untagged = Untag(val);
Node* converted =
- graph()->NewNode(machine()->ConvertInt32ToFloat64(), untagged);
+ graph()->NewNode(machine()->ChangeInt32ToFloat64(), untagged);
// merge.
Node* merge = graph()->NewNode(common()->Merge(2), tbranch, fbranch);
}
-void InstructionSelector::VisitConvertInt32ToFloat64(Node* node) {
+void InstructionSelector::VisitChangeInt32ToFloat64(Node* node) {
X64OperandGenerator g(this);
Emit(kSSEInt32ToFloat64, g.DefineAsDoubleRegister(node),
g.Use(node->InputAt(0)));
}
-void InstructionSelector::VisitConvertUint32ToFloat64(Node* node) {
+void InstructionSelector::VisitChangeUint32ToFloat64(Node* node) {
X64OperandGenerator g(this);
// TODO(turbofan): X64 SSE cvtqsi2sd should support operands.
Emit(kSSEUint32ToFloat64, g.DefineAsDoubleRegister(node),
}
-void InstructionSelector::VisitConvertFloat64ToInt32(Node* node) {
+void InstructionSelector::VisitChangeFloat64ToInt32(Node* node) {
X64OperandGenerator g(this);
Emit(kSSEFloat64ToInt32, g.DefineAsRegister(node), g.Use(node->InputAt(0)));
}
-void InstructionSelector::VisitConvertFloat64ToUint32(Node* node) {
+void InstructionSelector::VisitChangeFloat64ToUint32(Node* node) {
X64OperandGenerator g(this);
// TODO(turbofan): X64 SSE cvttsd2siq should support operands.
Emit(kSSEFloat64ToUint32, g.DefineAsRegister(node),
// TODO(titzer): test MachineOperatorReducer for Int64Mod
// TODO(titzer): test MachineOperatorReducer for Int64UMod
// TODO(titzer): test MachineOperatorReducer for Int64Neg
-// TODO(titzer): test MachineOperatorReducer for ConvertInt32ToFloat64
-// TODO(titzer): test MachineOperatorReducer for ConvertFloat64ToInt32
+// TODO(titzer): test MachineOperatorReducer for ChangeInt32ToFloat64
+// TODO(titzer): test MachineOperatorReducer for ChangeFloat64ToInt32
// TODO(titzer): test MachineOperatorReducer for Float64Compare
CheckChange(IrOpcode::kChangeTaggedToFloat64, rTagged, rFloat64);
// Int32,Uint32 <-> Float64 are actually machine conversions.
- CheckChange(IrOpcode::kConvertInt32ToFloat64, rWord32 | tInt32, rFloat64);
- CheckChange(IrOpcode::kConvertUint32ToFloat64, rWord32 | tUint32, rFloat64);
- CheckChange(IrOpcode::kConvertFloat64ToInt32, rFloat64 | tInt32, rWord32);
- CheckChange(IrOpcode::kConvertFloat64ToUint32, rFloat64 | tUint32, rWord32);
+ CheckChange(IrOpcode::kChangeInt32ToFloat64, rWord32 | tInt32, rFloat64);
+ CheckChange(IrOpcode::kChangeUint32ToFloat64, rWord32 | tUint32, rFloat64);
+ CheckChange(IrOpcode::kChangeFloat64ToInt32, rFloat64 | tInt32, rWord32);
+ CheckChange(IrOpcode::kChangeFloat64ToUint32, rFloat64 | tUint32, rWord32);
}
// CheckChange(IrOpcode::kChangeTaggedToInt32, rTagged, rWord32 | tInt32);
// CheckChange(IrOpcode::kChangeTaggedToUint32, rTagged, rWord32 | tUint32);
- // CheckChange(IrOpcode::kConvertInt32ToFloat64, rWord32, rFloat64);
- // CheckChange(IrOpcode::kConvertFloat64ToInt32, rFloat64, rWord32);
+ // CheckChange(IrOpcode::kChangeInt32ToFloat64, rWord32, rFloat64);
+ // CheckChange(IrOpcode::kChangeFloat64ToInt32, rFloat64, rWord32);
}
m.Goto(&header);
m.Bind(end);
- m.Return(m.ConvertFloat64ToInt32(phi));
+ m.Return(m.ChangeFloat64ToInt32(phi));
CHECK_EQ(10, m.Call());
}
}
-TEST(RunConvertInt32ToFloat64_A) {
+TEST(RunChangeInt32ToFloat64_A) {
RawMachineAssemblerTester<int32_t> m;
int32_t magic = 0x986234;
double result = 0;
- Node* convert = m.ConvertInt32ToFloat64(m.Int32Constant(magic));
+ Node* convert = m.ChangeInt32ToFloat64(m.Int32Constant(magic));
m.Store(kMachineFloat64, m.PointerConstant(&result), m.Int32Constant(0),
convert);
m.Return(m.Int32Constant(magic));
}
-TEST(RunConvertInt32ToFloat64_B) {
+TEST(RunChangeInt32ToFloat64_B) {
RawMachineAssemblerTester<int32_t> m(kMachineWord32);
double output = 0;
- Node* convert = m.ConvertInt32ToFloat64(m.Parameter(0));
+ Node* convert = m.ChangeInt32ToFloat64(m.Parameter(0));
m.Store(kMachineFloat64, m.PointerConstant(&output), m.Int32Constant(0),
convert);
m.Return(m.Parameter(0));
}
-TEST(RunConvertUint32ToFloat64_B) {
+TEST(RunChangeUint32ToFloat64_B) {
RawMachineAssemblerTester<int32_t> m(kMachineWord32);
double output = 0;
- Node* convert = m.ConvertUint32ToFloat64(m.Parameter(0));
+ Node* convert = m.ChangeUint32ToFloat64(m.Parameter(0));
m.Store(kMachineFloat64, m.PointerConstant(&output), m.Int32Constant(0),
convert);
m.Return(m.Parameter(0));
}
-TEST(RunConvertFloat64ToInt32_A) {
+TEST(RunChangeFloat64ToInt32_A) {
RawMachineAssemblerTester<int32_t> m;
int32_t magic = 0x786234;
double input = 11.1;
int32_t result = 0;
m.Store(kMachineWord32, m.PointerConstant(&result), m.Int32Constant(0),
- m.ConvertFloat64ToInt32(m.Float64Constant(input)));
+ m.ChangeFloat64ToInt32(m.Float64Constant(input)));
m.Return(m.Int32Constant(magic));
CHECK_EQ(magic, m.Call());
}
-TEST(RunConvertFloat64ToInt32_B) {
+TEST(RunChangeFloat64ToInt32_B) {
RawMachineAssemblerTester<int32_t> m;
double input = 0;
int32_t output = 0;
Node* load =
m.Load(kMachineFloat64, m.PointerConstant(&input), m.Int32Constant(0));
- Node* convert = m.ConvertFloat64ToInt32(load);
+ Node* convert = m.ChangeFloat64ToInt32(load);
m.Store(kMachineWord32, m.PointerConstant(&output), m.Int32Constant(0),
convert);
m.Return(convert);
}
-TEST(RunConvertFloat64ToUint32_B) {
+TEST(RunChangeFloat64ToUint32_B) {
RawMachineAssemblerTester<int32_t> m;
double input = 0;
int32_t output = 0;
Node* load =
m.Load(kMachineFloat64, m.PointerConstant(&input), m.Int32Constant(0));
- Node* convert = m.ConvertFloat64ToUint32(load);
+ Node* convert = m.ChangeFloat64ToUint32(load);
m.Store(kMachineWord32, m.PointerConstant(&output), m.Int32Constant(0),
convert);
m.Return(convert);
}
-TEST(RunConvertFloat64ToInt32_spilled) {
+TEST(RunChangeFloat64ToInt32_spilled) {
RawMachineAssemblerTester<int32_t> m;
const int kNumInputs = 32;
int32_t magic = 0x786234;
for (int i = 0; i < kNumInputs; i++) {
m.Store(kMachineWord32, m.PointerConstant(&result), m.Int32Constant(i * 4),
- m.ConvertFloat64ToInt32(input_node[i]));
+ m.ChangeFloat64ToInt32(input_node[i]));
}
m.Return(m.Int32Constant(magic));
}
-TEST(RunDeadConvertFloat64ToInt32) {
+TEST(RunDeadChangeFloat64ToInt32) {
RawMachineAssemblerTester<int32_t> m;
const int magic = 0x88abcda4;
- m.ConvertFloat64ToInt32(m.Float64Constant(999.78));
+ m.ChangeFloat64ToInt32(m.Float64Constant(999.78));
m.Return(m.Int32Constant(magic));
CHECK_EQ(magic, m.Call());
}
-TEST(RunDeadConvertInt32ToFloat64) {
+TEST(RunDeadChangeInt32ToFloat64) {
RawMachineAssemblerTester<int32_t> m;
const int magic = 0x8834abcd;
- m.ConvertInt32ToFloat64(m.Int32Constant(magic - 6888));
+ m.ChangeInt32ToFloat64(m.Int32Constant(magic - 6888));
m.Return(m.Int32Constant(magic));
CHECK_EQ(magic, m.Call());
}