32 bpp floating point textures
authorjoshualitt <joshualitt@chromium.org>
Wed, 16 Jul 2014 20:32:56 +0000 (13:32 -0700)
committerCommit bot <commit-bot@chromium.org>
Wed, 16 Jul 2014 20:32:56 +0000 (13:32 -0700)
This is VERY preliminary, but it was sufficient for me to get 32 bit floating point textures in a sample app

BUG=skia:
R=bsalomon@chromium.org, bsalomon@google.com

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/359803003

gyp/tests.gypi
include/gpu/GrColor.h
include/gpu/GrTypes.h
src/gpu/GrDrawTarget.cpp
src/gpu/GrRenderTarget.cpp
src/gpu/gl/GrGLCaps.cpp
src/gpu/gl/GrGLDefines.h
src/gpu/gl/GrGpuGL.cpp
tests/FloatingPointTextureTest.cpp [new file with mode: 0644]

index ec12461..99a52a4 100644 (file)
@@ -75,6 +75,7 @@
     '../tests/FitsInTest.cpp',
     '../tests/FlatDataTest.cpp',
     '../tests/FlateTest.cpp',
+    '../tests/FloatingPointTextureTest.cpp',
     '../tests/FontHostStreamTest.cpp',
     '../tests/FontHostTest.cpp',
     '../tests/FontMgrTest.cpp',
index 0e636e1..af394d7 100644 (file)
@@ -135,6 +135,7 @@ static inline uint32_t GrPixelConfigComponentMask(GrPixelConfig config) {
         kRGB_GrColorComponentFlags,     // kETC1_GrPixelConfig
         kA_GrColorComponentFlag,        // kLATC_GrPixelConfig
         kA_GrColorComponentFlag,        // kR11_EAC_GrPixelConfig
+        kRGBA_GrColorComponentFlags,    // kRGBA_float_GrPixelConfig
     };
     return kFlags[config];
 
@@ -148,6 +149,7 @@ static inline uint32_t GrPixelConfigComponentMask(GrPixelConfig config) {
     GR_STATIC_ASSERT(7 == kETC1_GrPixelConfig);
     GR_STATIC_ASSERT(8 == kLATC_GrPixelConfig);
     GR_STATIC_ASSERT(9 == kR11_EAC_GrPixelConfig);
+    GR_STATIC_ASSERT(10 == kRGBA_float_GrPixelConfig);
     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kFlags) == kGrPixelConfigCnt);
 }
 
index 425c136..db013e3 100644 (file)
@@ -274,7 +274,7 @@ enum GrPixelConfig {
      * Premultiplied. Byte order is b,g,r,a.
      */
     kBGRA_8888_GrPixelConfig,
-    /** 
+    /**
      * ETC1 Compressed Data
      */
     kETC1_GrPixelConfig,
@@ -282,14 +282,16 @@ enum GrPixelConfig {
      * LATC/RGTC/3Dc/BC4 Compressed Data
      */
     kLATC_GrPixelConfig,
-
     /**
      * R11 EAC Compressed Data
      * (Corresponds to section C.3.5 of the OpenGL 4.4 core profile spec)
      */
     kR11_EAC_GrPixelConfig,
-
-    kLast_GrPixelConfig = kR11_EAC_GrPixelConfig
+    /**
+     * Byte order is r, g, b, a.  This color format is 32 bits per channel
+     */
+    kRGBA_float_GrPixelConfig,
+    kLast_GrPixelConfig = kRGBA_float_GrPixelConfig
 };
 static const int kGrPixelConfigCnt = kLast_GrPixelConfig + 1;
 
@@ -353,6 +355,25 @@ static inline size_t GrBytesPerPixel(GrPixelConfig config) {
         case kRGBA_8888_GrPixelConfig:
         case kBGRA_8888_GrPixelConfig:
             return 4;
+        case kRGBA_float_GrPixelConfig:
+            return 16;
+        default:
+            return 0;
+    }
+}
+
+static inline size_t GrUnpackAlignment(GrPixelConfig config) {
+    switch (config) {
+        case kAlpha_8_GrPixelConfig:
+        case kIndex_8_GrPixelConfig:
+            return 1;
+        case kRGB_565_GrPixelConfig:
+        case kRGBA_4444_GrPixelConfig:
+            return 2;
+        case kRGBA_8888_GrPixelConfig:
+        case kBGRA_8888_GrPixelConfig:
+        case kRGBA_float_GrPixelConfig:
+            return 4;
         default:
             return 0;
     }
@@ -644,7 +665,7 @@ enum GrGLBackendState {
 
 /**
  * Returns the data size for the given compressed pixel config
- */ 
+ */
 static inline size_t GrCompressedFormatDataSize(GrPixelConfig config,
                                                 int width, int height) {
     SkASSERT(GrPixelConfigIsCompressed(config));
index 353d36a..221f571 100644 (file)
@@ -1135,6 +1135,7 @@ SkString GrDrawTargetCaps::dump() const {
         "ETC1",     // kETC1_GrPixelConfig,
         "LATC",     // kLATC_GrPixelConfig,
         "R11EAC",   // kR11_EAC_GrPixelConfig,
+        "RGBAFloat",  // kRGBA_float_GrPixelConfig
     };
     GR_STATIC_ASSERT(0 == kUnknown_GrPixelConfig);
     GR_STATIC_ASSERT(1 == kAlpha_8_GrPixelConfig);
@@ -1146,6 +1147,7 @@ SkString GrDrawTargetCaps::dump() const {
     GR_STATIC_ASSERT(7 == kETC1_GrPixelConfig);
     GR_STATIC_ASSERT(8 == kLATC_GrPixelConfig);
     GR_STATIC_ASSERT(9 == kR11_EAC_GrPixelConfig);
+    GR_STATIC_ASSERT(10 == kRGBA_float_GrPixelConfig);
     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kConfigNames) == kGrPixelConfigCnt);
 
     SkASSERT(!fConfigRenderSupport[kUnknown_GrPixelConfig][0]);
index 13fc229..505cc78 100644 (file)
@@ -68,7 +68,7 @@ size_t GrRenderTarget::gpuMemorySize() const {
     if (kUnknown_GrPixelConfig == fDesc.fConfig) {
         colorBits = 32; // don't know, make a guess
     } else {
-        colorBits = GrBytesPerPixel(fDesc.fConfig);
+        colorBits = GrBytesPerPixel(fDesc.fConfig) * 8;
     }
     uint64_t size = fDesc.fWidth;
     size *= fDesc.fHeight;
index 8f2d4c1..178550b 100644 (file)
@@ -444,6 +444,10 @@ void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) {
         }
     }
 
+    if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) {
+        fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true;
+    }
+
     // If we don't support MSAA then undo any places above where we set a config as renderable with
     // msaa.
     if (kNone_MSFBOType == fMSFBOType) {
@@ -504,7 +508,7 @@ void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const G
     // First check version for support
     if (kGL_GrGLStandard == standard) {
         hasETC1 = hasCompressTex2D &&
-            (version >= GR_GL_VER(4, 3) || 
+            (version >= GR_GL_VER(4, 3) ||
              ctxInfo.hasExtension("GL_ARB_ES3_compatibility"));
     } else {
         hasETC1 = hasCompressTex2D &&
@@ -558,6 +562,19 @@ void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const G
     } else {
         fConfigTextureSupport[kR11_EAC_GrPixelConfig] = version >= GR_GL_VER(3, 0);
     }
+
+    // Check for floating point texture support
+    // NOTE: We disallow floating point textures on ES devices if linear
+    // filtering modes are not supported.  This is for simplicity, but a more
+    // granular approach is possible.  Coincidentally, floating point textures became part of
+    // the standard in ES3.1 / OGL 3.1, hence the shorthand
+    bool hasFPTextures = version >= GR_GL_VER(3, 1);
+    if (!hasFPTextures) {
+        hasFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") ||
+                        (ctxInfo.hasExtension("OES_texture_float_linear") &&
+                         ctxInfo.hasExtension("GL_OES_texture_float"));
+    }
+    fConfigTextureSupport[kRGBA_float_GrPixelConfig] = hasFPTextures;
 }
 
 bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf,
index 1e8d7cc..77b7a15 100644 (file)
 #define GR_GL_RGB5_A1                        0x8057
 #define GR_GL_RGB565                         0x8D62
 #define GR_GL_RGBA8                          0x8058
+#define GR_GL_RGBA32F                        0x8814
 #define GR_GL_RGB8                           0x8051
 #define GR_GL_BGRA8                          0x93A1
 #define GR_GL_SRGB                           0x8C40
index eddccc3..b66feb2 100644 (file)
@@ -639,7 +639,8 @@ bool GrGpuGL::uploadTexData(const GrGLTexture::Desc& desc,
         if (glFlipY) {
             GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE));
         }
-        GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, static_cast<GrGLint>(bpp)));
+        GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT,
+              static_cast<GrGLint>(GrUnpackAlignment(dataConfig))));
     }
     bool succeeded = true;
     if (isNewTexture &&
@@ -2697,6 +2698,11 @@ bool GrGpuGL::configToGLFormats(GrPixelConfig config,
         case kR11_EAC_GrPixelConfig:
             *internalFormat = GR_GL_COMPRESSED_R11;
             break;
+        case kRGBA_float_GrPixelConfig:
+            *internalFormat = GR_GL_RGBA32F;
+            *externalFormat = GR_GL_RGBA;
+            *externalType = GR_GL_FLOAT;
+            break;
         default:
             return false;
     }
diff --git a/tests/FloatingPointTextureTest.cpp b/tests/FloatingPointTextureTest.cpp
new file mode 100644 (file)
index 0000000..d367659
--- /dev/null
@@ -0,0 +1,81 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+/*
+ * This is a straightforward test of floating point textures, which are
+ * supported on some platforms.  As of right now, this test only supports
+ * 32 bit floating point textures, and indeed floating point test values
+ * have been selected to require 32 bits of precision and full IEEE conformance
+ */
+#if SK_SUPPORT_GPU
+#include <float.h>
+#include "Test.h"
+#include "GrContext.h"
+#include "GrTexture.h"
+#include "GrContextFactory.h"
+#include "SkGpuDevice.h"
+
+static const int DEV_W = 100, DEV_H = 100;
+static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * sizeof(float);
+static const float kMaxIntegerRepresentableInSPFloatingPoint = 16777216;  // 2 ^ 24
+
+static const SkIRect DEV_RECT = SkIRect::MakeWH(DEV_W, DEV_H);
+
+DEF_GPUTEST(FloatingPointTextureTest, reporter, factory) {
+    float controlPixelData[FP_CONTROL_ARRAY_SIZE];
+    float readBuffer[FP_CONTROL_ARRAY_SIZE];
+    for (int i = 0; i < FP_CONTROL_ARRAY_SIZE; i += 4) {
+        controlPixelData[i] = FLT_MIN;
+        controlPixelData[i + 1] = FLT_MAX;
+        controlPixelData[i + 2] = FLT_EPSILON;
+        controlPixelData[i + 3] = kMaxIntegerRepresentableInSPFloatingPoint;
+    }
+
+    for (int origin = 0; origin < 2; ++origin) {
+        int glCtxTypeCnt = 1;
+        glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt;
+        for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) {
+            GrTextureDesc desc;
+            desc.fFlags = kRenderTarget_GrTextureFlagBit;
+            desc.fWidth = DEV_W;
+            desc.fHeight = DEV_H;
+            desc.fConfig = kRGBA_float_GrPixelConfig;
+            desc.fOrigin = 0 == origin ?
+                kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
+
+            GrContext* context = NULL;
+            GrContextFactory::GLContextType type =
+                    static_cast<GrContextFactory::GLContextType>(glCtxType);
+            if (!GrContextFactory::IsRenderingGLContext(type)) {
+                continue;
+            }
+            context = factory->get(type);
+            if (NULL == context){
+                continue;
+            }
+
+            SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc,
+                                                                             NULL,
+                                                                             0));
+
+            // Floating point textures are NOT supported everywhere
+            if (NULL == fpTexture) {
+                continue;
+            }
+
+            // write square
+            context->writeTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig,
+                    controlPixelData, 0);
+            context->readTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0);
+            for (int j = 0; j < FP_CONTROL_ARRAY_SIZE; ++j) {
+                REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]);
+            }
+        }
+    }
+}
+
+#endif