st_gl_texture_dims_to_pipe_dims isn't usable in this case since its
API doesn't match the usage so fix up the dimensions manually.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3646
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10523>
u_box_3d(xoffset, yoffset, zoffset + texImage->Face,
width, height, depth, &box);
+
+ if (pt->target == PIPE_TEXTURE_1D_ARRAY) {
+ box.z = box.y;
+ box.depth = box.height;
+ box.y = 0;
+ box.height = 1;
+ }
+
if (texObj->Immutable) {
/* The texture object has to be consistent (no "loose", per-image
* gallium resources). If this texture is a view into another